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Unified Diff: experimental/flocking_geese/nacl_app/flock.h

Issue 10928195: First round of dead file removal (Closed) Base URL: https://github.com/samclegg/nativeclient-sdk.git@master
Patch Set: Created 8 years, 3 months ago
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Index: experimental/flocking_geese/nacl_app/flock.h
diff --git a/experimental/flocking_geese/nacl_app/flock.h b/experimental/flocking_geese/nacl_app/flock.h
deleted file mode 100644
index aba5639fa5ba5cedecdad6848bade249156dc419..0000000000000000000000000000000000000000
--- a/experimental/flocking_geese/nacl_app/flock.h
+++ /dev/null
@@ -1,156 +0,0 @@
-// Copyright (c) 2011 The Native Client Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef FLOCK_H_
-#define FLOCK_H_
-
-#include <string>
-#include <tr1/memory>
-#include <vector>
-
-#include "boost/scoped_ptr.hpp"
-#include "nacl_app/goose.h"
-#include "nacl_app/locking_image_data.h"
-#include "nacl_app/frame_counter.h"
-#include "nacl_app/scoped_pixel_lock.h"
-#include "nacl_app/sprite.h"
-#include "nacl_app/vector2.h"
-#include "ppapi/cpp/point.h"
-#include "ppapi/cpp/rect.h"
-#include "ppapi/cpp/size.h"
-#include "threading/condition_lock.h"
-#include "threading/pthread_ext.h"
-
-namespace flocking_geese {
-// The main object that runs a simple flocking simulation. This object owns
-// a flock of Geese. See:
-// http://processingjs.org/learning/topic/flocking with references to
-// http://harry.me/2011/02/17/neat-algorithms---flocking.
-class Flock {
- public:
- // The possible simulation modes.
- enum SimulationMode {
- kRunning, // Running simulation ticks.
- kRenderThrottle, // Waiting for the browser to catch up.
- kPaused
- };
-
- Flock();
- virtual ~Flock();
-
- // Start up the simulation thread. The simultion is started in paused
- // mode, to get the simulation running you have to set the simulation
- // mode to kRunning (see set_simulaiton_mode());
- void StartSimulation();
-
- // Resize the simulation to |size|. The new dimensions are used as the
- // boundaries for the geese.
- void Resize(const pp::Size& size);
-
- // Create a flock of geese. The geese start at the given location with
- // random velocities. Any previous geese are deleted and the simulation
- // starts with an entirely new flock.
- // @param size The size of the flock.
- // @param initialLocation The initial location of each goose in the flock.
- void ResetFlock(size_t size, const Vector2& initialLocation);
-
- // Run one tick of the simulation. This records the tick duration.
- void SimulationTick();
-
- // Render the flock into the shared pixel buffer. Clears the rendering
- // throttle.
- void Render();
-
- // Sleep on the condition that the current simulation mode is not the
- // paused mode. Returns the new run mode.
- SimulationMode WaitForRunMode();
-
- // Set the location of the attractor at the specified index. The array of
- // attractors is expanded to include |index|.
- void SetAttractorAtIndex(const Vector2& attractor, size_t index);
-
- SimulationMode simulation_mode() const {
- return static_cast<SimulationMode>(simulation_mode_.condition_value());
- }
- void set_simulation_mode(SimulationMode new_mode);
-
- double FrameRate() const {
- return frame_counter_.frames_per_second();
- }
-
- void set_pixel_buffer(
- const std::tr1::shared_ptr<LockingImageData>& pixel_buffer) {
- shared_pixel_buffer_ = pixel_buffer;
- }
-
- // Flock takes ownership of |goose_sprite|. The caller should not reference
- // the pointer after this call.
- void set_goose_sprite(Sprite* goose_sprite) {
- goose_sprite_.reset(goose_sprite);
- }
- // Return |true| if the goose sprite data has been set.
- bool has_goose_sprite() const {
- return goose_sprite_ != NULL;
- }
-
- pthread_mutex_t* simulation_mutex() {
- return &flock_simulation_mutex_;
- }
-
- // Set the condition lock to indicate whether the simulation thread is
- // running.
- bool is_simulation_running() const {
- return sim_state_condition_.condition_value() != kSimulationStopped;
- }
- void set_is_simulation_running(bool flag) {
- sim_state_condition_.Lock();
- sim_state_condition_.UnlockWithCondition(
- flag ? kSimulationRunning : kSimulationStopped);
- }
-
- // The simulation tick counter is locked by the simulation mode.
- int32_t tick_counter() const {
- return tick_counter_;
- }
- void set_tick_counter(int32_t count) {
- tick_counter_ = count;
- }
- int32_t increment_tick_counter() {
- return ++tick_counter_;
- }
-
- private:
- // The state of the main simulation thread. These are values that the
- // simulation condition lock can have.
- enum SimulationState {
- kSimulationStopped,
- kSimulationRunning
- };
-
- // The main simulation loop. This loop runs the Life simulation. |param| is
- // a pointer to the Life instance. This routine is run on its own thread.
- static void* FlockSimulation(void* param);
-
- // Thread support variables.
- pthread_t flock_simulation_thread_;
- pthread_mutex_t flock_simulation_mutex_;
- threading::ConditionLock sim_state_condition_;
- std::tr1::shared_ptr<LockingImageData> shared_pixel_buffer_;
-
- // Simulation variables.
- pp::Rect flockBounds_;
- threading::ConditionLock simulation_mode_;
- std::vector<Goose> geese_;
- std::vector<Vector2> attractors_;
- FrameCounter frame_counter_;
- int32_t tick_counter_; // Number of sim ticks between Render() calls.
-
- // Drawing support.
- boost::scoped_ptr<Sprite> goose_sprite_;
-};
-
-} // namespace flocking_geese
-
-#endif // FLOCK_H_
-
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