Index: experimental/flocking_geese/nacl_app/frame_counter.h |
diff --git a/experimental/flocking_geese/nacl_app/frame_counter.h b/experimental/flocking_geese/nacl_app/frame_counter.h |
deleted file mode 100644 |
index ff3f0bbde4199b003e659604de353c838ad37ab1..0000000000000000000000000000000000000000 |
--- a/experimental/flocking_geese/nacl_app/frame_counter.h |
+++ /dev/null |
@@ -1,46 +0,0 @@ |
-// Copyright (c) 2011 The Native Client Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef FRAME_COUNTER_H_ |
-#define FRAME_COUNTER_H_ |
- |
-class FrameCounter { |
- public: |
- FrameCounter() |
- : frame_duration_accumulator_(0), |
- frame_count_(0), |
- frames_per_second_(0) {} |
- ~FrameCounter() {} |
- |
- // Record the current time, which is used to compute the frame duration |
- // when EndFrame() is called. |
- void BeginFrame(); |
- |
- // Compute the delta since the last call to BeginFrame() and increment the |
- // frame count. Update the frame rate whenever the prescribed number of |
- // frames have been counted, or at least one second of simulator time has |
- // passed, whichever is less. |
- void EndFrame(); |
- |
- // Reset the frame counters back to 0. |
- void Reset(); |
- |
- // The current frame rate. Note that this is 0 for the first second in |
- // the accumulator, and is updated every 100 frames (and at least once |
- // every second of simulation time or so). |
- double frames_per_second() const { |
- return frames_per_second_; |
- } |
- |
- private: |
- static const double kMicroSecondsPerSecond = 1000000.0; |
- static const int32_t kFrameRateRefreshCount = 100; |
- |
- double frame_duration_accumulator_; // Measured in microseconds. |
- int32_t frame_count_; |
- double frame_start_; |
- double frames_per_second_; |
-}; |
- |
-#endif // FRAME_COUNTER_H_ |