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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCScheduler.h" | 7 #include "CCScheduler.h" |
8 | 8 |
9 #include "TraceEvent.h" | 9 #include "TraceEvent.h" |
10 | 10 |
11 namespace WebCore { | 11 namespace WebCore { |
12 | 12 |
13 CCScheduler::CCScheduler(CCSchedulerClient* client, PassOwnPtr<CCFrameRateContro
ller> frameRateController) | 13 CCScheduler::CCScheduler(CCSchedulerClient* client, PassOwnPtr<CCFrameRateContro
ller> frameRateController) |
14 : m_client(client) | 14 : m_client(client) |
15 , m_frameRateController(frameRateController) | 15 , m_frameRateController(frameRateController) |
16 , m_hasMoreResourceUpdates(false) | 16 , m_updateResourcesCompletePending(false) |
17 , m_updateMoreResourcesPending(false) | |
18 { | 17 { |
19 ASSERT(m_client); | 18 ASSERT(m_client); |
20 m_frameRateController->setClient(this); | 19 m_frameRateController->setClient(this); |
21 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); | 20 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); |
22 } | 21 } |
23 | 22 |
24 CCScheduler::~CCScheduler() | 23 CCScheduler::~CCScheduler() |
25 { | 24 { |
26 m_frameRateController->setActive(false); | 25 m_frameRateController->setActive(false); |
27 } | 26 } |
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74 | 73 |
75 void CCScheduler::setMainThreadNeedsLayerTextures() | 74 void CCScheduler::setMainThreadNeedsLayerTextures() |
76 { | 75 { |
77 m_stateMachine.setMainThreadNeedsLayerTextures(); | 76 m_stateMachine.setMainThreadNeedsLayerTextures(); |
78 processScheduledActions(); | 77 processScheduledActions(); |
79 } | 78 } |
80 | 79 |
81 void CCScheduler::beginFrameComplete(bool hasResourceUpdates) | 80 void CCScheduler::beginFrameComplete(bool hasResourceUpdates) |
82 { | 81 { |
83 TRACE_EVENT0("cc", "CCScheduler::beginFrameComplete"); | 82 TRACE_EVENT0("cc", "CCScheduler::beginFrameComplete"); |
84 m_hasMoreResourceUpdates = hasResourceUpdates; | 83 m_stateMachine.beginFrameComplete(hasResourceUpdates); |
85 m_stateMachine.beginFrameComplete(); | |
86 processScheduledActions(); | 84 processScheduledActions(); |
87 } | 85 } |
88 | 86 |
89 void CCScheduler::beginFrameAborted() | 87 void CCScheduler::beginFrameAborted() |
90 { | 88 { |
91 TRACE_EVENT0("cc", "CCScheduler::beginFrameAborted"); | 89 TRACE_EVENT0("cc", "CCScheduler::beginFrameAborted"); |
92 m_stateMachine.beginFrameAborted(); | 90 m_stateMachine.beginFrameAborted(); |
93 processScheduledActions(); | 91 processScheduledActions(); |
94 } | 92 } |
95 | 93 |
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124 processScheduledActions(); | 122 processScheduledActions(); |
125 } | 123 } |
126 | 124 |
127 void CCScheduler::setTimebaseAndInterval(double timebase, double intervalSeconds
) | 125 void CCScheduler::setTimebaseAndInterval(double timebase, double intervalSeconds
) |
128 { | 126 { |
129 m_frameRateController->setTimebaseAndInterval(timebase, intervalSeconds); | 127 m_frameRateController->setTimebaseAndInterval(timebase, intervalSeconds); |
130 } | 128 } |
131 | 129 |
132 void CCScheduler::vsyncTick() | 130 void CCScheduler::vsyncTick() |
133 { | 131 { |
134 if (m_updateMoreResourcesPending) { | |
135 m_updateMoreResourcesPending = false; | |
136 ASSERT(m_hasMoreResourceUpdates); | |
137 m_stateMachine.beginUpdateMoreResourcesComplete(true); | |
138 } | |
139 TRACE_EVENT0("cc", "CCScheduler::vsyncTick"); | 132 TRACE_EVENT0("cc", "CCScheduler::vsyncTick"); |
140 | |
141 m_stateMachine.didEnterVSync(); | 133 m_stateMachine.didEnterVSync(); |
142 processScheduledActions(); | 134 processScheduledActions(); |
143 m_stateMachine.didLeaveVSync(); | 135 m_stateMachine.didLeaveVSync(); |
| 136 |
| 137 // Allow resource updates until next vsync tick. |
| 138 if (m_updateResourcesCompletePending) |
| 139 m_client->scheduledActionUpdateMoreResources(m_frameRateController->next
TickTimeIfActivated()); |
144 } | 140 } |
145 | 141 |
146 void CCScheduler::updateResourcesComplete() | 142 void CCScheduler::updateResourcesComplete() |
147 { | 143 { |
148 TRACE_EVENT0("cc", "CCScheduler::updateResourcesComplete"); | 144 TRACE_EVENT0("cc", "CCScheduler::updateResourcesComplete"); |
149 if (m_updateMoreResourcesPending) { | 145 m_stateMachine.updateResourcesComplete(); |
