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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_service.h" | 5 #include "content/browser/gamepad/gamepad_service.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/logging.h" |
8 #include "base/memory/singleton.h" | 9 #include "base/memory/singleton.h" |
9 #include "content/browser/gamepad/data_fetcher.h" | 10 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
10 #include "content/browser/gamepad/gamepad_provider.h" | 11 #include "content/browser/gamepad/gamepad_provider.h" |
11 #include "content/public/browser/browser_thread.h" | 12 #include "content/public/browser/browser_thread.h" |
12 #include "content/public/browser/notification_service.h" | |
13 #include "content/public/browser/notification_source.h" | |
14 #include "content/public/browser/notification_types.h" | |
15 #include "content/public/browser/render_process_host.h" | 13 #include "content/public/browser/render_process_host.h" |
16 | 14 |
17 namespace content { | 15 namespace content { |
18 | 16 |
19 GamepadService::GamepadService() : | 17 GamepadService::GamepadService() : num_readers_(0) { |
20 num_readers_(0) { | 18 } |
| 19 |
| 20 GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher) |
| 21 : num_readers_(0), |
| 22 provider_(new GamepadProvider(fetcher.Pass())) { |
21 } | 23 } |
22 | 24 |
23 GamepadService::~GamepadService() { | 25 GamepadService::~GamepadService() { |
24 } | 26 } |
25 | 27 |
26 GamepadService* GamepadService::GetInstance() { | 28 GamepadService* GamepadService::GetInstance() { |
27 return Singleton<GamepadService, | 29 return Singleton<GamepadService, |
28 LeakySingletonTraits<GamepadService> >::get(); | 30 LeakySingletonTraits<GamepadService> >::get(); |
29 } | 31 } |
30 | 32 |
31 void GamepadService::Start( | 33 void GamepadService::AddConsumer() { |
32 GamepadDataFetcher* data_fetcher, | 34 DCHECK(thread_checker_.CalledOnValidThread()); |
33 RenderProcessHost* associated_rph) { | 35 |
34 num_readers_++; | 36 num_readers_++; |
35 DCHECK(num_readers_ > 0); | 37 DCHECK(num_readers_ > 0); |
36 if (provider_ == NULL) { | 38 if (!provider_.get()) |
37 provider_.reset(new GamepadProvider); | 39 provider_.reset(new GamepadProvider); |
38 provider_->SetDataFetcher(data_fetcher); | |
39 } | |
40 provider_->Resume(); | 40 provider_->Resume(); |
| 41 } |
41 | 42 |
42 BrowserThread::PostTask( | 43 void GamepadService::RemoveConsumer() { |
43 BrowserThread::UI, | 44 DCHECK(thread_checker_.CalledOnValidThread()); |
44 FROM_HERE, | 45 |
45 base::Bind(&GamepadService::RegisterForTerminationNotification, | 46 --num_readers_; |
46 base::Unretained(this), | 47 DCHECK(num_readers_ >= 0); |
47 associated_rph)); | 48 |
| 49 if (num_readers_ == 0) |
| 50 provider_->Pause(); |
| 51 } |
| 52 |
| 53 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { |
| 54 DCHECK(num_readers_ > 0); |
| 55 DCHECK(thread_checker_.CalledOnValidThread()); |
| 56 provider_->RegisterForUserGesture(closure); |
48 } | 57 } |
49 | 58 |
50 void GamepadService::Terminate() { | 59 void GamepadService::Terminate() { |
51 provider_.reset(); | 60 provider_.reset(); |
52 } | 61 } |
53 | 62 |
54 void GamepadService::RegisterForTerminationNotification( | 63 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( |
55 RenderProcessHost* rph) { | 64 base::ProcessHandle handle) { |
56 registrar_.Add(this, | 65 DCHECK(thread_checker_.CalledOnValidThread()); |
57 NOTIFICATION_RENDERER_PROCESS_TERMINATED, | 66 return provider_->GetSharedMemoryHandleForProcess(handle); |
58 Source<RenderProcessHost>(rph)); | |
59 } | 67 } |
60 | 68 |
61 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandle( | 69 } // namespace content |
62 base::ProcessHandle handle) { | |
63 return provider_->GetRendererSharedMemoryHandle(handle); | |
64 } | |
65 | |
66 void GamepadService::Stop(const NotificationSource& source) { | |
67 --num_readers_; | |
68 DCHECK(num_readers_ >= 0); | |
69 | |
70 BrowserThread::PostTask( | |
71 BrowserThread::UI, | |
72 FROM_HERE, | |
73 base::Bind(&GamepadService::UnregisterForTerminationNotification, | |
74 base::Unretained(this), | |
75 source)); | |
76 | |
77 if (num_readers_ == 0) | |
78 provider_->Pause(); | |
79 } | |
80 | |
81 void GamepadService::UnregisterForTerminationNotification( | |
82 const NotificationSource& source) { | |
83 registrar_.Remove(this, NOTIFICATION_RENDERER_PROCESS_TERMINATED, source); | |
84 } | |
85 | |
86 void GamepadService::Observe(int type, | |
87 const NotificationSource& source, | |
88 const NotificationDetails& details) { | |
89 DCHECK(type == NOTIFICATION_RENDERER_PROCESS_TERMINATED); | |
90 BrowserThread::PostTask( | |
91 BrowserThread::IO, | |
92 FROM_HERE, | |
93 base::Bind(&GamepadService::Stop, base::Unretained(this), source)); | |
94 } | |
95 | |
96 } // namespace content | |
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