| Index: experimental/hex/README
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| diff --git a/experimental/hex/README b/experimental/hex/README
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| deleted file mode 100644
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| index 9f5ad740f298e5a75834c9fd975eac8afec8daab..0000000000000000000000000000000000000000
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| --- a/experimental/hex/README
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| +++ /dev/null
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| @@ -1,21 +0,0 @@
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| -
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| -This directory contains Html, Javascript, and C++ files to implement the Hex
|
| -Game (with AI) as a NativeClient application.
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| -
|
| -The hex_12.cpp file is NOT part of the build. This is the original
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| -AI/application that Cameron Browne posted on the web along with articles on the
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| -game of Hex. It is provided here as a reference point for hex_maniac.cc.
|
| -hex_manaic.cc is a copy of hex_12.cpp but with the changes necessary to be a
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| -NativeClient application.
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| -
|
| -Key changes include:
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| - - Not using stdin for input, but instead waiting for events to be sent from
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| - the browser.
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| - - Not having a main(), but instead having AppMain which is run as a separate
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| - thread from the main thread that handles messages from the browser and sends
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| - (posts) messages back. The main thread/Native Client instance is defined in
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| - hex_instance.h and hex_instance.cc.
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| - - The output is still there. This is useful in debugging on Linux, because
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| - if you launch chrome from a terminal, then the text version of the game
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| - state will be printed to the terminal, as well as other printf/cout
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| - messages.
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|