Index: experimental/c_salt/npapi/browser_3d_device.h |
diff --git a/experimental/c_salt/npapi/browser_3d_device.h b/experimental/c_salt/npapi/browser_3d_device.h |
deleted file mode 100644 |
index 8b78ad3cd05105d10e3304f0575d5a4deda56a4b..0000000000000000000000000000000000000000 |
--- a/experimental/c_salt/npapi/browser_3d_device.h |
+++ /dev/null |
@@ -1,94 +0,0 @@ |
-// Copyright 2010 The Native Client Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can |
-// be found in the LICENSE file. |
- |
-#ifndef C_SALT_NPAPI_BROWSER_3D_DEVICE_H_ |
-#define C_SALT_NPAPI_BROWSER_3D_DEVICE_H_ |
- |
-/// |
-/// @file |
-/// Browser3DContext provides the browser-specific support for managing a |
-/// 3D context in the browser. Currently, all 3D browser contexts support |
-/// OpenGL ES 2.0. |
-/// @see c_salt/opengl_context.h |
-/// |
- |
-#include <pgl/pgl.h> |
- |
-#include "boost/noncopyable.hpp" |
-#include "c_salt/browser_3d_device.h" |
- |
-namespace c_salt { |
-class Instance; |
-class OpenGLContext; |
- |
-namespace npapi { |
- |
-/// |
-/// @class Browser3DContext |
-/// @a Browser3DContext manages access to the 3D device in the browser and a 3D |
-/// rendering context on that device. |
-/// |
-class Browser3DDeviceNPAPI : public Browser3DDevice, |
- public boost::noncopyable { |
- public: |
- /// A newly constructed @a Browser3DContext is invalid until |
- /// @a AcquireBrowser3DDevice() is called. After acquiring the 3D device in |
- /// the browser, you then have to create a context by calling |
- /// @a CreateBrowser3DContext(). |
- /// @param instance The Instance instance associated with the in-browser |
- /// 3D device and context. |
- /// @see AcquireBrowser3DDevice() |
- /// @see CreateBrowser3DContext() |
- explicit Browser3DDeviceNPAPI(const Instance& instance); |
- |
- /// Deletes all active in-browser 3D contexts and releases the 3D device. |
- virtual ~Browser3DDeviceNPAPI(); |
- |
- /// Acquire the 3D device in the browser that is associated with the |
- /// @a Instance instance passed into the ctor. If the 3D device has |
- /// already been acquired by a previous call, then this is a no-op. |
- /// @return success. |
- virtual bool AcquireBrowser3DDevice(); |
- |
- /// Create a 3D rendering context in the browser, and bind to @a context. |
- /// This can be called more than once to create many 3D rendering contexts |
- /// associated with the browser's 3D device. |
- virtual PGLContext CreateBrowser3DContext(OpenGLContext* context); |
- |
- /// Delete the in-browser 3D context and release the 3D device. After calling |
- /// this method, the context is no longer valid. |
- virtual void DeleteBrowser3DContext(); |
- |
- /// The browser context is considered valid when the 3D device has been |
- /// succesfully acquired, and a 3D context has been initialized. |
- /// @return true if the 3D device is aquired. |
- virtual bool is_valid() const { |
- return device3d_ != NULL; |
- } |
- |
- private: |
- // Called by the browser whenever the 3D context needs to be repainted. |
- // This callback is a simple wrapper that calls the @a RenderContext() |
- // method on the associated @a OpenGLContext. |
- static void RepaintCallback(NPP npp, NPDeviceContext3D* context); |
- // Augment the Pepper V1 context struct so that it can carry user data in |
- // its payload. |
- struct DeviceContext3DExt : public NPDeviceContext3D { |
- // A raw pointer seems kind of scary here, but this is all very temporary |
- // so I'm not inclined to think about it too much... |
- OpenGLContext* user_data_; |
- }; |
- const Instance& instance_; // Weak reference. |
- // |device3d_| is managed by the browser. This class maintains a weak |
- // reference to it. |
- NPDevice* device3d_; |
- DeviceContext3DExt context3d_; |
- |
- // Not implemented - do not use. |
- Browser3DDeviceNPAPI(); |
-}; |
- |
-} // namespace npapi |
-} // namespace c_salt |
-#endif // C_SALT_NPAPI_BROWSER_3D_DEVICE_H_ |