| Index: cc/CCDelegatedRendererLayerImpl.cpp
|
| diff --git a/cc/CCDelegatedRendererLayerImpl.cpp b/cc/CCDelegatedRendererLayerImpl.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..fafd3a8ec58e6ef461539d9a9742776f5c79746b
|
| --- /dev/null
|
| +++ b/cc/CCDelegatedRendererLayerImpl.cpp
|
| @@ -0,0 +1,177 @@
|
| +// Copyright 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "config.h"
|
| +
|
| +#include "CCDelegatedRendererLayerImpl.h"
|
| +
|
| +#include "CCAppendQuadsData.h"
|
| +#include "CCQuadSink.h"
|
| +#include "CCRenderPassDrawQuad.h"
|
| +#include "CCRenderPassSink.h"
|
| +
|
| +namespace cc {
|
| +
|
| +CCDelegatedRendererLayerImpl::CCDelegatedRendererLayerImpl(int id)
|
| + : CCLayerImpl(id)
|
| +{
|
| +}
|
| +
|
| +CCDelegatedRendererLayerImpl::~CCDelegatedRendererLayerImpl()
|
| +{
|
| + clearRenderPasses();
|
| +}
|
| +
|
| +bool CCDelegatedRendererLayerImpl::descendantDrawsContent()
|
| +{
|
| + // FIXME: This could possibly return false even though there are some
|
| + // quads present as they could all be from a single layer (or set of
|
| + // layers without children). If this happens, then make a test that
|
| + // ensures the opacity is being changed on quads in the root RenderPass
|
| + // when this layer doesn't own a RenderSurface.
|
| + return !m_renderPassesInDrawOrder.isEmpty();
|
| +}
|
| +
|
| +bool CCDelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const
|
| +{
|
| + // The root RenderPass for the layer is merged with its target
|
| + // RenderPass in each frame. So we only have extra RenderPasses
|
| + // to merge when we have a non-root RenderPass present.
|
| + return m_renderPassesInDrawOrder.size() > 1;
|
| +}
|
| +
|
| +void CCDelegatedRendererLayerImpl::setRenderPasses(OwnPtrVector<CCRenderPass>& renderPassesInDrawOrder)
|
| +{
|
| + FloatRect oldRootDamage;
|
| + if (!m_renderPassesInDrawOrder.isEmpty())
|
| + oldRootDamage = m_renderPassesInDrawOrder.last()->damageRect();
|
| +
|
| + clearRenderPasses();
|
| +
|
| + for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) {
|
| + m_renderPassesIndexById.set(renderPassesInDrawOrder[i]->id(), i);
|
| + m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i));
|
| + }
|
| + renderPassesInDrawOrder.clear();
|
| +
|
| + if (!m_renderPassesInDrawOrder.isEmpty()) {
|
| + FloatRect newRootDamage = m_renderPassesInDrawOrder.last()->damageRect();
|
| + m_renderPassesInDrawOrder.last()->setDamageRect(unionRect(oldRootDamage, newRootDamage));
|
| + }
|
| +}
|
| +
|
| +void CCDelegatedRendererLayerImpl::clearRenderPasses()
|
| +{
|
| + // FIXME: Release the resources back to the nested compositor.
|
| + m_renderPassesIndexById.clear();
|
| + m_renderPassesInDrawOrder.clear();
|
| +}
|
| +
|
| +void CCDelegatedRendererLayerImpl::didLoseContext()
|
| +{
|
| + clearRenderPasses();
|
| +}
|
| +
|
| +static inline int indexToId(int index) { return index + 1; }
|
| +static inline int idToIndex(int id) { return id - 1; }
|
| +
|
| +CCRenderPass::Id CCDelegatedRendererLayerImpl::firstContributingRenderPassId() const
|
| +{
|
| + return CCRenderPass::Id(id(), indexToId(0));
|
| +}
|
| +
|
| +CCRenderPass::Id CCDelegatedRendererLayerImpl::nextContributingRenderPassId(CCRenderPass::Id previous) const
|
| +{
|
| + return CCRenderPass::Id(previous.layerId, previous.index + 1);
|
| +}
|
| +
|
| +CCRenderPass::Id CCDelegatedRendererLayerImpl::convertDelegatedRenderPassId(CCRenderPass::Id delegatedRenderPassId) const
|
| +{
|
| + unsigned delegatedRenderPassIndex = m_renderPassesIndexById.get(delegatedRenderPassId);
|
| + return CCRenderPass::Id(id(), indexToId(delegatedRenderPassIndex));
|
| +}
|
| +
|
| +void CCDelegatedRendererLayerImpl::appendContributingRenderPasses(CCRenderPassSink& renderPassSink)
|
| +{
|
| + ASSERT(hasContributingDelegatedRenderPasses());
|
| +
|
| + for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) {
|
| + CCRenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_renderPassesInDrawOrder[i]->id());
|
| +
|
| + // Don't clash with the RenderPass we generate if we own a RenderSurface.
