| Index: ash/wm/session_state_animator.h
|
| diff --git a/ash/wm/session_state_animator.h b/ash/wm/session_state_animator.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..58bf7edba2dd385a50c4db2de372b2b7ef8650c5
|
| --- /dev/null
|
| +++ b/ash/wm/session_state_animator.h
|
| @@ -0,0 +1,144 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef ASH_WM_SESSION_STATE_ANIMATOR_H_
|
| +#define ASH_WM_SESSION_STATE_ANIMATOR_H_
|
| +
|
| +#include "ash/ash_export.h"
|
| +#include "base/basictypes.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/time.h"
|
| +#include "base/timer.h"
|
| +#include "ui/aura/root_window_observer.h"
|
| +#include "ui/aura/window.h"
|
| +
|
| +namespace gfx {
|
| +class Rect;
|
| +class Size;
|
| +}
|
| +
|
| +namespace ui {
|
| +class Layer;
|
| +}
|
| +
|
| +namespace ash {
|
| +namespace internal {
|
| +
|
| +// Displays onscreen animations for session state changes (lock/unlock, sign
|
| +// out, shut down).
|
| +class ASH_EXPORT SessionStateAnimator : public aura::RootWindowObserver {
|
| + public:
|
| + // Animations that can be applied to groups of containers.
|
| + enum AnimationType {
|
| + ANIMATION_SLOW_CLOSE = 0,
|
| + ANIMATION_UNDO_SLOW_CLOSE,
|
| + ANIMATION_FAST_CLOSE,
|
| + ANIMATION_FADE_IN,
|
| + ANIMATION_HIDE,
|
| + ANIMATION_RESTORE,
|
| + };
|
| +
|
| + // Specific containers or groups of containers that can be animated.
|
| + enum Container {
|
| + DESKTOP_BACKGROUND = 1 << 0,
|
| + LAUNCHER = 1 << 1,
|
| +
|
| + // All user session related containers including system background but
|
| + // not including desktop background (wallpaper).
|
| + NON_LOCK_SCREEN_CONTAINERS = 1 << 2,
|
| +
|
| + // Desktop wallpaper is moved to this layer when screen is locked.
|
| + // This layer is excluded from lock animation so that wallpaper stays as is,
|
| + // user session windows are hidden and lock UI is shown on top of it.
|
| + // This layer is included in shutdown animation.
|
| + LOCK_SCREEN_BACKGROUND = 1 << 3,
|
| +
|
| + // Lock screen and lock screen modal containers.
|
| + LOCK_SCREEN_CONTAINERS = 1 << 4,
|
| +
|
| + // Multiple system layers belong here like status, menu, tooltip
|
| + // and overlay layers.
|
| + LOCK_SCREEN_RELATED_CONTAINERS = 1 << 5,
|
| + };
|
| +
|
| + // Helper class used by tests to access internal state.
|
| + class ASH_EXPORT TestApi {
|
| + public:
|
| + explicit TestApi(SessionStateAnimator* animator)
|
| + : animator_(animator) {}
|
| +
|
| + bool hide_black_layer_timer_is_running() const {
|
| + return animator_->hide_black_layer_timer_.IsRunning();
|
| + }
|
| +
|
| + void TriggerHideBlackLayerTimeout();
|
| +
|
| + // Returns true if containers of a given |container_mask|
|
| + // were last animated with |type| (probably; the analysis is fairly ad-hoc).
|
| + // |container_mask| is a bitfield of a Container.
|
| + bool ContainersAreAnimated(int container_mask, AnimationType type) const;
|
| +
|
| + // Returns true if |black_layer_| is non-NULL and visible.
|
| + bool BlackLayerIsVisible() const;
|
| +
|
| + // Returns |black_layer_|'s bounds, or an empty rect if the layer is
|
| + // NULL.
|
| + gfx::Rect GetBlackLayerBounds() const;
|
| +
|
| + private:
|
| + SessionStateAnimator* animator_; // not owned
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(TestApi);
|
| + };
|
| +
|
| + // A bitfield mask including LOCK_SCREEN_WALLPAPER,
|
| + // LOCK_SCREEN_CONTAINERS, and LOCK_SCREEN_RELATED_CONTAINERS.
|
| + const static int kAllLockScreenContainersMask;
|
| +
|
| + // A bitfield mask of all containers.
|
| + const static int kAllContainersMask;
|
| +
|
| + SessionStateAnimator();
|
| + virtual ~SessionStateAnimator();
|
| +
|
| + // Shows or hides |black_layer_|. The show method creates and
|
| + // initializes the layer if it doesn't already exist.
|
| + void ShowBlackLayer();
|
| + void DropBlackLayer();
|
| +
|
| + // Drops back layer after |UNDO_SLOW_CLOSE| animation delay.
|
| + void ScheduleDropBlackLayer();
|
| +
|
| + // Apply animation |type| to all containers included in |container_mask|.
|
| + void StartAnimation(int container_mask,
|
| + AnimationType type);
|
| +
|
| + // Fills |containers| with the containers included in |container_mask|.
|
| + void GetContainers(int container_mask,
|
| + aura::Window::Windows* containers);
|
| +
|
| + // aura::RootWindowObserver overrides:
|
| + virtual void OnRootWindowResized(const aura::RootWindow* root,
|
| + const gfx::Size& old_size) OVERRIDE;
|
| +
|
| + private:
|
| + // Layer that's stacked under all of the root window's children to provide a
|
| + // black background when we're scaling all of the other windows down.
|
| + // TODO(derat): Remove this in favor of having the compositor only clear the
|
| + // viewport when there are regions not covered by a layer:
|
| + // http://crbug.com/113445
|
| + scoped_ptr<ui::Layer> black_layer_;
|
| +
|
| + // Started when we abort the pre-lock state. When it fires, we hide
|
| + // |black_layer_|, as the desktop background is now covering the whole
|
| + // screen.
|
| + base::OneShotTimer<SessionStateAnimator> hide_black_layer_timer_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(SessionStateAnimator);
|
| +};
|
| +
|
| +} // namespace internal
|
| +} // namespace ash
|
| +
|
| +#endif // ASH_WM_SESSION_STATE_ANIMATOR_H_
|
|
|