Index: build/android/envsetup.sh |
diff --git a/build/android/envsetup.sh b/build/android/envsetup.sh |
index b0024858d70492f11ba2de8a541d7c71341a9f03..1d13acd84ba7a6b8f375c5dce92f83e46ebc8bdd 100755 |
--- a/build/android/envsetup.sh |
+++ b/build/android/envsetup.sh |
@@ -40,12 +40,12 @@ case "${host_os}" in |
esac |
CURRENT_DIR="$(readlink -f "$(dirname $BASH_SOURCE)/../../")" |
-if [ -z "${CHROME_SRC}" ]; then |
+if [[ -z "${CHROME_SRC}" ]]; then |
# If $CHROME_SRC was not set, assume current directory is CHROME_SRC. |
export CHROME_SRC="${CURRENT_DIR}" |
fi |
-if [ "${CURRENT_DIR/"${CHROME_SRC}"/}" == "${CURRENT_DIR}" ]; then |
+if [[ "${CURRENT_DIR/"${CHROME_SRC}"/}" == "${CURRENT_DIR}" ]]; then |
# If current directory is not in $CHROME_SRC, it might be set for other |
# source tree. If $CHROME_SRC was set correctly and we are in the correct |
# directory, "${CURRENT_DIR/"${CHROME_SRC}"/}" will be "". |
@@ -61,12 +61,13 @@ export ANDROID_SDK_VERSION=16 |
# Source functions script. The file is in the same directory as this script. |
. "$(dirname $BASH_SOURCE)"/envsetup_functions.sh |
-if [ "${ANDROID_SDK_BUILD}" -eq 1 ]; then |
+if [[ "${ANDROID_SDK_BUILD}" -eq 1 ]]; then |
sdk_build_init |
# Sets up environment for building Chromium for Android with source. Expects |
# android environment setup and lunch. |
-elif [ -z "$ANDROID_BUILD_TOP" -o -z "$ANDROID_TOOLCHAIN" -o \ |
- -z "$ANDROID_PRODUCT_OUT" ]; then |
+elif [[ -z "$ANDROID_BUILD_TOP" || \ |
+ -z "$ANDROID_TOOLCHAIN" || \ |
+ -z "$ANDROID_PRODUCT_OUT" ]]; then |
echo "Android build environment variables must be set." |
echo "Please cd to the root of your Android tree and do: " |
echo " . build/envsetup.sh" |
@@ -79,7 +80,7 @@ else |
fi |
# Workaround for valgrind build |
-if [ -n "$CHROME_ANDROID_VALGRIND_BUILD" ]; then |
+if [[ -n "$CHROME_ANDROID_VALGRIND_BUILD" ]]; then |
# arm_thumb=0 is a workaround for https://bugs.kde.org/show_bug.cgi?id=270709 |
DEFINES+=" arm_thumb=0 release_extra_cflags='-fno-inline\ |
-fno-omit-frame-pointer -fno-builtin' release_valgrind_build=1\ |