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Side by Side Diff: ash/wm/power_button_controller.h

Issue 10914016: ash: Extract animator from PowerButtonController (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 8 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_POWER_BUTTON_CONTROLLER_H_ 5 #ifndef ASH_WM_POWER_BUTTON_CONTROLLER_H_
6 #define ASH_WM_POWER_BUTTON_CONTROLLER_H_ 6 #define ASH_WM_POWER_BUTTON_CONTROLLER_H_
7 7
8 #include "ash/ash_export.h" 8 #include "ash/ash_export.h"
9 #include "ash/shell_observer.h" 9 #include "ash/shell_observer.h"
10 #include "ash/wm/session_state_animator.h"
10 #include "base/basictypes.h" 11 #include "base/basictypes.h"
11 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
12 #include "base/time.h" 13 #include "base/time.h"
13 #include "base/timer.h" 14 #include "base/timer.h"
14 #include "ui/aura/root_window_observer.h" 15 #include "ui/aura/root_window_observer.h"
15 16
16 namespace gfx { 17 namespace gfx {
17 class Rect; 18 class Rect;
18 class Size; 19 class Size;
19 } 20 }
(...skipping 15 matching lines...) Expand all
35 36
36 private: 37 private:
37 DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerDelegate); 38 DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerDelegate);
38 }; 39 };
39 40
40 // Displays onscreen animations and locks or suspends the system in response to 41 // Displays onscreen animations and locks or suspends the system in response to
41 // the power button being pressed or released. 42 // the power button being pressed or released.
42 class ASH_EXPORT PowerButtonController : public aura::RootWindowObserver, 43 class ASH_EXPORT PowerButtonController : public aura::RootWindowObserver,
43 public ShellObserver { 44 public ShellObserver {
44 public: 45 public:
45 // Animations that can be applied to groups of containers.
46 // Exposed here for TestApi::ContainerGroupIsAnimated().
47 enum AnimationType {
48 ANIMATION_SLOW_CLOSE = 0,
49 ANIMATION_UNDO_SLOW_CLOSE,
50 ANIMATION_FAST_CLOSE,
51 ANIMATION_FADE_IN,
52 ANIMATION_HIDE,
53 ANIMATION_RESTORE,
54 };
55
56 // Groups of containers that can be animated.
57 // Exposed here for TestApi::ContainerGroupIsAnimated().
58 enum ContainerGroup {
59 ALL_CONTAINERS = 0,
60 SCREEN_LOCKER_CONTAINERS,
61 SCREEN_LOCKER_AND_RELATED_CONTAINERS,
62 ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
63 };
64
65 // Helper class used by tests to access internal state. 46 // Helper class used by tests to access internal state.
66 class ASH_EXPORT TestApi { 47 class ASH_EXPORT TestApi {
67 public: 48 public:
68 explicit TestApi(PowerButtonController* controller) 49 explicit TestApi(PowerButtonController* controller)
69 : controller_(controller) {} 50 : controller_(controller),
51 animator_api_(new SessionStateAnimator::TestApi(
52 controller->animator_)) {}
53 virtual ~TestApi() {
54 delete animator_api_;
55 }
70 56
71 bool lock_timer_is_running() const { 57 bool lock_timer_is_running() const {
72 return controller_->lock_timer_.IsRunning(); 58 return controller_->lock_timer_.IsRunning();
73 } 59 }
74 bool lock_fail_timer_is_running() const { 60 bool lock_fail_timer_is_running() const {
75 return controller_->lock_fail_timer_.IsRunning(); 61 return controller_->lock_fail_timer_.IsRunning();
76 } 62 }
77 bool lock_to_shutdown_timer_is_running() const { 63 bool lock_to_shutdown_timer_is_running() const {
78 return controller_->lock_to_shutdown_timer_.IsRunning(); 64 return controller_->lock_to_shutdown_timer_.IsRunning();
79 } 65 }
80 bool shutdown_timer_is_running() const { 66 bool shutdown_timer_is_running() const {
81 return controller_->shutdown_timer_.IsRunning(); 67 return controller_->shutdown_timer_.IsRunning();
82 } 68 }
83 bool real_shutdown_timer_is_running() const { 69 bool real_shutdown_timer_is_running() const {
84 return controller_->real_shutdown_timer_.IsRunning(); 70 return controller_->real_shutdown_timer_.IsRunning();
85 } 71 }
