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Side by Side Diff: content/browser/renderer_host/pepper/pepper_gamepad_host.cc

Issue 10912062: Implement the gamepad API in the IPC proxy (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/renderer_host/pepper/pepper_gamepad_host.h" 5 #include "content/browser/renderer_host/pepper/pepper_gamepad_host.h"
6 6
7 #include "base/bind.h"
8 #include "content/browser/gamepad/gamepad_service.h"
7 #include "content/public/browser/browser_ppapi_host.h" 9 #include "content/public/browser/browser_ppapi_host.h"
8 #include "ppapi/c/pp_errors.h" 10 #include "ppapi/c/pp_errors.h"
9 #include "ppapi/host/dispatch_host_message.h" 11 #include "ppapi/host/dispatch_host_message.h"
12 #include "ppapi/host/host_message_context.h"
13 #include "ppapi/host/ppapi_host.h"
10 #include "ppapi/proxy/ppapi_messages.h" 14 #include "ppapi/proxy/ppapi_messages.h"
15 #include "ppapi/shared_impl/ppb_gamepad_shared.h"
11 16
12 namespace content { 17 namespace content {
13 18
14 PepperGamepadHost::PepperGamepadHost(BrowserPpapiHost* host, 19 PepperGamepadHost::PepperGamepadHost(BrowserPpapiHost* host,
15 PP_Instance instance, 20 PP_Instance instance,
16 PP_Resource resource) 21 PP_Resource resource)
17 : ResourceHost(host->GetPpapiHost(), instance, resource), 22 : ResourceHost(host->GetPpapiHost(), instance, resource),
18 browser_ppapi_host_(host) { 23 browser_ppapi_host_(host),
24 gamepad_service_(GamepadService::GetInstance()),
25 is_started_(false),
26 weak_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) {
27 }
28
29 PepperGamepadHost::PepperGamepadHost(GamepadService* gamepad_service,
30 BrowserPpapiHost* host,
31 PP_Instance instance,
32 PP_Resource resource)
33 : ResourceHost(host->GetPpapiHost(), instance, resource),
34 browser_ppapi_host_(host),
35 gamepad_service_(gamepad_service),
36 is_started_(false),
37 weak_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) {
19 } 38 }
20 39
21 PepperGamepadHost::~PepperGamepadHost() { 40 PepperGamepadHost::~PepperGamepadHost() {
41 if (is_started_)
42 gamepad_service_->RemoveConsumer();
22 } 43 }
23 44
24 int32_t PepperGamepadHost::OnResourceMessageReceived( 45 int32_t PepperGamepadHost::OnResourceMessageReceived(
25 const IPC::Message& msg, 46 const IPC::Message& msg,
26 ppapi::host::HostMessageContext* context) { 47 ppapi::host::HostMessageContext* context) {
27 IPC_BEGIN_MESSAGE_MAP(PepperGamepadHost, msg) 48 IPC_BEGIN_MESSAGE_MAP(PepperGamepadHost, msg)
28 PPAPI_DISPATCH_HOST_RESOURCE_CALL_0(PpapiHostMsg_Gamepad_RequestMemory, 49 PPAPI_DISPATCH_HOST_RESOURCE_CALL_0(PpapiHostMsg_Gamepad_RequestMemory,
29 OnMsgRequestMemory) 50 OnMsgRequestMemory)
30 IPC_END_MESSAGE_MAP() 51 IPC_END_MESSAGE_MAP()
31 return PP_ERROR_FAILED; 52 return PP_ERROR_FAILED;
32 } 53 }
33 54
34 int32_t PepperGamepadHost::OnMsgRequestMemory( 55 int32_t PepperGamepadHost::OnMsgRequestMemory(
35 ppapi::host::HostMessageContext* context) { 56 ppapi::host::HostMessageContext* context) {
36 return PP_ERROR_FAILED; 57 if (is_started_)
58 return PP_ERROR_FAILED;
59
60 gamepad_service_->AddConsumer();
61 is_started_ = true;
62
63 // Don't send the shared memory back until the user has interacted with the
64 // gamepad. This is to prevent fingerprinting and matches what the web
65 // platform does.
66 gamepad_service_->RegisterForUserGesture(
67 base::Bind(&PepperGamepadHost::GotUserGesture,
68 weak_factory_.GetWeakPtr(),
69 context->MakeReplyParams()));
70 return PP_OK_COMPLETIONPENDING;
71 }
72
73 void PepperGamepadHost::GotUserGesture(
74 const ppapi::proxy::ResourceMessageReplyParams& in_params) {
75 base::SharedMemoryHandle handle =
76 gamepad_service_->GetSharedMemoryHandleForProcess(
77 browser_ppapi_host_->GetPluginProcessHandle());
78
79 // The shared memory handle is sent in the params struct, so we have to make
80 // a copy to mutate it.
81 ppapi::proxy::ResourceMessageReplyParams params = in_params;
82 params.AppendHandle(ppapi::proxy::SerializedHandle(
83 handle, sizeof(ppapi::ContentGamepadHardwareBuffer)));
84 host()->SendReply(params, PpapiPluginMsg_Gamepad_SendMemory());
37 } 85 }
38 86
39 } // namespace content 87 } // namespace content
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