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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCDelegatedRendererLayerImpl.h" | 7 #include "CCDelegatedRendererLayerImpl.h" |
8 | 8 |
9 #include "CCAppendQuadsData.h" | 9 #include "CCAppendQuadsData.h" |
10 #include "CCQuadSink.h" | 10 #include "CCQuadSink.h" |
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34 } | 34 } |
35 | 35 |
36 bool CCDelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const | 36 bool CCDelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const |
37 { | 37 { |
38 // The root RenderPass for the layer is merged with its target | 38 // The root RenderPass for the layer is merged with its target |
39 // RenderPass in each frame. So we only have extra RenderPasses | 39 // RenderPass in each frame. So we only have extra RenderPasses |
40 // to merge when we have a non-root RenderPass present. | 40 // to merge when we have a non-root RenderPass present. |
41 return m_renderPassesInDrawOrder.size() > 1; | 41 return m_renderPassesInDrawOrder.size() > 1; |
42 } | 42 } |
43 | 43 |
44 void CCDelegatedRendererLayerImpl::setRenderPasses(OwnPtrVector<CCRenderPass>& r
enderPassesInDrawOrder) | 44 void CCDelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<CCRenderPass>
& renderPassesInDrawOrder) |
45 { | 45 { |
46 FloatRect oldRootDamage; | 46 FloatRect oldRootDamage; |
47 if (!m_renderPassesInDrawOrder.isEmpty()) | 47 if (!m_renderPassesInDrawOrder.isEmpty()) |
48 oldRootDamage = m_renderPassesInDrawOrder.last()->damageRect(); | 48 oldRootDamage = m_renderPassesInDrawOrder.last()->damageRect(); |
49 | 49 |
50 clearRenderPasses(); | 50 clearRenderPasses(); |
51 | 51 |
52 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { | 52 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { |
53 m_renderPassesIndexById.set(renderPassesInDrawOrder[i]->id(), i); | 53 m_renderPassesIndexById.insert(std::pair<CCRenderPass::Id, int>(renderPa
ssesInDrawOrder[i]->id(), i)); |
54 m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); | 54 m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); |
55 } | 55 } |
56 renderPassesInDrawOrder.clear(); | 56 renderPassesInDrawOrder.clear(); |
57 | 57 |
58 if (!m_renderPassesInDrawOrder.isEmpty()) { | 58 if (!m_renderPassesInDrawOrder.isEmpty()) { |
59 FloatRect newRootDamage = m_renderPassesInDrawOrder.last()->damageRect()
; | 59 FloatRect newRootDamage = m_renderPassesInDrawOrder.last()->damageRect()
; |
60 m_renderPassesInDrawOrder.last()->setDamageRect(unionRect(oldRootDamage,
newRootDamage)); | 60 m_renderPassesInDrawOrder.last()->setDamageRect(unionRect(oldRootDamage,
newRootDamage)); |
61 } | 61 } |
62 } | 62 } |
63 | 63 |
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81 return CCRenderPass::Id(id(), indexToId(0)); | 81 return CCRenderPass::Id(id(), indexToId(0)); |
82 } | 82 } |
83 | 83 |
84 CCRenderPass::Id CCDelegatedRendererLayerImpl::nextContributingRenderPassId(CCRe
nderPass::Id previous) const | 84 CCRenderPass::Id CCDelegatedRendererLayerImpl::nextContributingRenderPassId(CCRe
nderPass::Id previous) const |
85 { | 85 { |
86 return CCRenderPass::Id(previous.layerId, previous.index + 1); | 86 return CCRenderPass::Id(previous.layerId, previous.index + 1); |
87 } | 87 } |
88 | 88 |
89 CCRenderPass::Id CCDelegatedRendererLayerImpl::convertDelegatedRenderPassId(CCRe
nderPass::Id delegatedRenderPassId) const | 89 CCRenderPass::Id CCDelegatedRendererLayerImpl::convertDelegatedRenderPassId(CCRe
nderPass::Id delegatedRenderPassId) const |
90 { | 90 { |
91 unsigned delegatedRenderPassIndex = m_renderPassesIndexById.get(delegatedRen
derPassId); | 91 base::hash_map<CCRenderPass::Id, int>::const_iterator it = m_renderPassesInd
exById.find(delegatedRenderPassId); |
| 92 ASSERT(it != m_renderPassesIndexById.end()); |
| 93 unsigned delegatedRenderPassIndex = it->second; |
92 return CCRenderPass::Id(id(), indexToId(delegatedRenderPassIndex)); | 94 return CCRenderPass::Id(id(), indexToId(delegatedRenderPassIndex)); |
93 } | 95 } |
94 | 96 |
95 void CCDelegatedRendererLayerImpl::appendContributingRenderPasses(CCRenderPassSi
nk& renderPassSink) | 97 void CCDelegatedRendererLayerImpl::appendContributingRenderPasses(CCRenderPassSi
nk& renderPassSink) |
96 { | 98 { |
97 ASSERT(hasContributingDelegatedRenderPasses()); | 99 ASSERT(hasContributingDelegatedRenderPasses()); |
98 | 100 |
99 for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) { | 101 for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) { |
100 CCRenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_ren
derPassesInDrawOrder[i]->id()); | 102 CCRenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_ren
derPassesInDrawOrder[i]->id()); |
101 | 103 |
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173 quadSink.append(copyQuad.release(), appendQuadsData); | 175 quadSink.append(copyQuad.release(), appendQuadsData); |
174 } | 176 } |
175 } | 177 } |
176 | 178 |
177 const char* CCDelegatedRendererLayerImpl::layerTypeAsString() const | 179 const char* CCDelegatedRendererLayerImpl::layerTypeAsString() const |
178 { | 180 { |
179 return "DelegatedRendererLayer"; | 181 return "DelegatedRendererLayer"; |
180 } | 182 } |
181 | 183 |
182 } | 184 } |
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