Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1037)

Side by Side Diff: content/browser/gamepad/gamepad_provider.cc

Issue 10912062: Implement the gamepad API in the IPC proxy (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <cmath> 5 #include <cmath>
6 #include <set> 6 #include <set>
7 #include <vector> 7 #include <vector>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "base/message_loop.h" 11 #include "base/message_loop.h"
12 #include "base/message_loop_proxy.h"
12 #include "base/threading/thread.h" 13 #include "base/threading/thread.h"
13 #include "base/threading/thread_restrictions.h" 14 #include "base/threading/thread_restrictions.h"
14 #include "content/browser/gamepad/data_fetcher.h" 15 #include "content/browser/gamepad/gamepad_data_fetcher.h"
15 #include "content/browser/gamepad/gamepad_provider.h" 16 #include "content/browser/gamepad/gamepad_provider.h"
16 #include "content/browser/gamepad/platform_data_fetcher.h" 17 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h"
17 #include "content/common/gamepad_hardware_buffer.h" 18 #include "content/common/gamepad_hardware_buffer.h"
18 #include "content/common/gamepad_messages.h" 19 #include "content/common/gamepad_messages.h"
20 #include "content/common/gamepad_user_gesture.h"
19 #include "content/public/browser/browser_thread.h" 21 #include "content/public/browser/browser_thread.h"
20 22
21 namespace content { 23 namespace content {
22 24
23 GamepadProvider::GamepadProvider() 25 GamepadProvider::GamepadProvider()
24 : is_paused_(true), 26 : is_paused_(true),
25 have_scheduled_do_poll_(false), 27 have_scheduled_do_poll_(false),
26 devices_changed_(true) { 28 devices_changed_(true) {
27 size_t data_size = sizeof(GamepadHardwareBuffer); 29 Initialize(scoped_ptr<GamepadDataFetcher>());
28 base::SystemMonitor* monitor = base::SystemMonitor::Get();
29 if (monitor)
30 monitor->AddDevicesChangedObserver(this);
31 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size);
32 CHECK(res);
33 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
34 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer));
35
36 polling_thread_.reset(new base::Thread("Gamepad polling thread"));
37 polling_thread_->StartWithOptions(
38 base::Thread::Options(MessageLoop::TYPE_IO, 0));
39 } 30 }
40 31
41 void GamepadProvider::SetDataFetcher(GamepadDataFetcher* fetcher) { 32 GamepadProvider::GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher)
42 MessageLoop* polling_loop = polling_thread_->message_loop(); 33 : is_paused_(true),
43 polling_loop->PostTask( 34 have_scheduled_do_poll_(false),
44 FROM_HERE, 35 devices_changed_(true) {
45 base::Bind(&GamepadProvider::DoInitializePollingThread, 36 Initialize(fetcher.Pass());
46 Unretained(this),
47 fetcher));
48 } 37 }
49 38
50 GamepadProvider::~GamepadProvider() { 39 GamepadProvider::~GamepadProvider() {
51 base::SystemMonitor* monitor = base::SystemMonitor::Get(); 40 base::SystemMonitor* monitor = base::SystemMonitor::Get();
52 if (monitor) 41 if (monitor)
53 monitor->RemoveDevicesChangedObserver(this); 42 monitor->RemoveDevicesChangedObserver(this);
54 43
55 polling_thread_.reset(); 44 polling_thread_.reset();
56 data_fetcher_.reset(); 45 data_fetcher_.reset();
57 } 46 }
58 47
59 base::SharedMemoryHandle GamepadProvider::GetRendererSharedMemoryHandle( 48 base::SharedMemoryHandle GamepadProvider::GetSharedMemoryHandleForProcess(
60 base::ProcessHandle process) { 49 base::ProcessHandle process) {
61 base::SharedMemoryHandle renderer_handle; 50 base::SharedMemoryHandle renderer_handle;
62 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); 51 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle);
63 return renderer_handle; 52 return renderer_handle;
64 } 53 }
65 54
66 void GamepadProvider::Pause() { 55 void GamepadProvider::Pause() {
67 { 56 {
68 base::AutoLock lock(is_paused_lock_); 57 base::AutoLock lock(is_paused_lock_);
69 is_paused_ = true; 58 is_paused_ = true;
(...skipping 14 matching lines...) Expand all
84 73
85 MessageLoop* polling_loop = polling_thread_->message_loop(); 74 MessageLoop* polling_loop = polling_thread_->message_loop();
86 polling_loop->PostTask( 75 polling_loop->PostTask(
87 FROM_HERE, 76 FROM_HERE,
88 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false)); 77 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false));
89 polling_loop->PostTask( 78 polling_loop->PostTask(
90 FROM_HERE, 79 FROM_HERE,
91 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this))); 80 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this)));
92 } 81 }
93 82
83 void GamepadProvider::RegisterForUserGesture(const base::Closure& closure) {
84 base::AutoLock lock(user_gesture_lock_);
85 user_gesture_observers_.push_back(std::make_pair(
86 closure,
87 MessageLoop::current()->message_loop_proxy()));
88 }
89
94 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) { 90 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) {
95 base::AutoLock lock(devices_changed_lock_); 91 base::AutoLock lock(devices_changed_lock_);
96 devices_changed_ = true; 92 devices_changed_ = true;
97 } 93 }
98 94
99 void GamepadProvider::DoInitializePollingThread(GamepadDataFetcher* fetcher) { 95 void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) {
96 size_t data_size = sizeof(GamepadHardwareBuffer);
97 base::SystemMonitor* monitor = base::SystemMonitor::Get();
98 if (monitor)
99 monitor->AddDevicesChangedObserver(this);
100 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size);
101 CHECK(res);
102 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
103 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer));
104
105 polling_thread_.reset(new base::Thread("Gamepad polling thread"));
106 polling_thread_->StartWithOptions(
107 base::Thread::Options(MessageLoop::TYPE_IO, 0));
108
109 polling_thread_->message_loop()->PostTask(
110 FROM_HERE,
111 base::Bind(&GamepadProvider::DoInitializePollingThread,
112 base::Unretained(this),
113 base::Passed(&fetcher)));
114 }
115
116 void GamepadProvider::DoInitializePollingThread(
117 scoped_ptr<GamepadDataFetcher> fetcher) {
100 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 118 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
