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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/audio/audio_output_device.h" | 5 #include "media/audio/audio_output_device.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "base/message_loop.h" | 8 #include "base/message_loop.h" |
| 9 #include "base/threading/thread_restrictions.h" | 9 #include "base/threading/thread_restrictions.h" |
| 10 #include "base/time.h" | 10 #include "base/time.h" |
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| 42 | 42 |
| 43 AudioOutputDevice::AudioOutputDevice( | 43 AudioOutputDevice::AudioOutputDevice( |
| 44 AudioOutputIPC* ipc, | 44 AudioOutputIPC* ipc, |
| 45 const scoped_refptr<base::MessageLoopProxy>& io_loop) | 45 const scoped_refptr<base::MessageLoopProxy>& io_loop) |
| 46 : ScopedLoopObserver(io_loop), | 46 : ScopedLoopObserver(io_loop), |
| 47 input_channels_(0), | 47 input_channels_(0), |
| 48 callback_(NULL), | 48 callback_(NULL), |
| 49 ipc_(ipc), | 49 ipc_(ipc), |
| 50 stream_id_(0), | 50 stream_id_(0), |
| 51 play_on_start_(true), | 51 play_on_start_(true), |
| 52 is_started_(false) { | 52 is_started_(false), |
| 53 stopping_hack_(false) { |
| 53 CHECK(ipc_); | 54 CHECK(ipc_); |
| 54 } | 55 } |
| 55 | 56 |
| 56 void AudioOutputDevice::Initialize(const AudioParameters& params, | 57 void AudioOutputDevice::Initialize(const AudioParameters& params, |
| 57 RenderCallback* callback) { | 58 RenderCallback* callback) { |
| 58 CHECK_EQ(0, stream_id_) << | 59 CHECK_EQ(0, stream_id_) << |
| 59 "AudioOutputDevice::Initialize() must be called before Start()"; | 60 "AudioOutputDevice::Initialize() must be called before Start()"; |
| 60 | 61 |
| 61 CHECK(!callback_); // Calling Initialize() twice? | 62 CHECK(!callback_); // Calling Initialize() twice? |
| 62 | 63 |
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| 83 DCHECK(callback_) << "Initialize hasn't been called"; | 84 DCHECK(callback_) << "Initialize hasn't been called"; |
| 84 message_loop()->PostTask(FROM_HERE, | 85 message_loop()->PostTask(FROM_HERE, |
| 85 base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this, | 86 base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this, |
| 86 audio_parameters_, input_channels_)); | 87 audio_parameters_, input_channels_)); |
| 87 } | 88 } |
| 88 | 89 |
| 89 void AudioOutputDevice::Stop() { | 90 void AudioOutputDevice::Stop() { |
| 90 { | 91 { |
| 91 base::AutoLock auto_lock(audio_thread_lock_); | 92 base::AutoLock auto_lock(audio_thread_lock_); |
| 92 audio_thread_.Stop(MessageLoop::current()); | 93 audio_thread_.Stop(MessageLoop::current()); |
| 94 stopping_hack_ = true; |
| 93 } | 95 } |
| 94 | 96 |
| 95 message_loop()->PostTask(FROM_HERE, | 97 message_loop()->PostTask(FROM_HERE, |
| 96 base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this)); | 98 base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this)); |
| 97 } | 99 } |
| 98 | 100 |
| 99 void AudioOutputDevice::Play() { | 101 void AudioOutputDevice::Play() { |
| 100 message_loop()->PostTask(FROM_HERE, | 102 message_loop()->PostTask(FROM_HERE, |
| 101 base::Bind(&AudioOutputDevice::PlayOnIOThread, this)); | 103 base::Bind(&AudioOutputDevice::PlayOnIOThread, this)); |
| 102 } | 104 } |
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| 163 ipc_->RemoveDelegate(stream_id_); | 165 ipc_->RemoveDelegate(stream_id_); |
| 164 } | 166 } |
| 165 | 167 |
| 166 stream_id_ = 0; | 168 stream_id_ = 0; |
| 167 } | 169 } |
| 168 | 170 |
| 169 // We can run into an issue where ShutDownOnIOThread is called right after | 171 // We can run into an issue where ShutDownOnIOThread is called right after |
| 170 // OnStreamCreated is called in cases where Start/Stop are called before we | 172 // OnStreamCreated is called in cases where Start/Stop are called before we |
| 171 // get the OnStreamCreated callback. To handle that corner case, we call | 173 // get the OnStreamCreated callback. To handle that corner case, we call |
| 172 // Stop(). In most cases, the thread will already be stopped. | 174 // Stop(). In most cases, the thread will already be stopped. |
| 175 // |
| 173 // Another situation is when the IO thread goes away before Stop() is called | 176 // Another situation is when the IO thread goes away before Stop() is called |
| 174 // in which case, we cannot use the message loop to close the thread handle | 177 // in which case, we cannot use the message loop to close the thread handle |
| 175 // and can't not rely on the main thread existing either. | 178 // and can't rely on the main thread existing either. |
| 179 base::AutoLock auto_lock_(audio_thread_lock_); |
| 176 base::ThreadRestrictions::ScopedAllowIO allow_io; | 180 base::ThreadRestrictions::ScopedAllowIO allow_io; |
| 177 audio_thread_.Stop(NULL); | 181 audio_thread_.Stop(NULL); |
