Index: webkit/compositor/WheelFlingPlatformGestureCurve.h |
diff --git a/webkit/compositor/WheelFlingPlatformGestureCurve.h b/webkit/compositor/WheelFlingPlatformGestureCurve.h |
deleted file mode 100644 |
index 2ff1f460cef9c1117233352528ce0271de7e4c0a..0000000000000000000000000000000000000000 |
--- a/webkit/compositor/WheelFlingPlatformGestureCurve.h |
+++ /dev/null |
@@ -1,38 +0,0 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef WheelFlingPlatformGestureCurve_h |
-#define WheelFlingPlatformGestureCurve_h |
- |
-#include "FloatPoint.h" |
-#include "PlatformGestureCurve.h" |
-#include <wtf/OwnPtr.h> |
-#include <wtf/PassOwnPtr.h> |
- |
-namespace WebCore { |
- |
-class PlatformGestureCurveTarget; |
- |
-// Implementation of PlatformGestureCurve suitable for mouse wheel-based fling |
-// scroll. A Rayleigh distribtution curve is used to define the velocity profile, |
-// so velocity starts at zero, accelerates to a maximum proportional to 'velocity', |
-// then gently tails off to zero again. |
-class WheelFlingPlatformGestureCurve : public PlatformGestureCurve { |
-public: |
- static PassOwnPtr<PlatformGestureCurve> create(const FloatPoint& velocity); |
- virtual ~WheelFlingPlatformGestureCurve(); |
- |
- virtual const char* debugName() const OVERRIDE; |
- virtual bool apply(double time, PlatformGestureCurveTarget*) OVERRIDE; |
- |
-private: |
- explicit WheelFlingPlatformGestureCurve(const FloatPoint& velocity); |
- |
- FloatPoint m_velocity; |
- IntPoint m_cumulativeScroll; |
-}; |
- |
-} // namespace WebCore |
- |
-#endif |