Index: cc/CCDelegatedRendererLayerImpl.cpp |
diff --git a/cc/CCDelegatedRendererLayerImpl.cpp b/cc/CCDelegatedRendererLayerImpl.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..fafd3a8ec58e6ef461539d9a9742776f5c79746b |
--- /dev/null |
+++ b/cc/CCDelegatedRendererLayerImpl.cpp |
@@ -0,0 +1,177 @@ |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "config.h" |
+ |
+#include "CCDelegatedRendererLayerImpl.h" |
+ |
+#include "CCAppendQuadsData.h" |
+#include "CCQuadSink.h" |
+#include "CCRenderPassDrawQuad.h" |
+#include "CCRenderPassSink.h" |
+ |
+namespace cc { |
+ |
+CCDelegatedRendererLayerImpl::CCDelegatedRendererLayerImpl(int id) |
+ : CCLayerImpl(id) |
+{ |
+} |
+ |
+CCDelegatedRendererLayerImpl::~CCDelegatedRendererLayerImpl() |
+{ |
+ clearRenderPasses(); |
+} |
+ |
+bool CCDelegatedRendererLayerImpl::descendantDrawsContent() |
+{ |
+ // FIXME: This could possibly return false even though there are some |
+ // quads present as they could all be from a single layer (or set of |
+ // layers without children). If this happens, then make a test that |
+ // ensures the opacity is being changed on quads in the root RenderPass |
+ // when this layer doesn't own a RenderSurface. |
+ return !m_renderPassesInDrawOrder.isEmpty(); |
+} |
+ |
+bool CCDelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const |
+{ |
+ // The root RenderPass for the layer is merged with its target |
+ // RenderPass in each frame. So we only have extra RenderPasses |
+ // to merge when we have a non-root RenderPass present. |
+ return m_renderPassesInDrawOrder.size() > 1; |
+} |
+ |
+void CCDelegatedRendererLayerImpl::setRenderPasses(OwnPtrVector<CCRenderPass>& renderPassesInDrawOrder) |
+{ |
+ FloatRect oldRootDamage; |
+ if (!m_renderPassesInDrawOrder.isEmpty()) |
+ oldRootDamage = m_renderPassesInDrawOrder.last()->damageRect(); |
+ |
+ clearRenderPasses(); |
+ |
+ for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { |
+ m_renderPassesIndexById.set(renderPassesInDrawOrder[i]->id(), i); |
+ m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); |
+ } |
+ renderPassesInDrawOrder.clear(); |
+ |
+ if (!m_renderPassesInDrawOrder.isEmpty()) { |
+ FloatRect newRootDamage = m_renderPassesInDrawOrder.last()->damageRect(); |
+ m_renderPassesInDrawOrder.last()->setDamageRect(unionRect(oldRootDamage, newRootDamage)); |
+ } |
+} |
+ |
+void CCDelegatedRendererLayerImpl::clearRenderPasses() |
+{ |
+ // FIXME: Release the resources back to the nested compositor. |
+ m_renderPassesIndexById.clear(); |
+ m_renderPassesInDrawOrder.clear(); |
+} |
+ |
+void CCDelegatedRendererLayerImpl::didLoseContext() |
+{ |
+ clearRenderPasses(); |
+} |
+ |
+static inline int indexToId(int index) { return index + 1; } |
+static inline int idToIndex(int id) { return id - 1; } |
+ |
+CCRenderPass::Id CCDelegatedRendererLayerImpl::firstContributingRenderPassId() const |
+{ |
+ return CCRenderPass::Id(id(), indexToId(0)); |
+} |
+ |
+CCRenderPass::Id CCDelegatedRendererLayerImpl::nextContributingRenderPassId(CCRenderPass::Id previous) const |
+{ |
+ return CCRenderPass::Id(previous.layerId, previous.index + 1); |
+} |
+ |
+CCRenderPass::Id CCDelegatedRendererLayerImpl::convertDelegatedRenderPassId(CCRenderPass::Id delegatedRenderPassId) const |
+{ |
+ unsigned delegatedRenderPassIndex = m_renderPassesIndexById.get(delegatedRenderPassId); |
+ return CCRenderPass::Id(id(), indexToId(delegatedRenderPassIndex)); |
+} |
+ |
+void CCDelegatedRendererLayerImpl::appendContributingRenderPasses(CCRenderPassSink& renderPassSink) |