|
| + ASSERT(outputRenderPassId.index > 0);
|
| +
|
| + renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outputRenderPassId));
|
| + }
|
| +}
|
| +
|
| +void CCDelegatedRendererLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData)
|
| +{
|
| + if (m_renderPassesInDrawOrder.isEmpty())
|
| + return;
|
| +
|
| + CCRenderPass::Id targetRenderPassId = appendQuadsData.renderPassId;
|
| +
|
| + // If the index of the renderPassId is 0, then it is a renderPass generated for a layer
|
| + // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with
|
| + // the target renderPass. Otherwise, it is some renderPass which we added from the delegated
|
| + // renderer.
|
| + bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index;
|
| + if (shouldMergeRootRenderPassWithTarget) {
|
| + // Verify that the renderPass we are appending to is created our renderTarget.
|
| + ASSERT(targetRenderPassId.layerId == renderTarget()->id());
|
| +
|
| + CCRenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last();
|
| + appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass);
|
| + } else {
|
| + // Verify that the renderPass we are appending to was created by us.
|
| + ASSERT(targetRenderPassId.layerId == id());
|
| +
|
| + int renderPassIndex = idToIndex(targetRenderPassId.index);
|
| + CCRenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIndex];
|
| + appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass);
|
| + }
|
| +}
|
| +
|
| +void CCDelegatedRendererLayerImpl::appendRenderPassQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData, CCRenderPass* delegatedRenderPass) const
|
| +{
|
| + const CCSharedQuadState* currentSharedQuadState = 0;
|
| + CCSharedQuadState* copiedSharedQuadState = 0;
|
| + for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) {
|
| + CCDrawQuad* quad = delegatedRenderPass->quadList()[i];
|
| +
|
| + if (quad->sharedQuadState() != currentSharedQuadState) {
|
| + currentSharedQuadState = quad->sharedQuadState();
|
| + copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQuadState->copy());
|
| + }
|
| + ASSERT(copiedSharedQuadState);
|
| +
|
| + bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPassId.layerId == id();
|
| + if (!targetIsFromDelegatedRendererLayer) {
|
| + // Should be the root render pass.
|
| + ASSERT(delegatedRenderPass == m_renderPassesInDrawOrder.last());
|
| + // This layer must be drawing to a renderTarget other than itself.
|
| + ASSERT(renderTarget() != this);
|
| +
|
| + copiedSharedQuadState->quadTransform = copiedSharedQuadState->quadTransform * drawTransform();
|
| + copiedSharedQuadState->opacity *= drawOpacity();
|
| + }
|
| +
|
| + OwnPtr<CCDrawQuad> copyQuad;
|
| + if (quad->material() != CCDrawQuad::RenderPass)
|
| + copyQuad = quad->copy(copiedSharedQuadState);
|
| + else {
|
| + CCRenderPass::Id contributingDelegatedRenderPassId = CCRenderPassDrawQuad::materialCast(quad)->renderPassId();
|
| + CCRenderPass::Id contributingRenderPassId = convertDelegatedRenderPassId(contributingDelegatedRenderPassId);
|
| + ASSERT(contributingRenderPassId != appendQuadsData.renderPassId);
|
| +
|
| + copyQuad = CCRenderPassDrawQuad::materialCast(quad)->copy(copiedSharedQuadState, contributingRenderPassId);
|
| + }
|
| + ASSERT(copyQuad);
|
| +
|
| + quadSink.append(copyQuad.release(), appendQuadsData);
|
| + }
|
| +}
|
| +
|
| +}
|
|
|