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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include <string.h> |
| 6 |
| 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "base/memory/weak_ptr.h" |
| 9 #include "content/browser/gamepad/gamepad_test_helpers.h" |
| 10 #include "content/browser/renderer_host/pepper/browser_ppapi_host_test.h" |
| 11 #include "content/browser/renderer_host/pepper/pepper_gamepad_host.h" |
| 12 #include "content/common/gamepad_hardware_buffer.h" |
| 13 #include "ppapi/c/pp_errors.h" |
| 14 #include "ppapi/host/host_message_context.h" |
| 15 #include "ppapi/proxy/gamepad_resource.h" |
| 16 #include "ppapi/proxy/ppapi_messages.h" |
| 17 #include "ppapi/proxy/resource_message_params.h" |
| 18 #include "ppapi/shared_impl/ppb_gamepad_shared.h" |
| 19 #include "testing/gtest/include/gtest/gtest.h" |
| 20 |
| 21 namespace content { |
| 22 |
| 23 namespace { |
| 24 |
| 25 class PepperGamepadHostTest |
| 26 : public testing::Test, |
| 27 public BrowserPpapiHostTest { |
| 28 public: |
| 29 PepperGamepadHostTest() { |
| 30 } |
| 31 ~PepperGamepadHostTest() { |
| 32 } |
| 33 |
| 34 void ConstructService(const WebKit::WebGamepads& test_data) { |
| 35 service_.reset(new GamepadServiceTestConstructor(test_data)); |
| 36 } |
| 37 |
| 38 GamepadService* gamepad_service() { return service_->gamepad_service(); } |
| 39 |
| 40 protected: |
| 41 scoped_ptr<GamepadServiceTestConstructor> service_; |
| 42 |
| 43 DISALLOW_COPY_AND_ASSIGN(PepperGamepadHostTest); |
| 44 }; |
| 45 |
| 46 inline ptrdiff_t AddressDiff(const void* a, const void* b) { |
| 47 return static_cast<const char*>(a) - static_cast<const char*>(b); |
| 48 } |
| 49 |
| 50 } // namespace |
| 51 |
| 52 // Validate the memory layout of the Pepper proxy struct matches the content |
| 53 // one. The proxy can't depend on content so has a duplicate definition. This |
| 54 // code can see both definitions so we do the validation here. |
| 55 TEST_F(PepperGamepadHostTest, ValidateHardwareBuffersMatch) { |
| 56 // Hardware buffer. |
| 57 COMPILE_ASSERT(sizeof(ppapi::ContentGamepadHardwareBuffer) == |
| 58 sizeof(content::GamepadHardwareBuffer), |
| 59 gamepad_hardware_buffers_must_match); |
| 60 ppapi::ContentGamepadHardwareBuffer ppapi_buf; |
| 61 GamepadHardwareBuffer content_buf; |
| 62 EXPECT_EQ(AddressDiff(&content_buf.sequence, &content_buf), |
| 63 AddressDiff(&ppapi_buf.sequence, &ppapi_buf)); |
| 64 EXPECT_EQ(AddressDiff(&content_buf.buffer, &content_buf), |
| 65 AddressDiff(&ppapi_buf.buffer, &ppapi_buf)); |
| 66 } |
| 67 |
| 68 TEST_F(PepperGamepadHostTest, ValidateGamepadsMatch) { |
| 69 // Gamepads. |
| 70 COMPILE_ASSERT(sizeof(ppapi::WebKitGamepads) == |
| 71 sizeof(WebKit::WebGamepads), |
| 72 gamepads_data_must_match); |
| 73 ppapi::WebKitGamepads ppapi_gamepads; |
| 74 WebKit::WebGamepads web_gamepads; |
| 75 EXPECT_EQ(AddressDiff(&web_gamepads.length, &web_gamepads), |
| 76 AddressDiff(&ppapi_gamepads.length, &ppapi_gamepads)); |
| 77 |
| 78 // See comment below on storage & the EXPECT macro. |
