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Side by Side Diff: samples/dartcombat/grids.dart

Issue 10919146: Get rid of a lot of () for getters. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 8 years, 3 months ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 /** A boat in the grid. */ 5 /** A boat in the grid. */
6 class Boat { 6 class Boat {
7 final int startX; 7 final int startX;
8 final int startY; 8 final int startY;
9 final bool horizontal; 9 final bool horizontal;
10 final int length; 10 final int length;
11 int hitCount = 0; 11 int hitCount = 0;
12 12
13 Boat(this.startX, this.startY, this.horizontal, this.length) {} 13 Boat(this.startX, this.startY, this.horizontal, this.length) {}
14 14
15 bool get sunk() => length == hitCount; 15 bool get sunk => length == hitCount;
16 } 16 }
17 17
18 /** Represents a grid configuration. */ 18 /** Represents a grid configuration. */
19 class BoatGrid { 19 class BoatGrid {
20 List<List<Boat>> boatMap; 20 List<List<Boat>> boatMap;
21 21
22 BoatGrid() : boatMap = new List(Constants.SIZE) { 22 BoatGrid() : boatMap = new List(Constants.SIZE) {
23 for (int i = 0; i < Constants.SIZE; i++) { 23 for (int i = 0; i < Constants.SIZE; i++) {
24 boatMap[i] = new List(10); 24 boatMap[i] = new List(10);
25 } 25 }
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88 /** Static constants used by the game. */ 88 /** Static constants used by the game. */
89 class Constants { 89 class Constants {
90 static const SIZE = 10; 90 static const SIZE = 10;
91 static const MISS = 1; 91 static const MISS = 1;
92 static const HIT = 2; 92 static const HIT = 2;
93 static const SUNK = 3; 93 static const SUNK = 3;
94 static const PENDING = 4; 94 static const PENDING = 4;
95 95
96 Constants() {} 96 Constants() {}
97 } 97 }
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