150 m_updateMoreResourcesPending = false; | 146 m_updateResourcesCompletePending = false; |
151 m_stateMachine.beginUpdateMoreResourcesComplete(false); | |
152 } | |
153 m_hasMoreResourceUpdates = false; | |
154 processScheduledActions(); | 147 processScheduledActions(); |
155 } | 148 } |
156 | 149 |
157 void CCScheduler::processScheduledActions() | 150 void CCScheduler::processScheduledActions() |
158 { | 151 { |
159 // Early out so we don't spam TRACE_EVENTS with useless processScheduledActi
ons. | 152 // Early out so we don't spam TRACE_EVENTS with useless processScheduledActi
ons. |
160 if (m_stateMachine.nextAction() == CCSchedulerStateMachine::ACTION_NONE) { | 153 if (m_stateMachine.nextAction() == CCSchedulerStateMachine::ACTION_NONE) { |
161 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); | 154 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); |
162 return; | 155 return; |
163 } | 156 } |
164 | 157 |
165 // This function can re-enter itself. For example, draw may call | 158 // This function can re-enter itself. For example, draw may call |
166 // setNeedsCommit. Proceeed with caution. | 159 // setNeedsCommit. Proceeed with caution. |
167 CCSchedulerStateMachine::Action action; | 160 CCSchedulerStateMachine::Action action; |
168 do { | 161 do { |
169 action = m_stateMachine.nextAction(); | 162 action = m_stateMachine.nextAction(); |
170 m_stateMachine.updateState(action); | 163 m_stateMachine.updateState(action); |
171 TRACE_EVENT1("cc", "CCScheduler::processScheduledActions()", "action", a
ction); | 164 TRACE_EVENT1("cc", "CCScheduler::processScheduledActions()", "action", a
ction); |
172 | 165 |
173 switch (action) { | 166 switch (action) { |
174 case CCSchedulerStateMachine::ACTION_NONE: | 167 case CCSchedulerStateMachine::ACTION_NONE: |
175 break; | 168 break; |
176 case CCSchedulerStateMachine::ACTION_BEGIN_FRAME: | 169 case CCSchedulerStateMachine::ACTION_BEGIN_FRAME: |
177 m_client->scheduledActionBeginFrame(); | 170 m_client->scheduledActionBeginFrame(); |
178 break; | 171 break; |
179 case CCSchedulerStateMachine::ACTION_BEGIN_UPDATE_MORE_RESOURCES: | 172 case CCSchedulerStateMachine::ACTION_BEGIN_UPDATE_RESOURCES: |
180 if (m_hasMoreResourceUpdates) { | 173 ASSERT(!m_updateResourcesCompletePending); |
181 m_client->scheduledActionUpdateMoreResources(m_frameRateControll
er->nextTickTimeIfActivated()); | 174 m_client->scheduledActionUpdateMoreResources(m_frameRateController->
nextTickTimeIfActivated()); |
182 m_updateMoreResourcesPending = true; | 175 m_updateResourcesCompletePending = true; |
183 } else | |
184 m_stateMachine.beginUpdateMoreResourcesComplete(false); | |
185 break; | 176 break; |
186 case CCSchedulerStateMachine::ACTION_COMMIT: | 177 case CCSchedulerStateMachine::ACTION_COMMIT: |
187 m_client->scheduledActionCommit(); | 178 m_client->scheduledActionCommit(); |
188 break; | 179 break; |
189 case CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { | 180 case CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { |
190 CCScheduledActionDrawAndSwapResult result = m_client->scheduledActio
nDrawAndSwapIfPossible(); | 181 CCScheduledActionDrawAndSwapResult result = m_client->scheduledActio
nDrawAndSwapIfPossible(); |
191 m_stateMachine.didDrawIfPossibleCompleted(result.didDraw); | 182 m_stateMachine.didDrawIfPossibleCompleted(result.didDraw); |
192 if (result.didSwap) | 183 if (result.didSwap) |
193 m_frameRateController->didBeginFrame(); | 184 m_frameRateController->didBeginFrame(); |
194 break; | 185 break; |
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205 m_client->scheduledActionAcquireLayerTexturesForMainThread(); | 196 m_client->scheduledActionAcquireLayerTexturesForMainThread(); |
206 break; | 197 break; |
207 } | 198 } |
208 } while (action != CCSchedulerStateMachine::ACTION_NONE); | 199 } while (action != CCSchedulerStateMachine::ACTION_NONE); |
209 | 200 |
210 // Activate or deactivate the frame rate controller. | 201 // Activate or deactivate the frame rate controller. |
211 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); | 202 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); |
212 } | 203 } |
213 | 204 |
214 } | 205 } |
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