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Issue 10990116: [cc] Color evicted vs. invalidated checkerboard tiles differently (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #if USE(ACCELERATED_COMPOSITING) 7 #if USE(ACCELERATED_COMPOSITING)
8 8
9 #include "ShaderChromium.h" 9 #include "ShaderChromium.h"
10 10
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839 , m_frequencyLocation(-1) 839 , m_frequencyLocation(-1)
840 { 840 {
841 } 841 }
842 842
843 void FragmentShaderCheckerboard::init(WebGraphicsContext3D* context, unsigned pr ogram, bool usingBindUniform, int* baseUniformIndex) 843 void FragmentShaderCheckerboard::init(WebGraphicsContext3D* context, unsigned pr ogram, bool usingBindUniform, int* baseUniformIndex)
844 { 844 {
845 static const char* shaderUniforms[] = { 845 static const char* shaderUniforms[] = {
846 "alpha", 846 "alpha",
847 "texTransform", 847 "texTransform",
848 "frequency", 848 "frequency",
849 "color",
849 }; 850 };
850 int locations[3]; 851 int locations[4];
851 852
852 getProgramUniformLocations(context, program, shaderUniforms, WTF_ARRAY_LENGT H(shaderUniforms), WTF_ARRAY_LENGTH(locations), locations, usingBindUniform, bas eUniformIndex); 853 getProgramUniformLocations(context, program, shaderUniforms, WTF_ARRAY_LENGT H(shaderUniforms), WTF_ARRAY_LENGTH(locations), locations, usingBindUniform, bas eUniformIndex);
853 854
854 m_alphaLocation = locations[0]; 855 m_alphaLocation = locations[0];
855 m_texTransformLocation = locations[1]; 856 m_texTransformLocation = locations[1];
856 m_frequencyLocation = locations[2]; 857 m_frequencyLocation = locations[2];
857 ASSERT(m_alphaLocation != -1 && m_texTransformLocation != -1 && m_frequencyL ocation != -1); 858 m_colorLocation = locations[3];
859 ASSERT(m_alphaLocation != -1 && m_texTransformLocation != -1 && m_frequencyL ocation != -1 && m_colorLocation != -1);
858 } 860 }
859 861
860 std::string FragmentShaderCheckerboard::getShaderString() const 862 std::string FragmentShaderCheckerboard::getShaderString() const
861 { 863 {
862 // Shader based on Example 13-17 of "OpenGL ES 2.0 Programming Guide" 864 // Shader based on Example 13-17 of "OpenGL ES 2.0 Programming Guide"
863 // by Munshi, Ginsburg, Shreiner. 865 // by Munshi, Ginsburg, Shreiner.
864 return SHADER( 866 return SHADER(
865 precision mediump float; 867 precision mediump float;
866 precision mediump int; 868 precision mediump int;
867 varying vec2 v_texCoord; 869 varying vec2 v_texCoord;
868 uniform float alpha; 870 uniform float alpha;
869 uniform float frequency; 871 uniform float frequency;
870 uniform vec4 texTransform; 872 uniform vec4 texTransform;
873 uniform vec4 color;
871 void main() 874 void main()
872 { 875 {
873 vec4 color1 = vec4(1.0, 1.0, 1.0, 1.0); 876 vec4 color1 = vec4(1.0, 1.0, 1.0, 1.0);
874 vec4 color2 = vec4(0.945, 0.945, 0.945, 1.0); 877 vec4 color2 = color;
875 vec2 texCoord = clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texT ransform.xy; 878 vec2 texCoord = clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texT ransform.xy;
876 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); 879 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0);
877 float picker = abs(coord.x - coord.y); 880 float picker = abs(coord.x - coord.y);
878 gl_FragColor = mix(color1, color2, picker) * alpha; 881 gl_FragColor = mix(color1, color2, picker) * alpha;
879 } 882 }
880 ); 883 );
881 } 884 }
882 885
883 } // namespace cc 886 } // namespace cc
884 887
885 #endif // USE(ACCELERATED_COMPOSITING) 888 #endif // USE(ACCELERATED_COMPOSITING)
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