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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/common/gamepad_user_gesture.h" |
| 6 |
| 7 #include <algorithm> |
| 8 |
| 9 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGamepads.
h" |
| 10 |
| 11 namespace content { |
| 12 |
| 13 bool GamepadsHaveUserGesture(const WebKit::WebGamepads& gamepads) { |
| 14 for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; i++) { |
| 15 const WebKit::WebGamepad& pad = gamepads.items[i]; |
| 16 |
| 17 // If the device is physically connected, then check the primary 4 buttons |
| 18 // to see if there is currently an intentional user action. |
| 19 if (pad.connected) { |
| 20 const unsigned kPrimaryInteractionButtons = 4; |
| 21 unsigned buttons_to_check = std::min(pad.buttonsLength, |
| 22 kPrimaryInteractionButtons); |
| 23 for (unsigned button_index = 0; button_index < buttons_to_check; |
| 24 button_index++) { |
| 25 if (pad.buttons[button_index] > 0.5f) |
| 26 return true; |
| 27 } |
| 28 } |
| 29 } |
| 30 return false; |
| 31 } |
| 32 |
| 33 } // namespace content |
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