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Side by Side Diff: experimental/visual_studio_plugin/third_party/Microsoft.VisualStudio.Project/EnumDependencies.cs

Issue 10928195: First round of dead file removal (Closed) Base URL: https://github.com/samclegg/nativeclient-sdk.git@master
Patch Set: Created 8 years, 3 months ago
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1 /// Copyright (c) Microsoft Corporation. All rights reserved.
2
3 using System;
4 using System.Collections.Generic;
5 using Microsoft.VisualStudio;
6 using Microsoft.VisualStudio.Shell.Interop;
7
8 namespace Microsoft.VisualStudio.Project
9 {
10 [CLSCompliant(false)]
11 public class EnumDependencies : IVsEnumDependencies
12 {
13 private List<IVsDependency> dependencyList = new List<IVsDepende ncy>();
14
15 private uint nextIndex;
16
17 public EnumDependencies(IList<IVsDependency> dependencyList)
18 {
19 foreach(IVsDependency dependency in dependencyList)
20 {
21 this.dependencyList.Add(dependency);
22 }
23 }
24
25 public EnumDependencies(IList<IVsBuildDependency> dependencyList )
26 {
27 foreach(IVsBuildDependency dependency in dependencyList)
28 {
29 this.dependencyList.Add(dependency);
30 }
31 }
32
33 public int Clone(out IVsEnumDependencies enumDependencies)
34 {
35 enumDependencies = new EnumDependencies(this.dependencyL ist);
36 ErrorHandler.ThrowOnFailure(enumDependencies.Skip(this.n extIndex));
37 return VSConstants.S_OK;
38 }
39
40 public int Next(uint elements, IVsDependency[] dependencies, out uint elementsFetched)
41 {
42 uint fetched = 0;
43 int count = this.dependencyList.Count;
44
45 while(this.nextIndex < count && elements > 0 && fetched < count)
46 {
47 dependencies[fetched] = this.dependencyList[(int )this.nextIndex];
48 this.nextIndex++;
49 fetched++;
50 elements--;
51
52 }
53
54 elementsFetched = fetched;
55
56 // Did we get 'em all?
57 return (elements == 0 ? VSConstants.S_OK : VSConstants.S _FALSE);
58 }
59
60 public int Reset()
61 {
62 this.nextIndex = 0;
63 return VSConstants.S_OK;
64 }
65
66 public int Skip(uint elements)
67 {
68 this.nextIndex += elements;
69 uint count = (uint)this.dependencyList.Count;
70
71 if(this.nextIndex > count)
72 {
73 this.nextIndex = count;
74 return VSConstants.S_FALSE;
75 }
76 return VSConstants.S_OK;
77 }
78 }
79 }
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