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Unified Diff: experimental/linux_debug_server/debugger/base/debug_socket.h

Issue 10928195: First round of dead file removal (Closed) Base URL: https://github.com/samclegg/nativeclient-sdk.git@master
Patch Set: Created 8 years, 3 months ago
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Index: experimental/linux_debug_server/debugger/base/debug_socket.h
diff --git a/experimental/linux_debug_server/debugger/base/debug_socket.h b/experimental/linux_debug_server/debugger/base/debug_socket.h
deleted file mode 100755
index b3824501297bd29a4074e484967b73ddb655e0da..0000000000000000000000000000000000000000
--- a/experimental/linux_debug_server/debugger/base/debug_socket.h
+++ /dev/null
@@ -1,138 +0,0 @@
-// Copyright (c) 2011 The Native Client Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef DEBUGGER_BASE_DEBUG_SOCKET_H_
-#define DEBUGGER_BASE_DEBUG_SOCKET_H_
-
-#ifdef _WIN32
-#include <winsock.h>
-#else
-#define SOCKET int
-#define INVALID_SOCKET -1
-#endif
-
-#include <string>
-#include "debugger/base/debug_blob.h"
-
-namespace debug {
-class Socket;
-
-class SocketBase {
- public:
- static const int kSocketNoError = 0;
-
- SocketBase();
- virtual ~SocketBase();
-
- /// Destroys socket. Further attempt to use it will return false.
- /// Close() can be called many times, it has no effect on a closed
- /// connection. You can safely reuse object after it has been closed.
- void Close();
-
- /// @return returns the error status for the last sockets operation that
- /// failed for the calling thread
- /// Look here for erroc codes description:
- /// http://msdn.microsoft.com/en-us/library/ms740668%28v=vs.85%29.aspx
- int GetLastError();
-
- protected:
- // DISALLOW_COPY_AND_ASSIGN
- SocketBase(const SocketBase&);
- SocketBase& operator = (const SocketBase&);
- void ClearSavedLastError();
-
- SOCKET sock_;
- bool init_success_;
- int saved_last_error_;
-};
-
-/// Implements a listening TCP/IP socket.
-///
-/// Example:
-/// ListeningSocket lsn;
-/// lsn.Listen(4014);
-/// Socket conn;
-/// int wait_ms = 100;
-/// if (lsn.Accept(wait_ms, &conn))
-/// DoSomethingWithNewConnection(conn);
-///
-/// Note: add wsock32.lib to the list of linked libraries.
-class ListeningSocket : public SocketBase {
- public:
- /// Starts listening for incoming connection.
- /// @param[in] port port to listen on.
- /// @return true if operation succeeds.
- bool Listen(int port);
-
- /// Receives incoming connection, if any.
- /// @param[in] wait_ms number of milliseconds to wait for connection
- /// @param[out] new_connection pointer to |Socket| object that
- /// receives connection
- /// @return true if connection is received.
- bool Accept(int wait_ms, Socket* new_connection);
-};
-
-/// Implements a raw socket interface.
-///
-/// Example:
-/// Socket conn;
-/// if (conn.ConnectTo("172.29.20.175", 4016))
-/// DoSomethingWithNewConnection(conn);
-class Socket : public SocketBase {
- public:
- /// Attempts to establish connection to |host| on |port|.
- /// @param[in] host name of destinamtion host.
- /// @param[in] port TCP/IP port number to connect to
- /// @return true if connection is established.
- bool ConnectTo(const std::string& host, int port);
-
- /// @return true if connection is alive.
- bool IsConnected() const;
-
- /// Reads data from connection.
- /// @param[out] buff buffer for incoming data
- /// @param[in] buff_len size of the |buff| in bytes
- /// @param[in] wait_ms number of milliseconds to wait
- /// @return number of received bytes
- /// Note: function blocks for not more then |wait_ms| milliseconds.
- size_t Read(void* buff, size_t buff_len, int wait_ms);
-
- /// Writes (sends) data to the connection.
- /// @param[in] buff buffer with data to send.
- /// @param[in] buff_len size of the |buff| in bytes
- /// @param[in] wait_ms number of milliseconds to wait
- /// the number of bytes sent
- /// @return number of bytes sent
- /// Note: function blocks for not more then |wait_ms| milliseconds.
- size_t Write(const void* buff, size_t buff_len, int wait_ms);
-
- /// Writes (sends) data to the connection.
- /// Blocks until all data is gone or connection is closed.
- /// @param[in] buff buffer with data to send.
- /// @param[in] buff_len size of the |buff| in bytes
- /// @return number of written bytes
- size_t WriteAll(const void* buff, size_t buff_len);
-
- /// Writes (sends) data to the connection.
- /// Blocks until all data is gone or connection is closed.
- /// @param[in] blob data to send.
- /// @return number of written bytes
- size_t WriteAll(const Blob& blob);
-
- /// Reads data to the connection.
- /// Blocks until |buff_len| bytes received or connection is closed.
- /// @param[out] buff buffer for incoming data
- /// @param[in] buff_len size of the |buff| in bytes
- /// @return number of written bytes
- size_t ReadAll(void* buff, size_t buff_len);
-
- private:
- void AttachTo(SOCKET sock);
-
- friend class ListeningSocket;
-};
-} // namespace debug
-#endif // DEBUGGER_BASE_DEBUG_SOCKET_H_
-
-

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