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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 var testRunner = testRunner || {}; | 5 var testRunner = testRunner || {}; |
| 6 var accessibilityController = accessibilityController || {}; | 6 var accessibilityController = accessibilityController || {}; |
| 7 var gamepadController = gamepadController || {}; | 7 var gamepadController = gamepadController || {}; |
| 8 var eventSender = eventSender || {}; | 8 var eventSender = eventSender || {}; |
| 9 var textInputController = textInputController || {}; | 9 var textInputController = textInputController || {}; |
| 10 | 10 |
| 11 (function() { | 11 (function() { |
| 12 native function GetWorkerThreadCount(); |
| 12 native function NotifyDone(); | 13 native function NotifyDone(); |
| 14 native function OverridePreference(); |
| 13 native function SetDumpAsText(); | 15 native function SetDumpAsText(); |
| 14 native function SetDumpChildFramesAsText(); | 16 native function SetDumpChildFramesAsText(); |
| 15 native function SetPrinting(); | 17 native function SetPrinting(); |
| 16 native function SetShouldStayOnPageAfterHandlingBeforeUnload(); | 18 native function SetShouldStayOnPageAfterHandlingBeforeUnload(); |
| 17 native function SetWaitUntilDone(); | 19 native function SetWaitUntilDone(); |
| 18 | 20 |
| 19 native function NotImplemented(); | 21 native function NotImplemented(); |
| 20 | 22 |
| 21 var DefaultHandler = function(name) { | 23 var DefaultHandler = function(name) { |
| 22 var handler = { | 24 var handler = { |
| 23 get: function(receiver, property) { | 25 get: function(receiver, property) { |
| 24 NotImplemented(name, property); | 26 NotImplemented(name, property); |
| 25 return function() {} | 27 return function() {} |
| 26 } | 28 } |
| 27 } | 29 } |
| 28 return Proxy.create(handler); | 30 return Proxy.create(handler); |
| 29 } | 31 } |
| 30 | 32 |
| 31 var TestRunner = function() { | 33 var TestRunner = function() { |
| 34 Object.defineProperty(this, |
| 35 "workerThreadCount", |
| 36 {value: GetWorkerThreadCount}); |
| 37 Object.defineProperty(this, |
| 38 "overridePreference", |
| 39 {value: OverridePreference}); |
| 32 Object.defineProperty(this, "notifyDone", {value: NotifyDone}); | 40 Object.defineProperty(this, "notifyDone", {value: NotifyDone}); |
| 33 Object.defineProperty(this, "dumpAsText", {value: SetDumpAsText}); | 41 Object.defineProperty(this, "dumpAsText", {value: SetDumpAsText}); |
| 34 Object.defineProperty(this, | 42 Object.defineProperty(this, |
| 35 "dumpChildFramesAsText", | 43 "dumpChildFramesAsText", |
| 36 {value: SetDumpChildFramesAsText}); | 44 {value: SetDumpChildFramesAsText}); |
| 37 Object.defineProperty(this, "setPrinting", {value: SetPrinting}); | 45 Object.defineProperty(this, "setPrinting", {value: SetPrinting}); |
| 38 Object.defineProperty( | 46 Object.defineProperty( |
| 39 this, | 47 this, |
| 40 "setShouldStayOnPageAfterHandlingBeforeUnload", | 48 "setShouldStayOnPageAfterHandlingBeforeUnload", |
| 41 {value: SetShouldStayOnPageAfterHandlingBeforeUnload}); | 49 {value: SetShouldStayOnPageAfterHandlingBeforeUnload}); |
| (...skipping 11 matching lines...) Expand all Loading... |
| 53 gamepadController = new GamepadController(); | 61 gamepadController = new GamepadController(); |
| 54 | 62 |
| 55 var EventSender = function() {} | 63 var EventSender = function() {} |
| 56 EventSender.prototype = DefaultHandler("eventSender"); | 64 EventSender.prototype = DefaultHandler("eventSender"); |
| 57 eventSender = new EventSender(); | 65 eventSender = new EventSender(); |
| 58 | 66 |
| 59 var TextInputController = function() {} | 67 var TextInputController = function() {} |
| 60 TextInputController.prototype = DefaultHandler("textInputController"); | 68 TextInputController.prototype = DefaultHandler("textInputController"); |
| 61 textInputController = new TextInputController(); | 69 textInputController = new TextInputController(); |
| 62 })(); | 70 })(); |
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