Index: ash/wm/session_state_animator.h |
diff --git a/ash/wm/session_state_animator.h b/ash/wm/session_state_animator.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef ASH_WM_SESSION_STATE_ANIMATOR_H_ |
+#define ASH_WM_SESSION_STATE_ANIMATOR_H_ |
+ |
+#include "ash/ash_export.h" |
+#include "base/basictypes.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/time.h" |
+#include "base/timer.h" |
+#include "ui/aura/root_window_observer.h" |
+#include "ui/aura/window.h" |
+ |
+namespace gfx { |
+class Rect; |
+class Size; |
+} |
+ |
+namespace ui { |
+class Layer; |
+} |
+ |
+namespace ash { |
+namespace internal { |
+ |
+// Displays onscreen animations for session state changes (lock/unlock, sign |
+// out, shut down). |
+class ASH_EXPORT SessionStateAnimator : public aura::RootWindowObserver { |
+ public: |
+ // Animations that can be applied to groups of containers. |
+ enum AnimationType { |
+ ANIMATION_SLOW_CLOSE = 0, |
+ ANIMATION_UNDO_SLOW_CLOSE, |
+ ANIMATION_FAST_CLOSE, |
+ ANIMATION_FADE_IN, |
+ ANIMATION_HIDE, |
+ ANIMATION_RESTORE, |
+ }; |
+ |
+ // Specific containers or groups of containers that can be animated. |
+ enum Container { |
+ DESKTOP_BACKGROUND = 1 << 0, |
+ LAUNCHER = 1 << 1, |
+ |
+ // All user session related containers including system background but |
+ // not including desktop background (wallpaper). |
+ NON_LOCK_SCREEN_CONTAINERS = 1 << 2, |
+ |
+ // Desktop wallpaper is moved to this layer when screen is locked. |
+ // This layer is excluded from lock animation so that wallpaper stays as is, |
+ // user session windows are hidden and lock UI is shown on top of it. |
+ // This layer is included in shutdown animation. |
+ LOCK_SCREEN_BACKGROUND = 1 << 3, |
+ |
+ // Lock screen and lock screen modal containers. |
+ LOCK_SCREEN_CONTAINERS = 1 << 4, |
+ |
+ // Multiple system layers belong here like status, menu, tooltip |
+ // and overlay layers. |
+ LOCK_SCREEN_RELATED_CONTAINERS = 1 << 5, |
+ }; |
+ |
+ // Helper class used by tests to access internal state. |
+ class ASH_EXPORT TestApi { |
+ public: |
+ explicit TestApi(SessionStateAnimator* animator) |
+ : animator_(animator) {} |
+ |
+ bool hide_black_layer_timer_is_running() const { |
+ return animator_->hide_black_layer_timer_.IsRunning(); |
+ } |
+ |
+ void TriggerHideBlackLayerTimeout(); |
+ |
+ // Returns true if containers of a given |container_mask| |
+ // were last animated with |type| (probably; the analysis is fairly ad-hoc). |
+ // |container_mask| is a bitfield of a Container. |
+ bool ContainersAreAnimated(int container_mask, AnimationType type) const; |
+ |
+ // Returns true if |black_layer_| is non-NULL and visible. |
+ bool BlackLayerIsVisible() const; |
+ |
+ // Returns |black_layer_|'s bounds, or an empty rect if the layer is |
+ // NULL. |
+ gfx::Rect GetBlackLayerBounds() const; |
+ |
+ private: |
+ SessionStateAnimator* animator_; // not owned |
+ |
+ DISALLOW_COPY_AND_ASSIGN(TestApi); |
+ }; |
+ |
+ // A bitfield mask including LOCK_SCREEN_WALLPAPER, |
+ // LOCK_SCREEN_CONTAINERS, and LOCK_SCREEN_RELATED_CONTAINERS. |
+ const static int kAllLockScreenContainersMask; |
+ |
+ // A bitfield mask of all containers. |
+ const static int kAllContainersMask; |
+ |
+ SessionStateAnimator(); |
+ virtual ~SessionStateAnimator(); |
+ |
+ // Shows or hides |black_layer_|. The show method creates and |
+ // initializes the layer if it doesn't already exist. |
+ void ShowBlackLayer(); |
+ void DropBlackLayer(); |
+ |
+ // Drops back layer after |UNDO_SLOW_CLOSE| animation delay. |
+ void ScheduleDropBlackLayer(); |
+ |
+ // Apply animation |type| to all containers included in |container_mask|. |
+ void StartAnimation(int container_mask, |
+ AnimationType type); |
+ |
+ // Fills |containers| with the containers included in |container_mask|. |
+ void GetContainers(int container_mask, |
+ aura::Window::Windows* containers); |
+ |
+ // aura::RootWindowObserver overrides: |
+ virtual void OnRootWindowResized(const aura::RootWindow* root, |
+ const gfx::Size& old_size) OVERRIDE; |
+ |
+ private: |
+ // Layer that's stacked under all of the root window's children to provide a |
+ // black background when we're scaling all of the other windows down. |
+ // TODO(derat): Remove this in favor of having the compositor only clear the |
+ // viewport when there are regions not covered by a layer: |
+ // http://crbug.com/113445 |
+ scoped_ptr<ui::Layer> black_layer_; |
+ |
+ // Started when we abort the pre-lock state. When it fires, we hide |
+ // |black_layer_|, as the desktop background is now covering the whole |
+ // screen. |
+ base::OneShotTimer<SessionStateAnimator> hide_black_layer_timer_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(SessionStateAnimator); |
+}; |
+ |
+} // namespace internal |
+} // namespace ash |
+ |
+#endif // ASH_WM_SESSION_STATE_ANIMATOR_H_ |