| 178 audio_callback_.reset(); | 182 audio_callback_.reset(); |
| 183 stopping_hack_ = false; |
| 179 } | 184 } |
| 180 | 185 |
| 181 void AudioOutputDevice::SetVolumeOnIOThread(double volume) { | 186 void AudioOutputDevice::SetVolumeOnIOThread(double volume) { |
| 182 DCHECK(message_loop()->BelongsToCurrentThread()); | 187 DCHECK(message_loop()->BelongsToCurrentThread()); |
| 183 if (stream_id_) | 188 if (stream_id_) |
| 184 ipc_->SetVolume(stream_id_, volume); | 189 ipc_->SetVolume(stream_id_, volume); |
| 185 } | 190 } |
| 186 | 191 |
| 187 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) { | 192 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) { |
| 188 DCHECK(message_loop()->BelongsToCurrentThread()); | 193 DCHECK(message_loop()->BelongsToCurrentThread()); |
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| 217 DCHECK_GE(socket_handle, 0); | 222 DCHECK_GE(socket_handle, 0); |
| 218 #endif | 223 #endif |
| 219 | 224 |
| 220 // We should only get this callback if stream_id_ is valid. If it is not, | 225 // We should only get this callback if stream_id_ is valid. If it is not, |
| 221 // the IPC layer should have closed the shared memory and socket handles | 226 // the IPC layer should have closed the shared memory and socket handles |
| 222 // for us and not invoked the callback. The basic assertion is that when | 227 // for us and not invoked the callback. The basic assertion is that when |
| 223 // stream_id_ is 0 the AudioOutputDevice instance is not registered as a | 228 // stream_id_ is 0 the AudioOutputDevice instance is not registered as a |
| 224 // delegate and hence it should not receive callbacks. | 229 // delegate and hence it should not receive callbacks. |
| 225 DCHECK(stream_id_); | 230 DCHECK(stream_id_); |
| 226 | 231 |
| 232 // We can receive OnStreamCreated() on the IO thread after the client has |
| 233 // called Stop() but before ShutDownOnIOThread() is processed. In such a |
| 234 // situation |callback_| might point to freed memory. Instead of starting |
| 235 // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called. |
| 236 // |
| 237 // TODO(scherkus): The real fix is to have sane ownership semantics. The fact |
| 238 // that |callback_| (which should own and outlive this object!) can point to |
| 239 // freed memory is a mess. AudioRendererSink should be non-refcounted so that |
| 240 // owners (WebRtcAudioDeviceImpl, AudioRendererImpl, etc...) can Stop() and |
| 241 // delete as they see fit. AudioOutputDevice should internally use WeakPtr |
| 242 // to handle teardown and thread hopping. See http://crbug.com/151051 for |
| 243 // details. |
| 227 base::AutoLock auto_lock(audio_thread_lock_); | 244 base::AutoLock auto_lock(audio_thread_lock_); |
| 245 if (stopping_hack_) |
| 246 return; |
| 228 | 247 |
| 229 DCHECK(audio_thread_.IsStopped()); | 248 DCHECK(audio_thread_.IsStopped()); |
| 230 audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback( | 249 audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback( |
| 231 audio_parameters_, input_channels_, handle, length, callback_)); | 250 audio_parameters_, input_channels_, handle, length, callback_)); |
| 232 audio_thread_.Start(audio_callback_.get(), socket_handle, | 251 audio_thread_.Start(audio_callback_.get(), socket_handle, |
| 233 "AudioOutputDevice"); | 252 "AudioOutputDevice"); |
| 234 | 253 |
| 235 // We handle the case where Play() and/or Pause() may have been called | 254 // We handle the case where Play() and/or Pause() may have been called |
| 236 // multiple times before OnStreamCreated() gets called. | 255 // multiple times before OnStreamCreated() gets called. |
| 237 is_started_ = true; | 256 is_started_ = true; |
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| 323 // TODO(dalecurtis): Technically this is not always correct. Due to channel | 342 // TODO(dalecurtis): Technically this is not always correct. Due to channel |
| 324 // padding for alignment, there may be more data available than this. We're | 343 // padding for alignment, there may be more data available than this. We're |
| 325 // relying on AudioSyncReader::Read() to parse this with that in mind. Rename | 344 // relying on AudioSyncReader::Read() to parse this with that in mind. Rename |
| 326 // these methods to Set/GetActualFrameCount(). | 345 // these methods to Set/GetActualFrameCount(). |
| 327 SetActualDataSizeInBytes( | 346 SetActualDataSizeInBytes( |
| 328 &shared_memory_, memory_length_, | 347 &shared_memory_, memory_length_, |
| 329 num_frames * sizeof(*output_bus_->channel(0)) * output_bus_->channels()); | 348 num_frames * sizeof(*output_bus_->channel(0)) * output_bus_->channels()); |
| 330 } | 349 } |
| 331 | 350 |
| 332 } // namespace media. | 351 } // namespace media. |
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