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1 // Copyright 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "config.h" | |
6 | |
7 #include "TextureCopier.h" | |
8 | |
9 #include "FakeWebGraphicsContext3D.h" | |
10 #include "GraphicsContext3D.h" | |
11 #include <gmock/gmock.h> | |
12 #include <gtest/gtest.h> | |
13 #include <wtf/RefPtr.h> | |
14 | |
15 using namespace WebCore; | |
16 using namespace WebKit; | |
17 using testing::InSequence; | |
18 using testing::Test; | |
19 using testing::_; | |
20 | |
21 class MockContext : public FakeWebGraphicsContext3D { | |
22 public: | |
23 MOCK_METHOD2(bindFramebuffer, void(WGC3Denum, WebGLId)); | |
24 MOCK_METHOD3(texParameteri, void(WGC3Denum target, WGC3Denum pname, WGC3Dint
param)); | |
25 | |
26 MOCK_METHOD3(drawArrays, void(WGC3Denum mode, WGC3Dint first, WGC3Dsizei cou
nt)); | |
27 }; | |
28 | |
29 TEST(TextureCopierTest, testDrawArraysCopy) | |
30 { | |
31 OwnPtr<MockContext> mockContext = adoptPtr(new MockContext); | |
32 | |
33 { | |
34 InSequence sequence; | |
35 | |
36 // Here we check just some essential properties of copyTexture() to avoi
d mirroring the full implementation. | |
37 EXPECT_CALL(*mockContext, bindFramebuffer(GraphicsContext3D::FRAMEBUFFER
, _)); | |
38 | |
39 // Make sure linear filtering is disabled during the copy. | |
40 EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, G
raphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST)); | |
41 EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, G
raphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::NEAREST)); | |
42 | |
43 EXPECT_CALL(*mockContext, drawArrays(_, _, _)); | |
44 | |
45 // Linear filtering should be restored. | |
46 EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, G
raphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); | |
47 EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, G
raphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR)); | |
48 | |
49 // Default framebuffer should be restored | |
50 EXPECT_CALL(*mockContext, bindFramebuffer(GraphicsContext3D::FRAMEBUFFER
, 0)); | |
51 } | |
52 | |
53 int sourceTextureId = 1; | |
54 int destTextureId = 2; | |
55 IntSize size(256, 128); | |
56 OwnPtr<AcceleratedTextureCopier> copier(AcceleratedTextureCopier::create(moc
kContext.get(), false)); | |
57 TextureCopier::Parameters copy = { sourceTextureId, destTextureId, size }; | |
58 copier->copyTexture(copy); | |
59 } | |
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