| 79 size_t webkit_items_length_cap = WebKit::WebGamepads::itemsLengthCap; |
| 80 size_t ppapi_items_length_cap = ppapi::WebKitGamepads::kItemsLengthCap; |
| 81 EXPECT_EQ(webkit_items_length_cap, ppapi_items_length_cap); |
| 82 |
| 83 for (size_t i = 0; i < web_gamepads.itemsLengthCap; i++) { |
| 84 EXPECT_EQ(AddressDiff(&web_gamepads.items[0], &web_gamepads), |
| 85 AddressDiff(&ppapi_gamepads.items[0], &ppapi_gamepads)); |
| 86 } |
| 87 } |
| 88 |
| 89 TEST_F(PepperGamepadHostTest, ValidateGamepadMatch) { |
| 90 // Gamepad. |
| 91 COMPILE_ASSERT(sizeof(ppapi::WebKitGamepad) == |
| 92 sizeof(WebKit::WebGamepad), |
| 93 gamepad_data_must_match); |
| 94 ppapi::WebKitGamepad ppapi_gamepad; |
| 95 WebKit::WebGamepad web_gamepad; |
| 96 |
| 97 // Using EXPECT seems to force storage for the parameter, which the constants |
| 98 // in the WebKit/PPAPI headers don't have. So we have to use temporaries |
| 99 // before comparing them. |
| 100 size_t webkit_id_length_cap = WebKit::WebGamepad::idLengthCap; |
| 101 size_t ppapi_id_length_cap = ppapi::WebKitGamepad::kIdLengthCap; |
| 102 EXPECT_EQ(webkit_id_length_cap, ppapi_id_length_cap); |
| 103 |
| 104 size_t webkit_axes_length_cap = WebKit::WebGamepad::axesLengthCap; |
| 105 size_t ppapi_axes_length_cap = ppapi::WebKitGamepad::kAxesLengthCap; |
| 106 EXPECT_EQ(webkit_axes_length_cap, ppapi_axes_length_cap); |
| 107 |
| 108 size_t webkit_buttons_length_cap = WebKit::WebGamepad::buttonsLengthCap; |
| 109 size_t ppapi_buttons_length_cap = ppapi::WebKitGamepad::kButtonsLengthCap; |
| 110 EXPECT_EQ(webkit_buttons_length_cap, ppapi_buttons_length_cap); |
| 111 |
| 112 EXPECT_EQ(AddressDiff(&web_gamepad.connected, &web_gamepad), |
| 113 AddressDiff(&ppapi_gamepad.connected, &ppapi_gamepad)); |
| 114 EXPECT_EQ(AddressDiff(&web_gamepad.id, &web_gamepad), |
| 115 AddressDiff(&ppapi_gamepad.id, &ppapi_gamepad)); |
| 116 EXPECT_EQ(AddressDiff(&web_gamepad.timestamp, &web_gamepad), |
| 117 AddressDiff(&ppapi_gamepad.timestamp, &ppapi_gamepad)); |
| 118 EXPECT_EQ(AddressDiff(&web_gamepad.axesLength, &web_gamepad), |
| 119 AddressDiff(&ppapi_gamepad.axes_length, &ppapi_gamepad)); |
| 120 EXPECT_EQ(AddressDiff(&web_gamepad.axes, &web_gamepad), |
| 121 AddressDiff(&ppapi_gamepad.axes, &ppapi_gamepad)); |
| 122 EXPECT_EQ(AddressDiff(&web_gamepad.buttonsLength, &web_gamepad), |
| 123 AddressDiff(&ppapi_gamepad.buttons_length, &ppapi_gamepad)); |
| 124 EXPECT_EQ(AddressDiff(&web_gamepad.buttons, &web_gamepad), |
| 125 AddressDiff(&ppapi_gamepad.buttons, &ppapi_gamepad)); |
| 126 } |
| 127 |
| 128 TEST_F(PepperGamepadHostTest, WaitForReply) { |
| 129 WebKit::WebGamepads default_data; |
| 130 memset(&default_data, 0, sizeof(WebKit::WebGamepads)); |
| 131 default_data.length = 1; |
| 132 default_data.items[0].connected = true; |
| 133 default_data.items[0].buttonsLength = 1; |
| 134 ConstructService(default_data); |
| 135 |
| 136 PP_Instance pp_instance = 12345; |
| 137 PP_Resource pp_resource = 67890; |
| 138 PepperGamepadHost gamepad_host(gamepad_service(), GetPpapiHost(), |
