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Unified Diff: experimental/c_salt/npapi/browser_3d_device.h

Issue 10928195: First round of dead file removal (Closed) Base URL: https://github.com/samclegg/nativeclient-sdk.git@master
Patch Set: Created 8 years, 3 months ago
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Index: experimental/c_salt/npapi/browser_3d_device.h
diff --git a/experimental/c_salt/npapi/browser_3d_device.h b/experimental/c_salt/npapi/browser_3d_device.h
deleted file mode 100644
index 8b78ad3cd05105d10e3304f0575d5a4deda56a4b..0000000000000000000000000000000000000000
--- a/experimental/c_salt/npapi/browser_3d_device.h
+++ /dev/null
@@ -1,94 +0,0 @@
-// Copyright 2010 The Native Client Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can
-// be found in the LICENSE file.
-
-#ifndef C_SALT_NPAPI_BROWSER_3D_DEVICE_H_
-#define C_SALT_NPAPI_BROWSER_3D_DEVICE_H_
-
-///
-/// @file
-/// Browser3DContext provides the browser-specific support for managing a
-/// 3D context in the browser. Currently, all 3D browser contexts support
-/// OpenGL ES 2.0.
-/// @see c_salt/opengl_context.h
-///
-
-#include <pgl/pgl.h>
-
-#include "boost/noncopyable.hpp"
-#include "c_salt/browser_3d_device.h"
-
-namespace c_salt {
-class Instance;
-class OpenGLContext;
-
-namespace npapi {
-
-///
-/// @class Browser3DContext
-/// @a Browser3DContext manages access to the 3D device in the browser and a 3D
-/// rendering context on that device.
-///
-class Browser3DDeviceNPAPI : public Browser3DDevice,
- public boost::noncopyable {
- public:
- /// A newly constructed @a Browser3DContext is invalid until
- /// @a AcquireBrowser3DDevice() is called. After acquiring the 3D device in
- /// the browser, you then have to create a context by calling
- /// @a CreateBrowser3DContext().
- /// @param instance The Instance instance associated with the in-browser
- /// 3D device and context.
- /// @see AcquireBrowser3DDevice()
- /// @see CreateBrowser3DContext()
- explicit Browser3DDeviceNPAPI(const Instance& instance);
-
- /// Deletes all active in-browser 3D contexts and releases the 3D device.
- virtual ~Browser3DDeviceNPAPI();
-
- /// Acquire the 3D device in the browser that is associated with the
- /// @a Instance instance passed into the ctor. If the 3D device has
- /// already been acquired by a previous call, then this is a no-op.
- /// @return success.
- virtual bool AcquireBrowser3DDevice();
-
- /// Create a 3D rendering context in the browser, and bind to @a context.
- /// This can be called more than once to create many 3D rendering contexts
- /// associated with the browser's 3D device.
- virtual PGLContext CreateBrowser3DContext(OpenGLContext* context);
-
- /// Delete the in-browser 3D context and release the 3D device. After calling
- /// this method, the context is no longer valid.
- virtual void DeleteBrowser3DContext();
-
- /// The browser context is considered valid when the 3D device has been
- /// succesfully acquired, and a 3D context has been initialized.
- /// @return true if the 3D device is aquired.
- virtual bool is_valid() const {
- return device3d_ != NULL;
- }
-
- private:
- // Called by the browser whenever the 3D context needs to be repainted.
- // This callback is a simple wrapper that calls the @a RenderContext()
- // method on the associated @a OpenGLContext.
- static void RepaintCallback(NPP npp, NPDeviceContext3D* context);
- // Augment the Pepper V1 context struct so that it can carry user data in
- // its payload.
- struct DeviceContext3DExt : public NPDeviceContext3D {
- // A raw pointer seems kind of scary here, but this is all very temporary
- // so I'm not inclined to think about it too much...
- OpenGLContext* user_data_;
- };
- const Instance& instance_; // Weak reference.
- // |device3d_| is managed by the browser. This class maintains a weak
- // reference to it.
- NPDevice* device3d_;
- DeviceContext3DExt context3d_;
-
- // Not implemented - do not use.
- Browser3DDeviceNPAPI();
-};
-
-} // namespace npapi
-} // namespace c_salt
-#endif // C_SALT_NPAPI_BROWSER_3D_DEVICE_H_
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