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Issue 10915065: Add PlatformPictureSkia and RecordingPlatformDeviceSkia. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Minor style changes and move skia include to .cpp file. Created 8 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/blit.h" 5 #include "ui/gfx/blit.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "build/build_config.h" 8 #include "build/build_config.h"
9 #include "skia/ext/platform_canvas.h" 9 #include "skia/ext/platform_canvas.h"
10 #include "ui/gfx/point.h" 10 #include "ui/gfx/point.h"
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126 skia::EndPlatformPaint(dst_canvas); 126 skia::EndPlatformPaint(dst_canvas);
127 } 127 }
128 128
129 void ScrollCanvas(SkCanvas* canvas, 129 void ScrollCanvas(SkCanvas* canvas,
130 const gfx::Rect& in_clip, 130 const gfx::Rect& in_clip,
131 const gfx::Point& amount) { 131 const gfx::Point& amount) {
132 DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff. 132 DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff.
133 #if defined(OS_WIN) 133 #if defined(OS_WIN)
134 // If we have a PlatformCanvas, we should use ScrollDC. Otherwise, fall 134 // If we have a PlatformCanvas, we should use ScrollDC. Otherwise, fall
135 // through to the software implementation. 135 // through to the software implementation.
136 if (skia::SupportsPlatformPaint(canvas)) { 136 if (skia::SupportsDirectPlatformPaint(canvas)) {
137 skia::ScopedPlatformPaint scoped_platform_paint(canvas); 137 skia::ScopedPlatformPaint scoped_platform_paint(canvas);
138 HDC hdc = scoped_platform_paint.GetPlatformSurface(); 138 HDC hdc = scoped_platform_paint.GetPlatformSurface();
139 139
140 RECT damaged_rect; 140 RECT damaged_rect;
141 RECT r = in_clip.ToRECT(); 141 RECT r = in_clip.ToRECT();
142 ScrollDC(hdc, amount.x(), amount.y(), NULL, &r, NULL, &damaged_rect); 142 ScrollDC(hdc, amount.x(), amount.y(), NULL, &r, NULL, &damaged_rect);
143 return; 143 return;
144 } 144 }
145 #endif // defined(OS_WIN) 145 #endif // defined(OS_WIN)
146 // For non-windows, always do scrolling in software. 146 // For non-windows, always do scrolling in software.
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187 // Fortunately, memmove already handles this for us. 187 // Fortunately, memmove already handles this for us.
188 for (int y = 0; y < dest_rect.height(); y++) { 188 for (int y = 0; y < dest_rect.height(); y++) {
189 memmove(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y), 189 memmove(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
190 bitmap.getAddr32(src_rect.x(), src_rect.y() + y), 190 bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
191 row_bytes); 191 row_bytes);
192 } 192 }
193 } 193 }
194 } 194 }
195 195
196 } // namespace gfx 196 } // namespace gfx
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