86 bool hide_background_layer_timer_is_running() const { 72 bool hide_background_layer_timer_is_running() const {
87 return controller_->hide_background_layer_timer_.IsRunning(); 73 return animator_api_->hide_background_layer_timer_is_running();
88 } 74 }
89 75
90 void trigger_lock_timeout() { 76 void trigger_lock_timeout() {
91 controller_->OnLockTimeout(); 77 controller_->OnLockTimeout();
92 controller_->lock_timer_.Stop(); 78 controller_->lock_timer_.Stop();
93 } 79 }
94 void trigger_lock_fail_timeout() { 80 void trigger_lock_fail_timeout() {
95 controller_->OnLockFailTimeout(); 81 controller_->OnLockFailTimeout();
96 controller_->lock_fail_timer_.Stop(); 82 controller_->lock_fail_timer_.Stop();
97 } 83 }
98 void trigger_lock_to_shutdown_timeout() { 84 void trigger_lock_to_shutdown_timeout() {
99 controller_->OnLockToShutdownTimeout(); 85 controller_->OnLockToShutdownTimeout();
100 controller_->lock_to_shutdown_timer_.Stop(); 86 controller_->lock_to_shutdown_timer_.Stop();
101 } 87 }
102 void trigger_shutdown_timeout() { 88 void trigger_shutdown_timeout() {
103 controller_->OnShutdownTimeout(); 89 controller_->OnShutdownTimeout();
104 controller_->shutdown_timer_.Stop(); 90 controller_->shutdown_timer_.Stop();
105 } 91 }
106 void trigger_real_shutdown_timeout() { 92 void trigger_real_shutdown_timeout() {
107 controller_->OnRealShutdownTimeout(); 93 controller_->OnRealShutdownTimeout();
108 controller_->real_shutdown_timer_.Stop(); 94 controller_->real_shutdown_timer_.Stop();
109 } 95 }
110 void trigger_hide_background_layer_timeout() { 96 void trigger_hide_background_layer_timeout() {
111 controller_->HideBackgroundLayer(); 97 animator_api_->trigger_hide_background_layer_timeout();
112 controller_->hide_background_layer_timer_.Stop();
113 } 98 }
114 99
115 // Returns true if the given set of containers was last animated with 100 // Returns true if the given set of containers was last animated with
116 // |type| (probably; the analysis is fairly ad-hoc). 101 // |type| (probably; the analysis is fairly ad-hoc).
117 bool ContainerGroupIsAnimated(ContainerGroup group, 102 bool ContainerGroupIsAnimated(AnimationContainerGroup group,
118 AnimationType type) const; 103 SessionStateAnimationType type) const {
104 return animator_api_->ContainerGroupIsAnimated(group, type);
105 }
119 106
120 // Returns true if |background_layer_| is non-NULL and visible. 107 // Returns true if |background_layer_| is non-NULL and visible.
121 bool BackgroundLayerIsVisible() const; 108 bool BackgroundLayerIsVisible() const {
109 return animator_api_->BackgroundLayerIsVisible();
110 }
122 111
123 // Returns |background_layer_|'s bounds, or an empty rect if the layer is 112 // Returns |background_layer_|'s bounds, or an empty rect if the layer is
124 // NULL. 113 // NULL.
125 gfx::Rect GetBackgroundLayerBounds() const; 114 gfx::Rect GetBackgroundLayerBounds() const {
115 return animator_api_->GetBackgroundLayerBounds();
116 }
126 117
127 private: 118 private:
128 PowerButtonController* controller_; // not owned 119 PowerButtonController* controller_; // not owned
120 SessionStateAnimator::TestApi* animator_api_; // owned
129 121
130 DISALLOW_COPY_AND_ASSIGN(TestApi); 122 DISALLOW_COPY_AND_ASSIGN(TestApi);
131 }; 123 };
132 124
133 PowerButtonController(); 125 PowerButtonController();
134 virtual ~PowerButtonController(); 126 virtual ~PowerButtonController();
135 127
136 void set_delegate(PowerButtonControllerDelegate* delegate) { 128 void set_delegate(PowerButtonControllerDelegate* delegate) {
137 delegate_.reset(delegate); 129 delegate_.reset(delegate);
138 } 130 }
139 131
140 void set_has_legacy_power_button_for_test(bool legacy) { 132 void set_has_legacy_power_button_for_test(bool legacy) {
141 has_legacy_power_button_ = legacy; 133 has_legacy_power_button_ = legacy;
142 } 134 }
143 135
144 // Called when the current screen brightness changes. 136 // Called when the current screen brightness changes.
