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Unified Diff: experimental/visual_studio_plugin/src/debug_conn/debug_socket.cc

Issue 10928195: First round of dead file removal (Closed) Base URL: https://github.com/samclegg/nativeclient-sdk.git@master
Patch Set: Created 8 years, 3 months ago
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Index: experimental/visual_studio_plugin/src/debug_conn/debug_socket.cc
diff --git a/experimental/visual_studio_plugin/src/debug_conn/debug_socket.cc b/experimental/visual_studio_plugin/src/debug_conn/debug_socket.cc
deleted file mode 100644
index 01018f29af3a744aa15eedb76e47715c87beb276..0000000000000000000000000000000000000000
--- a/experimental/visual_studio_plugin/src/debug_conn/debug_socket.cc
+++ /dev/null
@@ -1,198 +0,0 @@
-/*
- * Copyright 2011 The Native Client Authors. All rights reserved.
- * Use of this source code is governed by a BSD-style license that can
- * be found in the LICENSE file.
- */
-
-#include "debug_conn/debug_socket.h"
-#include "debug_conn/debug_socket_impl.h"
-#include "debug_conn/debug_util.h"
-
-using namespace nacl_debug_conn;
-
-static const char *StateToString(DebugSocket::DSState state_) {
- switch (state_) {
- case DebugSocket::DSS_INVALID: return "INVALID";
- case DebugSocket::DSS_UNBOUND: return "UNBOUND";
- case DebugSocket::DSS_BOUND: return "BOUND";
- case DebugSocket::DSS_LISTEN: return "LISTEN";
- case DebugSocket::DSS_CONNECTED: return "CONNECTED";
- default:
- break;
- }
-
- return "<UNKNOWN>";
-}
-
-
-DebugSocket::DebugSocket()
- : state_(DSS_INVALID),
- handle_(DEBUG_SOCKET_BAD),
- msec_timeout_(1000) {
- DebugSocketInit();
-}
-
-DebugSocket::~DebugSocket() {
- if (GetHandle() != DEBUG_SOCKET_BAD)
- Destruct();
- DebugSocketExit();
-}
-
-bool DebugSocket::Construct() {
- if (state_ != DSS_INVALID) {
- debug_log_error("Socket can not construct from state_ %s.\n",
- StateToString( GetState() ));
- return false;
- }
-
- DSHandle handle;
- if (DebugSocketCreate(&handle) == DSE_OK) {
- SetState(DSS_UNBOUND);
- SetHandle(handle);
- return true;
- }
-
- return false;
-}
-
-void DebugSocket::Destruct() {
- if (state_ != DSS_INVALID) {
- DebugSocketClose( GetHandle() );
- }
-
- SetHandle(DEBUG_SOCKET_BAD);
- SetState(DSS_INVALID);
-}
-
-
-DebugSocket::DSState DebugSocket::GetState() const {
- return state_;
-}
-
-void DebugSocket::SetState(DSState s) {
- state_ = s;
-}
-
-void* DebugSocket::GetHandle() const {
- return handle_;
-}
-
-void DebugSocket::SetHandle(void *h) {
- handle_ = h;
-}
-
-uint32_t DebugSocket::GetTimeout() const {
- return msec_timeout_;
-}
-
-void DebugSocket::SetTimeout(uint32_t msec) {
- msec_timeout_ = msec;
-}
-
-
-
-DebugSocket *DebugSocket::CreateServer(const char *addr,
- int outstanding) {
- DebugSocket *serv = new DebugSocket();
- serv->Construct();
-
- if (DebugSocketBind(serv->GetHandle(), addr) == DSE_OK)
- {
- serv->SetState(DSS_BOUND);
- if (DebugSocketListen(serv->GetHandle(), outstanding) == DSE_OK) {
- serv->SetState(DSS_LISTEN);
- return serv;
- }
- else
- debug_log_error("Failed to listen on '%s'.\n", addr);
- }
- else
- debug_log_error("Failed to bind server on '%s'.\n", addr);
-
- delete serv;
- return 0;
-}
-
-DebugSocket *DebugSocket::CreateClient(const char *addr) {
- const int kMaxRetries = 20;
- const int kHalfSecondSleep = 500; // millisconds to sleep
- DebugSocket *client = new DebugSocket();
- client->Construct();
- int retries_left = kMaxRetries;
- while (retries_left > 0) {
- debug_log_info("Connecting to addr %s, retries_left=%d\n",
- addr, retries_left);
- if (DebugSocketConnect(client->GetHandle(), addr) == DSE_OK) {
- client->SetState(DSS_CONNECTED);
- return client;
- }
- Sleep(kHalfSecondSleep);
- --retries_left;
- }
-
- delete client;
- return 0;
-}
-
-DebugSocket *DebugSocket::Accept() {
- DSHandle newHandle;
- DebugSocket *newSocket;
-
- if (state_ != DSS_LISTEN) {
- debug_log_error("Socket can not accept from state_ %s.\n",
- StateToString(state_));
- return 0;
- }
-
- if (DebugSocketAccept(GetHandle(), &newHandle, 0, 0) == DSE_OK) {
- newSocket = new DebugSocket();
- newSocket->SetHandle(newHandle);
- newSocket->SetState(DSS_CONNECTED);
- return newSocket;
- }
-
- return 0;
-}
-
-int32_t DebugSocket::Read(void *ptr, int32_t len) {
- if (len == 0)
- return 0;
-
- if (DebugSocketRecv(GetHandle(), ptr, len, &len) == DSE_ERROR) {
- Destruct();
- return -1;
- }
-
- if (len == 0) {
- Destruct();
- return -1;
- }
-
- return len;
-}
-
-int DebugSocket::Write(void *ptr, int32_t len) {
- if (len == 0)
- return 0;
-
- if (DebugSocketSend(handle_, ptr, len, &len) == DSE_ERROR) {
- Destruct();
- return -1;
- }
-
- if (len == 0) {
- Destruct();
- return -1;
- }
-
- return len;
-}
-
-bool DebugSocket::IsConnected() const {
- return GetState() == DSS_CONNECTED;
-}
-
-bool DebugSocket::DataAvail() const {
- return DebugSocketRecvAvail(GetHandle(), GetTimeout()) != DSE_TIMEOUT;
-}
-

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