+{ |
+ ASSERT(hasContributingDelegatedRenderPasses()); |
+ |
+ for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) { |
+ CCRenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_renderPassesInDrawOrder[i]->id()); |
+ |
+ // Don't clash with the RenderPass we generate if we own a RenderSurface. |
+ ASSERT(outputRenderPassId.index > 0); |
+ |
+ renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outputRenderPassId)); |
+ } |
+} |
+ |
+void CCDelegatedRendererLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData) |
+{ |
+ if (m_renderPassesInDrawOrder.isEmpty()) |
+ return; |
+ |
+ CCRenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; |
+ |
+ // If the index of the renderPassId is 0, then it is a renderPass generated for a layer |
+ // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with |
+ // the target renderPass. Otherwise, it is some renderPass which we added from the delegated |
+ // renderer. |
+ bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; |
+ if (shouldMergeRootRenderPassWithTarget) { |
+ // Verify that the renderPass we are appending to is created our renderTarget. |
+ ASSERT(targetRenderPassId.layerId == renderTarget()->id()); |
+ |
+ CCRenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last(); |
+ appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass); |
+ } else { |
+ // Verify that the renderPass we are appending to was created by us. |
+ ASSERT(targetRenderPassId.layerId == id()); |
+ |
+ int renderPassIndex = idToIndex(targetRenderPassId.index); |
+ CCRenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIndex]; |
+ appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); |
+ } |
+} |
+ |
+void CCDelegatedRendererLayerImpl::appendRenderPassQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData, CCRenderPass* delegatedRenderPass) const |
+{ |
+ const CCSharedQuadState* currentSharedQuadState = 0; |
+ CCSharedQuadState* copiedSharedQuadState = 0; |
+ for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) { |
+ CCDrawQuad* quad = delegatedRenderPass->quadList()[i]; |
+ |
+ if (quad->sharedQuadState() != currentSharedQuadState) { |
+ currentSharedQuadState = quad->sharedQuadState(); |
+ copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQuadState->copy()); |
+ } |
+ ASSERT(copiedSharedQuadState); |
+ |
+ bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPassId.layerId == id(); |
+ if (!targetIsFromDelegatedRendererLayer) { |
+ // Should be the root render pass. |
+ ASSERT(delegatedRenderPass == m_renderPassesInDrawOrder.last()); |
+ // This layer must be drawing to a renderTarget other than itself. |
+ ASSERT(renderTarget() != this); |
+ |
+ copiedSharedQuadState->quadTransform = copiedSharedQuadState->quadTransform * drawTransform(); |
+ copiedSharedQuadState->opacity *= drawOpacity(); |
+ } |
+ |
+ OwnPtr<CCDrawQuad> copyQuad; |
+ if (quad->material() != CCDrawQuad::RenderPass) |
+ copyQuad = quad->copy(copiedSharedQuadState); |
+ else { |
+ CCRenderPass::Id contributingDelegatedRenderPassId = CCRenderPassDrawQuad::materialCast(quad)->renderPassId(); |
+ CCRenderPass::Id contributingRenderPassId = convertDelegatedRenderPassId(contributingDelegatedRenderPassId); |
+ ASSERT(contributingRenderPassId != appendQuadsData.renderPassId); |
+ |
+ copyQuad = CCRenderPassDrawQuad::materialCast(quad)->copy(copiedSharedQuadState, contributingRenderPassId); |
+ } |
+ ASSERT(copyQuad); |
+ |
+ quadSink.append(copyQuad.release(), appendQuadsData); |
+ } |
+} |
+ |
+} |