145 void OnScreenBrightnessChanged(double percent); 137 void OnScreenBrightnessChanged(double percent);
146 138
147 // Called when Chrome gets a request to display the lock screen. 139 // Called when Chrome gets a request to display the lock screen.
148 void OnStartingLock(); 140 void OnStartingLock();
149 141
150 // Called when the power or lock buttons are pressed or released. 142 // Called when the power or lock buttons are pressed or released.
151 void OnPowerButtonEvent(bool down, const base::TimeTicks& timestamp); 143 void OnPowerButtonEvent(bool down, const base::TimeTicks& timestamp);
152 void OnLockButtonEvent(bool down, const base::TimeTicks& timestamp); 144 void OnLockButtonEvent(bool down, const base::TimeTicks& timestamp);
153 145
154 // Displays the shutdown animation and requests shutdown when it's done. 146 // Displays the shutdown animation and requests shutdown when it's done.
155 void RequestShutdown(); 147 void RequestShutdown();
156 148
157 // aura::RootWindowObserver overrides: 149 // aura::RootWindowObserver overrides:
158 virtual void OnRootWindowResized(const aura::RootWindow* root,
159 const gfx::Size& old_size) OVERRIDE;
160 virtual void OnRootWindowHostCloseRequested( 150 virtual void OnRootWindowHostCloseRequested(
161 const aura::RootWindow* root) OVERRIDE; 151 const aura::RootWindow* root) OVERRIDE;
162 152
163 // ShellObserver overrides: 153 // ShellObserver overrides:
164 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; 154 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE;
165 virtual void OnAppTerminating() OVERRIDE; 155 virtual void OnAppTerminating() OVERRIDE;
166 virtual void OnLockStateChanged(bool locked) OVERRIDE; 156 virtual void OnLockStateChanged(bool locked) OVERRIDE;
167 157
168 private: 158 private:
169 bool LoggedInAsNonGuest() const; 159 bool LoggedInAsNonGuest() const;
(...skipping 13 matching lines...) Expand all
183 // Requests that the machine be shut down. 173 // Requests that the machine be shut down.
184 void OnRealShutdownTimeout(); 174 void OnRealShutdownTimeout();
185 175
186 // Puts us into the pre-lock or pre-shutdown state. 176 // Puts us into the pre-lock or pre-shutdown state.
187 void StartLockTimer(); 177 void StartLockTimer();
188 void StartShutdownTimer(); 178 void StartShutdownTimer();
189 179
190 // Displays the shutdown animation and starts |real_shutdown_timer_|. 180 // Displays the shutdown animation and starts |real_shutdown_timer_|.
191 void StartShutdownAnimationAndRequestShutdown(); 181 void StartShutdownAnimationAndRequestShutdown();
192 182
193 // Shows or hides |background_layer_|. The show method creates and
194 // initializes the layer if it doesn't already exist.
195 void ShowBackgroundLayer();
196 void HideBackgroundLayer();
197
198 scoped_ptr<PowerButtonControllerDelegate> delegate_; 183 scoped_ptr<PowerButtonControllerDelegate> delegate_;
199 184
200 // The current login status. 185 // The current login status.
201 user::LoginStatus login_status_; 186 user::LoginStatus login_status_;
202 187
203 // Original login status during locked. LOGGED_IN_NONE if it's not locked. 188 // Original login status during locked. LOGGED_IN_NONE if it's not locked.
204 user::LoginStatus unlocked_login_status_; 189 user::LoginStatus unlocked_login_status_;
205 190
206 // Are the power or lock buttons currently held? 191 // Are the power or lock buttons currently held?
