| Index: ui/base/x/x11_util.cc
|
| diff --git a/ui/base/x/x11_util.cc b/ui/base/x/x11_util.cc
|
| index 8a1d5e6697e46b61d9d2641c9a7e6c5e9973dda1..4cc5dc3f04ccdbfaa775abd55c709ab64365e34e 100644
|
| --- a/ui/base/x/x11_util.cc
|
| +++ b/ui/base/x/x11_util.cc
|
| @@ -19,6 +19,7 @@
|
|
|
| #include <X11/extensions/Xrandr.h>
|
| #include <X11/extensions/randr.h>
|
| +#include <X11/extensions/shape.h>
|
|
|
| #include "base/bind.h"
|
| #include "base/command_line.h"
|
| @@ -310,19 +311,21 @@ class XButtonMap {
|
| };
|
|
|
| bool IsRandRAvailable() {
|
| - static bool is_randr_available = false;
|
| - static bool is_randr_availability_cached = false;
|
| - if (is_randr_availability_cached)
|
| - return is_randr_available;
|
| -
|
| int randr_version_major = 0;
|
| int randr_version_minor = 0;
|
| - is_randr_available = XRRQueryVersion(
|
| + static bool is_randr_available = XRRQueryVersion(
|
| GetXDisplay(), &randr_version_major, &randr_version_minor);
|
| - is_randr_availability_cached = true;
|
| return is_randr_available;
|
| }
|
|
|
| +bool IsShapeAvailable() {
|
| + int dummy;
|
| + static bool is_shape_available =
|
| + XShapeQueryExtension(ui::GetXDisplay(), &dummy, &dummy);
|
| + return is_shape_available;
|
| +
|
| +}
|
| +
|
| } // namespace
|
|
|
| bool XDisplayExists() {
|
| @@ -612,6 +615,45 @@ bool GetWindowRect(XID window, gfx::Rect* rect) {
|
| return true;
|
| }
|
|
|
| +
|
| +bool WindowContainsPoint(XID window, gfx::Point screen_loc) {
|
| + gfx::Rect window_rect;
|
| + if (!GetWindowRect(window, &window_rect))
|
| + return false;
|
| +
|
| + if (!window_rect.Contains(screen_loc))
|
| + return false;
|
| +
|
| + if (!IsShapeAvailable())
|
| + return true;
|
| +
|
| + // According to http://www.x.org/releases/X11R7.6/doc/libXext/shapelib.html,
|
| + // if an X display supports the shape extension the bounds of a window are
|
| + // defined as the intersection of the window bounds and the interior
|
| + // rectangles. This means to determine if a point is inside a window for the
|
| + // purpose of input handling we have to check the rectangles in the ShapeInput
|
| + // list.
|
| + int dummy;
|
| + int input_rects_size = 0;
|
| + XRectangle* input_rects = XShapeGetRectangles(
|
| + ui::GetXDisplay(), window, ShapeInput, &input_rects_size, &dummy);
|
| + if (!input_rects)
|
| + return true;
|
| + bool is_in_input_rects = false;
|
| + for (int i = 0; i < input_rects_size; ++i) {
|
| + gfx::Rect input_rect =
|
| + gfx::Rect(input_rects[i].x, input_rects[i].y,
|
| + input_rects[i].width, input_rects[i].height);
|
| + if (input_rect.Contains(screen_loc)) {
|
| + is_in_input_rects = true;
|
| + break;
|
| + }
|
| + }
|
| + XFree(input_rects);
|
| + return is_in_input_rects;
|
| +}
|
| +
|
| +
|
| bool PropertyExists(XID window, const std::string& property_name) {
|
| Atom type = None;
|
| int format = 0; // size in bits of each item in 'property'
|
|
|