| Index: experimental/flocking_geese/nacl_app/frame_counter.h
|
| diff --git a/experimental/flocking_geese/nacl_app/frame_counter.h b/experimental/flocking_geese/nacl_app/frame_counter.h
|
| deleted file mode 100644
|
| index ff3f0bbde4199b003e659604de353c838ad37ab1..0000000000000000000000000000000000000000
|
| --- a/experimental/flocking_geese/nacl_app/frame_counter.h
|
| +++ /dev/null
|
| @@ -1,46 +0,0 @@
|
| -// Copyright (c) 2011 The Native Client Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef FRAME_COUNTER_H_
|
| -#define FRAME_COUNTER_H_
|
| -
|
| -class FrameCounter {
|
| - public:
|
| - FrameCounter()
|
| - : frame_duration_accumulator_(0),
|
| - frame_count_(0),
|
| - frames_per_second_(0) {}
|
| - ~FrameCounter() {}
|
| -
|
| - // Record the current time, which is used to compute the frame duration
|
| - // when EndFrame() is called.
|
| - void BeginFrame();
|
| -
|
| - // Compute the delta since the last call to BeginFrame() and increment the
|
| - // frame count. Update the frame rate whenever the prescribed number of
|
| - // frames have been counted, or at least one second of simulator time has
|
| - // passed, whichever is less.
|
| - void EndFrame();
|
| -
|
| - // Reset the frame counters back to 0.
|
| - void Reset();
|
| -
|
| - // The current frame rate. Note that this is 0 for the first second in
|
| - // the accumulator, and is updated every 100 frames (and at least once
|
| - // every second of simulation time or so).
|
| - double frames_per_second() const {
|
| - return frames_per_second_;
|
| - }
|
| -
|
| - private:
|
| - static const double kMicroSecondsPerSecond = 1000000.0;
|
| - static const int32_t kFrameRateRefreshCount = 100;
|
| -
|
| - double frame_duration_accumulator_; // Measured in microseconds.
|
| - int32_t frame_count_;
|
| - double frame_start_;
|
| - double frames_per_second_;
|
| -};
|
| -
|
| -#endif // FRAME_COUNTER_H_
|
|
|