207 bool power_button_down_; 192 bool power_button_down_;
208 bool lock_button_down_; 193 bool lock_button_down_;
209 194
210 // Is the screen currently turned off? 195 // Is the screen currently turned off?
211 bool screen_is_off_; 196 bool screen_is_off_;
212 197
213 // Are we in the process of shutting the machine down? 198 // Are we in the process of shutting the machine down?
214 bool shutting_down_; 199 bool shutting_down_;
215 200
216 // Should we start |shutdown_timer_| when we receive notification that the 201 // Should we start |shutdown_timer_| when we receive notification that the
217 // screen has been locked? 202 // screen has been locked?
218 bool should_start_shutdown_timer_after_lock_; 203 bool should_start_shutdown_timer_after_lock_;
219 204
220 // Was a command-line switch set telling us that we're running on hardware 205 // Was a command-line switch set telling us that we're running on hardware
221 // that misreports power button releases? 206 // that misreports power button releases?
222 bool has_legacy_power_button_; 207 bool has_legacy_power_button_;
223 208
224 // Layer that's stacked under all of the root window's children to provide a
225 // black background when we're scaling all of the other windows down.
226 // TODO(derat): Remove this in favor of having the compositor only clear the
227 // viewport when there are regions not covered by a layer:
228 // http://crbug.com/113445
229 scoped_ptr<ui::Layer> background_layer_;
230
231 // Started when the user first presses the power button while in a 209 // Started when the user first presses the power button while in a
232 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the 210 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the
233 // screen. 211 // screen.
234 base::OneShotTimer<PowerButtonController> lock_timer_; 212 base::OneShotTimer<PowerButtonController> lock_timer_;
235 213
236 // Started when we request that the screen be locked. When it fires, we 214 // Started when we request that the screen be locked. When it fires, we
237 // assume that our request got dropped. 215 // assume that our request got dropped.
238 base::OneShotTimer<PowerButtonController> lock_fail_timer_; 216 base::OneShotTimer<PowerButtonController> lock_fail_timer_;
239 217
240 // Started when the screen is locked while the power button is held. Adds a 218 // Started when the screen is locked while the power button is held. Adds a
241 // delay between the appearance of the lock screen and the beginning of the 219 // delay between the appearance of the lock screen and the beginning of the
242 // pre-shutdown animation. 220 // pre-shutdown animation.
243 base::OneShotTimer<PowerButtonController> lock_to_shutdown_timer_; 221 base::OneShotTimer<PowerButtonController> lock_to_shutdown_timer_;
244 222
245 // Started when we begin displaying the pre-shutdown animation. When it 223 // Started when we begin displaying the pre-shutdown animation. When it
246 // fires, we start the shutdown animation and get ready to request shutdown. 224 // fires, we start the shutdown animation and get ready to request shutdown.
247 base::OneShotTimer<PowerButtonController> shutdown_timer_; 225 base::OneShotTimer<PowerButtonController> shutdown_timer_;
248 226
249 // Started when we display the shutdown animation. When it fires, we actually 227 // Started when we display the shutdown animation. When it fires, we actually
250 // request shutdown. Gives the animation time to complete before Chrome, X, 228 // request shutdown. Gives the animation time to complete before Chrome, X,
251 // etc. are shut down. 229 // etc. are shut down.
252 base::OneShotTimer<PowerButtonController> real_shutdown_timer_; 230 base::OneShotTimer<PowerButtonController> real_shutdown_timer_;
253 231
254 // Started when we abort the pre-lock state. When it fires, we hide 232 SessionStateAnimator* animator_;
255 // |background_layer_|, as the desktop background is now covering the whole
256 // screen.
257 base::OneShotTimer<PowerButtonController> hide_background_layer_timer_;
258 233
259 DISALLOW_COPY_AND_ASSIGN(PowerButtonController); 234 DISALLOW_COPY_AND_ASSIGN(PowerButtonController);
260 }; 235 };
261 236
262 } // namespace ash 237 } // namespace ash
263 238
264 #endif // ASH_WM_POWER_BUTTON_CONTROLLER_H_ 239 #endif // ASH_WM_POWER_BUTTON_CONTROLLER_H_
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