119 DCHECK(!data_fetcher_.get()); // Should only initialize once.
101 120
102 if (data_fetcher_ != NULL) { 121 if (!fetcher.get())
103 // Already initialized. 122 fetcher.reset(new GamepadPlatformDataFetcher);
104 return; 123 data_fetcher_ = fetcher.Pass();
105 }
106
107 if (fetcher == NULL)
108 fetcher = new GamepadPlatformDataFetcher;
109
110 // Pass ownership of fetcher to provider_.
111 data_fetcher_.reset(fetcher);
112 } 124 }
113 125
114 void GamepadProvider::SendPauseHint(bool paused) { 126 void GamepadProvider::SendPauseHint(bool paused) {
115 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 127 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
116 if (data_fetcher_.get()) 128 if (data_fetcher_.get())
117 data_fetcher_->PauseHint(paused); 129 data_fetcher_->PauseHint(paused);
118 } 130 }
119 131
120 void GamepadProvider::DoPoll() { 132 void GamepadProvider::DoPoll() {
121 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 133 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
(...skipping 13 matching lines...) Expand all
135 changed = devices_changed_; 147 changed = devices_changed_;
136 devices_changed_ = false; 148 devices_changed_ = false;
137 } 149 }
138 150
139 // Acquire the SeqLock. There is only ever one writer to this data. 151 // Acquire the SeqLock. There is only ever one writer to this data.
140 // See gamepad_hardware_buffer.h. 152 // See gamepad_hardware_buffer.h.
141 hwbuf->sequence.WriteBegin(); 153 hwbuf->sequence.WriteBegin();
142 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed); 154 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed);
143 hwbuf->sequence.WriteEnd(); 155 hwbuf->sequence.WriteEnd();
144 156
157 CheckForUserGesture();
158
145 // Schedule our next interval of polling. 159 // Schedule our next interval of polling.
146 ScheduleDoPoll(); 160 ScheduleDoPoll();
147 } 161 }
148 162
149 void GamepadProvider::ScheduleDoPoll() { 163 void GamepadProvider::ScheduleDoPoll() {
150 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 164 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
151 if (have_scheduled_do_poll_) 165 if (have_scheduled_do_poll_)
152 return; 166 return;
153 167
154 { 168 {
155 base::AutoLock lock(is_paused_lock_); 169 base::AutoLock lock(is_paused_lock_);
156 if (is_paused_) 170 if (is_paused_)
157 return; 171 return;
158 } 172 }
159 173
160 MessageLoop::current()->PostDelayedTask( 174 MessageLoop::current()->PostDelayedTask(
161 FROM_HERE, 175 FROM_HERE,
162 base::Bind(&GamepadProvider::DoPoll, Unretained(this)), 176 base::Bind(&GamepadProvider::DoPoll, Unretained(this)),
163 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs)); 177 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs));
164 have_scheduled_do_poll_ = true; 178 have_scheduled_do_poll_ = true;
165 } 179 }
166 180
167 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { 181 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() {
168 void* mem = gamepad_shared_memory_.memory(); 182 void* mem = gamepad_shared_memory_.memory();
169 CHECK(mem); 183 CHECK(mem);
170 return static_cast<GamepadHardwareBuffer*>(mem); 184 return static_cast<GamepadHardwareBuffer*>(mem);
171 } 185 }
172 186
187 void GamepadProvider::CheckForUserGesture() {
188 base::AutoLock lock(user_gesture_lock_);
189 if (user_gesture_observers_.empty())
190 return; // Don't need to check if nobody is listening.
191
192 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) {
193 for (size_t i = 0; i < user_gesture_observers_.size(); i++) {
194 user_gesture_observers_[i].second->PostTask(FROM_HERE,
195 user_gesture_observers_[i].first);
196 }
197 user_gesture_observers_.clear();
198 }
199 }
200
173 } // namespace content 201 } // namespace content
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698