| Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
|
| diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..838a626d0184b093df64cb1ba6a2269dd9060022
|
| --- /dev/null
|
| +++ b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
|
| @@ -0,0 +1,168 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h"
|
| +
|
| +#include "base/debug/trace_event.h"
|
| +#include "content/common/gamepad_messages.h"
|
| +#include "content/common/gamepad_hardware_buffer.h"
|
| +
|
| +namespace content {
|
| +
|
| +using namespace WebKit;
|
| +
|
| +namespace {
|
| +
|
| +// See http://goo.gl/5VSJR. These are not available in all versions of the
|
| +// header, but they can be returned from the driver, so we define our own
|
| +// versions here.
|
| +static const BYTE kDeviceSubTypeGamepad = 1;
|
| +static const BYTE kDeviceSubTypeWheel = 2;
|
| +static const BYTE kDeviceSubTypeArcadeStick = 3;
|
| +static const BYTE kDeviceSubTypeFlightStick = 4;
|
| +static const BYTE kDeviceSubTypeDancePad = 5;
|
| +static const BYTE kDeviceSubTypeGuitar = 6;
|
| +static const BYTE kDeviceSubTypeGuitarAlternate = 7;
|
| +static const BYTE kDeviceSubTypeDrumKit = 8;
|
| +static const BYTE kDeviceSubTypeGuitarBass = 11;
|
| +static const BYTE kDeviceSubTypeArcadePad = 19;
|
| +
|
| +float NormalizeAxis(SHORT value) {
|
| + return ((value + 32768.f) / 32767.5f) - 1.f;
|
| +}
|
| +
|
| +const WebUChar* const GamepadSubTypeName(BYTE sub_type) {
|
| + switch (sub_type) {
|
| + case kDeviceSubTypeGamepad: return L"GAMEPAD";
|
| + case kDeviceSubTypeWheel: return L"WHEEL";
|
| + case kDeviceSubTypeArcadeStick: return L"ARCADE_STICK";
|
| + case kDeviceSubTypeFlightStick: return L"FLIGHT_STICK";
|
| + case kDeviceSubTypeDancePad: return L"DANCE_PAD";
|
| + case kDeviceSubTypeGuitar: return L"GUITAR";
|
| + case kDeviceSubTypeGuitarAlternate: return L"GUITAR_ALTERNATE";
|
| + case kDeviceSubTypeDrumKit: return L"DRUM_KIT";
|
| + case kDeviceSubTypeGuitarBass: return L"GUITAR_BASS";
|
| + case kDeviceSubTypeArcadePad: return L"ARCADE_PAD";
|
| + default: return L"<UNKNOWN>";
|
| + }
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin()
|
| + : xinput_dll_(FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))),
|
| + xinput_available_(GetXinputDllFunctions()) {
|
| +}
|
| +
|
| +GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() {
|
| +}
|
| +
|
| +void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads,
|
| + bool devices_changed_hint) {
|
| + TRACE_EVENT0("GAMEPAD", "GetGamepadData");
|
| +
|
| + // If there's no XInput DLL on the system, early out so that we don't
|
| + // call any other XInput functions.
|
| + if (!xinput_available_) {
|
| + pads->length = 0;
|
| + return;
|
| + }
|
| +
|
| + pads->length = WebGamepads::itemsLengthCap;
|
| +
|
| + // If we got notification that system devices have been updated, then
|
| + // run GetCapabilities to update the connected status and the device
|
| + // identifier. It can be slow to do to both GetCapabilities and
|
| + // GetState on unconnected devices, so we want to avoid a 2-5ms pause
|
| + // here by only doing this when the devices are updated (despite
|
| + // documentation claiming it's OK to call it any time).
|
| + if (devices_changed_hint) {
|
| + for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| + WebGamepad& pad = pads->items[i];
|
| + TRACE_EVENT1("GAMEPAD", "GetCapabilities", "id", i);
|
| + XINPUT_CAPABILITIES caps;
|
| + DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps);
|
| + if (res == ERROR_DEVICE_NOT_CONNECTED) {
|
| + pad.connected = false;
|
| + } else {
|
| + pad.connected = true;
|
| + base::swprintf(pad.id,
|
| + WebGamepad::idLengthCap,
|
| + L"Xbox 360 Controller (XInput STANDARD %ls)",
|
| + GamepadSubTypeName(caps.SubType));
|
| + }
|
| + }
|
| + }
|
| +
|
| + // We've updated the connection state if necessary, now update the actual
|
| + // data for the devices that are connected.
