| Index: content/browser/gamepad/gamepad_service.cc
|
| diff --git a/content/browser/gamepad/gamepad_service.cc b/content/browser/gamepad/gamepad_service.cc
|
| index cb9206b4c94fcdec31a4255b58becc8aa1c51c8a..3b631cee1dea7648d966d03037cf5b0a9a40de58 100644
|
| --- a/content/browser/gamepad/gamepad_service.cc
|
| +++ b/content/browser/gamepad/gamepad_service.cc
|
| @@ -5,19 +5,22 @@
|
| #include "content/browser/gamepad/gamepad_service.h"
|
|
|
| #include "base/bind.h"
|
| +#include "base/logging.h"
|
| #include "base/memory/singleton.h"
|
| -#include "content/browser/gamepad/data_fetcher.h"
|
| +#include "content/browser/gamepad/gamepad_data_fetcher.h"
|
| #include "content/browser/gamepad/gamepad_provider.h"
|
| #include "content/public/browser/browser_thread.h"
|
| -#include "content/public/browser/notification_service.h"
|
| -#include "content/public/browser/notification_source.h"
|
| -#include "content/public/browser/notification_types.h"
|
| #include "content/public/browser/render_process_host.h"
|
|
|
| namespace content {
|
|
|
| -GamepadService::GamepadService() :
|
| - num_readers_(0) {
|
| +GamepadService::GamepadService() : num_readers_(0) {
|
| +}
|
| +
|
| +GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher)
|
| + : num_readers_(0),
|
| + provider_(new GamepadProvider(fetcher.Pass())) {
|
| + thread_checker_.DetachFromThread();
|
| }
|
|
|
| GamepadService::~GamepadService() {
|
| @@ -28,69 +31,40 @@ GamepadService* GamepadService::GetInstance() {
|
| LeakySingletonTraits<GamepadService> >::get();
|
| }
|
|
|
| -void GamepadService::Start(
|
| - GamepadDataFetcher* data_fetcher,
|
| - RenderProcessHost* associated_rph) {
|
| +void GamepadService::AddConsumer() {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| +
|
| num_readers_++;
|
| DCHECK(num_readers_ > 0);
|
| - if (provider_ == NULL) {
|
| + if (!provider_.get())
|
| provider_.reset(new GamepadProvider);
|
| - provider_->SetDataFetcher(data_fetcher);
|
| - }
|
| provider_->Resume();
|
| -
|
| - BrowserThread::PostTask(
|
| - BrowserThread::UI,
|
| - FROM_HERE,
|
| - base::Bind(&GamepadService::RegisterForTerminationNotification,
|
| - base::Unretained(this),
|
| - associated_rph));
|
| -}
|
| -
|
| -void GamepadService::Terminate() {
|
| - provider_.reset();
|
| }
|
|
|
| -void GamepadService::RegisterForTerminationNotification(
|
| - RenderProcessHost* rph) {
|
| - registrar_.Add(this,
|
| - NOTIFICATION_RENDERER_PROCESS_TERMINATED,
|
| - Source<RenderProcessHost>(rph));
|
| -}
|
| +void GamepadService::RemoveConsumer() {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
|
|
| -base::SharedMemoryHandle GamepadService::GetSharedMemoryHandle(
|
| - base::ProcessHandle handle) {
|
| - return provider_->GetRendererSharedMemoryHandle(handle);
|
| -}
|
| -
|
| -void GamepadService::Stop(const NotificationSource& source) {
|
| --num_readers_;
|
| DCHECK(num_readers_ >= 0);
|
|
|
| - BrowserThread::PostTask(
|
| - BrowserThread::UI,
|
| - FROM_HERE,
|
| - base::Bind(&GamepadService::UnregisterForTerminationNotification,
|
| - base::Unretained(this),
|
| - source));
|
| -
|
| if (num_readers_ == 0)
|
| provider_->Pause();
|
| }
|
|
|
| -void GamepadService::UnregisterForTerminationNotification(
|
| - const NotificationSource& source) {
|
| - registrar_.Remove(this, NOTIFICATION_RENDERER_PROCESS_TERMINATED, source);
|
| +void GamepadService::RegisterForUserGesture(const base::Closure& closure) {
|
| + DCHECK(num_readers_ > 0);
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| + provider_->RegisterForUserGesture(closure);
|
| }
|
|
|
| -void GamepadService::Observe(int type,
|
| - const NotificationSource& source,
|
| - const NotificationDetails& details) {
|
| - DCHECK(type == NOTIFICATION_RENDERER_PROCESS_TERMINATED);
|
| - BrowserThread::PostTask(
|
| - BrowserThread::IO,
|
| - FROM_HERE,
|
| - base::Bind(&GamepadService::Stop, base::Unretained(this), source));
|
| +void GamepadService::Terminate() {
|
| + provider_.reset();
|
| +}
|
| +
|
| +base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess(
|
| + base::ProcessHandle handle) {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| + return provider_->GetSharedMemoryHandleForProcess(handle);
|
| }
|
|
|
| -} // namespace content
|
| +} // namespace content
|
|
|