| 139 pp_instance, pp_resource); |
| 140 |
| 141 // Synthesize a request for gamepad data. |
| 142 ppapi::host::HostMessageContext context( |
| 143 ppapi::proxy::ResourceMessageCallParams(pp_resource, 1)); |
| 144 EXPECT_EQ(PP_OK_COMPLETIONPENDING, |
| 145 gamepad_host.OnResourceMessageReceived( |
| 146 PpapiHostMsg_Gamepad_RequestMemory(), |
| 147 &context)); |
| 148 |
| 149 // Wait for the gamepad background thread to read twice to make sure we |
| 150 // don't get a message yet (see below for why). |
| 151 MockGamepadDataFetcher* fetcher = service_->data_fetcher(); |
| 152 fetcher->WaitForDataRead(); |
| 153 fetcher->WaitForDataRead(); |
| 154 |
| 155 // It should not have sent the callback message. |
| 156 service_->message_loop().RunAllPending(); |
| 157 EXPECT_EQ(0u, sink().message_count()); |
| 158 |
| 159 // Set a button down and wait for it to be read twice. |
| 160 // |
| 161 // We wait for two reads before calling RunAllPending because the provider |
| 162 // will read the data on the background thread (setting the event) and *then* |
| 163 // will issue the callback on our thread. Waiting for it to read twice |
| 164 // ensures that it was able to issue callbacks for the first read (if it |
| 165 // issued one) before we try to check for it. |
| 166 WebKit::WebGamepads button_down_data = default_data; |
| 167 button_down_data.items[0].buttons[0] = 1.f; |
| 168 fetcher->SetTestData(button_down_data); |
| 169 fetcher->WaitForDataRead(); |
| 170 fetcher->WaitForDataRead(); |
| 171 |
| 172 // It should have sent a callback. |
| 173 service_->message_loop().RunAllPending(); |
| 174 ppapi::proxy::ResourceMessageReplyParams reply_params; |
| 175 IPC::Message reply_msg; |
| 176 ASSERT_TRUE(sink().GetFirstResourceReplyMatching( |
| 177 PpapiPluginMsg_Gamepad_SendMemory::ID, &reply_params, &reply_msg)); |
| 178 |
| 179 // Extract the shared memory handle. |
| 180 base::SharedMemoryHandle reply_handle; |
| 181 EXPECT_TRUE(reply_params.GetSharedMemoryHandleAtIndex(0, &reply_handle)); |
| 182 |
| 183 // Validate the shared memory. |
| 184 base::SharedMemory shared_memory(reply_handle, true); |
| 185 EXPECT_TRUE(shared_memory.Map(sizeof(ppapi::ContentGamepadHardwareBuffer))); |
| 186 const ppapi::ContentGamepadHardwareBuffer* buffer = |
| 187 static_cast<const ppapi::ContentGamepadHardwareBuffer*>( |
| 188 shared_memory.memory()); |
| 189 EXPECT_EQ(button_down_data.length, buffer->buffer.length); |
| 190 EXPECT_EQ(button_down_data.items[0].buttonsLength, |
| 191 buffer->buffer.items[0].buttons_length); |
| 192 for (size_t i = 0; i < ppapi::WebKitGamepad::kButtonsLengthCap; i++) { |
| 193 EXPECT_EQ(button_down_data.items[0].buttons[i], |
| 194 buffer->buffer.items[0].buttons[i]); |
| 195 } |
| 196 |
| 197 // Duplicate requests should be denied. |
| 198 EXPECT_EQ(PP_ERROR_FAILED, |
| 199 gamepad_host.OnResourceMessageReceived( |
| 200 PpapiHostMsg_Gamepad_RequestMemory(), |
| 201 &context)); |
| 202 } |
| 203 |
| 204 } // namespace content |
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