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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ | 5 #ifndef CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ |
6 #define CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ | 6 #define CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ |
7 | 7 |
8 #include "content/common/gamepad_seqlock.h" | 8 #include "content/common/gamepad_seqlock.h" |
9 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGamepads.
h" | 9 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGamepads.
h" |
10 | 10 |
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21 Writer and reader operate on the same buffer assuming contention is low, and | 21 Writer and reader operate on the same buffer assuming contention is low, and |
22 contention is detected by using the associated SeqLock. | 22 contention is detected by using the associated SeqLock. |
23 | 23 |
24 */ | 24 */ |
25 | 25 |
26 struct GamepadHardwareBuffer { | 26 struct GamepadHardwareBuffer { |
27 GamepadSeqLock sequence; | 27 GamepadSeqLock sequence; |
28 WebKit::WebGamepads buffer; | 28 WebKit::WebGamepads buffer; |
29 }; | 29 }; |
30 | 30 |
31 } | 31 } // namespace content |
32 | 32 |
33 #endif // CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ | 33 #endif // CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ |
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