|
| + for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| + WebGamepad& pad = pads->items[i];
|
| +
|
| + // We rely on device_changed and GetCapabilities to tell us that
|
| + // something's been connected, but we will mark as disconnected if
|
| + // GetState returns that we've lost the pad.
|
| + if (!pad.connected)
|
| + continue;
|
| +
|
| + XINPUT_STATE state;
|
| + memset(&state, 0, sizeof(XINPUT_STATE));
|
| + TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i);
|
| + DWORD dwResult = xinput_get_state_(i, &state);
|
| + TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i);
|
| +
|
| + if (dwResult == ERROR_SUCCESS) {
|
| + pad.timestamp = state.dwPacketNumber;
|
| + pad.buttonsLength = 0;
|
| +#define ADD(b) pad.buttons[pad.buttonsLength++] = \
|
| + ((state.Gamepad.wButtons & (b)) ? 1.0 : 0.0);
|
| + ADD(XINPUT_GAMEPAD_A);
|
| + ADD(XINPUT_GAMEPAD_B);
|
| + ADD(XINPUT_GAMEPAD_X);
|
| + ADD(XINPUT_GAMEPAD_Y);
|
| + ADD(XINPUT_GAMEPAD_LEFT_SHOULDER);
|
| + ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER);
|
| + pad.buttons[pad.buttonsLength++] = state.Gamepad.bLeftTrigger / 255.0;
|
| + pad.buttons[pad.buttonsLength++] = state.Gamepad.bRightTrigger / 255.0;
|
| + ADD(XINPUT_GAMEPAD_BACK);
|
| + ADD(XINPUT_GAMEPAD_START);
|
| + ADD(XINPUT_GAMEPAD_LEFT_THUMB);
|
| + ADD(XINPUT_GAMEPAD_RIGHT_THUMB);
|
| + ADD(XINPUT_GAMEPAD_DPAD_UP);
|
| + ADD(XINPUT_GAMEPAD_DPAD_DOWN);
|
| + ADD(XINPUT_GAMEPAD_DPAD_LEFT);
|
| + ADD(XINPUT_GAMEPAD_DPAD_RIGHT);
|
| +#undef ADD
|
| + pad.axesLength = 0;
|
| + // XInput are +up/+right, -down/-left, we want -up/-left.
|
| + pad.axes[pad.axesLength++] = NormalizeAxis(state.Gamepad.sThumbLX);
|
| + pad.axes[pad.axesLength++] = -NormalizeAxis(state.Gamepad.sThumbLY);
|
| + pad.axes[pad.axesLength++] = NormalizeAxis(state.Gamepad.sThumbRX);
|
| + pad.axes[pad.axesLength++] = -NormalizeAxis(state.Gamepad.sThumbRY);
|
| + } else {
|
| + pad.connected = false;
|
| + }
|
| + }
|
| +}
|
| +
|
| +bool GamepadPlatformDataFetcherWin::GetXinputDllFunctions() {
|
| + xinput_get_capabilities_ = NULL;
|
| + xinput_get_state_ = NULL;
|
| + xinput_enable_ = static_cast<XInputEnableFunc>(
|
| + xinput_dll_.GetFunctionPointer("XInputEnable"));
|
| + if (!xinput_enable_)
|
| + return false;
|
| + xinput_get_capabilities_ = static_cast<XInputGetCapabilitiesFunc>(
|
| + xinput_dll_.GetFunctionPointer("XInputGetCapabilities"));
|
| + if (!xinput_get_capabilities_)
|
| + return false;
|
| + xinput_get_state_ = static_cast<XInputGetStateFunc>(
|
| + xinput_dll_.GetFunctionPointer("XInputGetState"));
|
| + if (!xinput_get_state_)
|
| + return false;
|
| + xinput_enable_(true);
|
| + return true;
|
| +}
|
| +
|
| +} // namespace content
|
|
|