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Side by Side Diff: content/common/gamepad_hardware_buffer.h

Issue 10912062: Implement the gamepad API in the IPC proxy (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ 5 #ifndef CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_
6 #define CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ 6 #define CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_
7 7
8 #include "content/common/gamepad_seqlock.h" 8 #include "content/common/gamepad_seqlock.h"
9 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGamepads. h" 9 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGamepads. h"
10 10
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21 Writer and reader operate on the same buffer assuming contention is low, and 21 Writer and reader operate on the same buffer assuming contention is low, and
22 contention is detected by using the associated SeqLock. 22 contention is detected by using the associated SeqLock.
23 23
24 */ 24 */
25 25
26 struct GamepadHardwareBuffer { 26 struct GamepadHardwareBuffer {
27 GamepadSeqLock sequence; 27 GamepadSeqLock sequence;
28 WebKit::WebGamepads buffer; 28 WebKit::WebGamepads buffer;
29 }; 29 };
30 30
31 } 31 } // namespace content
32 32
33 #endif // CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ 33 #endif // CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_
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