| Index: media/audio/mac/audio_unified_mac.h
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| ===================================================================
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| --- media/audio/mac/audio_unified_mac.h	(revision 0)
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| +++ media/audio/mac/audio_unified_mac.h	(revision 0)
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| @@ -0,0 +1,100 @@
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| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#ifndef MEDIA_AUDIO_MAC_AUDIO_UNIFIED_MAC_H_
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| +#define MEDIA_AUDIO_MAC_AUDIO_UNIFIED_MAC_H_
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| +
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| +#include <AudioUnit/AudioUnit.h>
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| +
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| +#include "base/memory/scoped_ptr.h"
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| +#include "media/audio/audio_io.h"
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| +#include "media/audio/audio_parameters.h"
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| +
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| +namespace media {
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| +
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| +class AudioManagerMac;
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| +
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| +// Implementation of AudioOutputStream for Mac OS X using the
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| +// CoreAudio AudioHardware API suitable for low-latency unified audio I/O
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| +// when using devices which support *both* input and output
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| +// in the same driver.  This is the case with professional
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| +// USB and Firewire devices.
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| +//
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| +// Please note that it's required to first get the native sample-rate of the
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| +// default output device and use that sample-rate when creating this object.
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| +class AudioHardwareUnifiedStream : public AudioOutputStream {
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| + public:
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| +  // The ctor takes all the usual parameters, plus |manager| which is the
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| +  // the audio manager who is creating this object.
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| +  AudioHardwareUnifiedStream(AudioManagerMac* manager,
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| +                             const AudioParameters& params);
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| +  // The dtor is typically called by the AudioManager only and it is usually
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| +  // triggered by calling AudioOutputStream::Close().
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| +  virtual ~AudioHardwareUnifiedStream();
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| +
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| +  // Implementation of AudioOutputStream.
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| +  virtual bool Open() OVERRIDE;
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| +  virtual void Close() OVERRIDE;
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| +  virtual void Start(AudioSourceCallback* callback) OVERRIDE;
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| +  virtual void Stop() OVERRIDE;
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| +  virtual void SetVolume(double volume) OVERRIDE;
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| +  virtual void GetVolume(double* volume) OVERRIDE;
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| +
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| +  int input_channels() const { return input_channels_; }
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| +  int output_channels() const { return output_channels_; }
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| +
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| + private:
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| +  OSStatus Render(AudioDeviceID device,
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| +                  const AudioTimeStamp* now,
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| +                  const AudioBufferList* input_data,
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| +                  const AudioTimeStamp* input_time,
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| +                  AudioBufferList* output_data,
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| +                  const AudioTimeStamp* output_time);
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| +
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| +  static OSStatus RenderProc(AudioDeviceID device,
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| +                             const AudioTimeStamp* now,
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| +                             const AudioBufferList* input_data,
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| +                             const AudioTimeStamp* input_time,
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| +                             AudioBufferList* output_data,
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| +                             const AudioTimeStamp* output_time,
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| +                             void* user_data);
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| +
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| +  // Our creator, the audio manager needs to be notified when we close.
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| +  AudioManagerMac* manager_;
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| +
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| +  // Pointer to the object that will provide the audio samples.
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| +  AudioSourceCallback* source_;
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| +
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| +  // Structure that holds the stream format details such as bitrate.
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| +  AudioStreamBasicDescription format_;
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| +
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| +  // Hardware buffer size.
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| +  int number_of_frames_;
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| +
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| +  // Number of audio channels provided to the client via OnMoreIOData().
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| +  int client_input_channels_;
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| +
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| +  // Volume level from 0 to 1.
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| +  float volume_;
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| +
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| +  // Number of input and output channels queried from the hardware.
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| +  int input_channels_;
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| +  int output_channels_;
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| +  int input_channels_per_frame_;
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| +  int output_channels_per_frame_;
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| +
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| +  AudioDeviceIOProcID io_proc_id_;
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| +  AudioDeviceID device_;
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| +  bool is_playing_;
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| +
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| +  // Intermediate buffers used with call to OnMoreIOData().
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| +  scoped_ptr<AudioBus> input_bus_;
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| +  scoped_ptr<AudioBus> output_bus_;
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| +
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| +  DISALLOW_COPY_AND_ASSIGN(AudioHardwareUnifiedStream);
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| +};
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| +
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| +}  // namespace media
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| +
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| +#endif  // MEDIA_AUDIO_MAC_AUDIO_UNIFIED_MAC_H_
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| 
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