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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/browser/gamepad/platform_data_fetcher_win.h" | |
6 | |
7 #include "base/debug/trace_event.h" | |
8 #include "content/common/gamepad_messages.h" | |
9 #include "content/common/gamepad_hardware_buffer.h" | |
10 | |
11 namespace content { | |
12 | |
13 using namespace WebKit; | |
14 | |
15 namespace { | |
16 | |
17 // See http://goo.gl/5VSJR. These are not available in all versions of the | |
18 // header, but they can be returned from the driver, so we define our own | |
19 // versions here. | |
20 static const BYTE kDeviceSubTypeGamepad = 1; | |
21 static const BYTE kDeviceSubTypeWheel = 2; | |
22 static const BYTE kDeviceSubTypeArcadeStick = 3; | |
23 static const BYTE kDeviceSubTypeFlightStick = 4; | |
24 static const BYTE kDeviceSubTypeDancePad = 5; | |
25 static const BYTE kDeviceSubTypeGuitar = 6; | |
26 static const BYTE kDeviceSubTypeGuitarAlternate = 7; | |
27 static const BYTE kDeviceSubTypeDrumKit = 8; | |
28 static const BYTE kDeviceSubTypeGuitarBass = 11; | |
29 static const BYTE kDeviceSubTypeArcadePad = 19; | |
30 | |
31 float NormalizeAxis(SHORT value) { | |
32 return ((value + 32768.f) / 32767.5f) - 1.f; | |
33 } | |
34 | |
35 const WebUChar* const GamepadSubTypeName(BYTE sub_type) { | |
36 switch (sub_type) { | |
37 case kDeviceSubTypeGamepad: return L"GAMEPAD"; | |
38 case kDeviceSubTypeWheel: return L"WHEEL"; | |
39 case kDeviceSubTypeArcadeStick: return L"ARCADE_STICK"; | |
40 case kDeviceSubTypeFlightStick: return L"FLIGHT_STICK"; | |
41 case kDeviceSubTypeDancePad: return L"DANCE_PAD"; | |
42 case kDeviceSubTypeGuitar: return L"GUITAR"; | |
43 case kDeviceSubTypeGuitarAlternate: return L"GUITAR_ALTERNATE"; | |
44 case kDeviceSubTypeDrumKit: return L"DRUM_KIT"; | |
45 case kDeviceSubTypeGuitarBass: return L"GUITAR_BASS"; | |
46 case kDeviceSubTypeArcadePad: return L"ARCADE_PAD"; | |
47 default: return L"<UNKNOWN>"; | |
48 } | |
49 } | |
50 | |
51 } // namespace | |
52 | |
53 GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin() | |
54 : xinput_dll_(FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))), | |
55 xinput_available_(GetXinputDllFunctions()) { | |
56 } | |
57 | |
58 GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() { | |
59 } | |
60 | |
61 void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads, | |
62 bool devices_changed_hint) { | |
63 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); | |
64 | |
65 // If there's no XInput DLL on the system, early out so that we don't | |
66 // call any other XInput functions. | |
67 if (!xinput_available_) { | |
68 pads->length = 0; | |
69 return; | |
70 } | |
71 | |
72 pads->length = WebGamepads::itemsLengthCap; | |
73 | |
74 // If we got notification that system devices have been updated, then | |
75 // run GetCapabilities to update the connected status and the device | |
76 // identifier. It can be slow to do to both GetCapabilities and | |
77 // GetState on unconnected devices, so we want to avoid a 2-5ms pause | |
78 // here by only doing this when the devices are updated (despite | |
79 // documentation claiming it's OK to call it any time). | |
80 if (devices_changed_hint) { | |
81 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | |
82 WebGamepad& pad = pads->items[i]; | |
83 TRACE_EVENT1("GAMEPAD", "GetCapabilities", "id", i); | |
84 XINPUT_CAPABILITIES caps; | |
85 DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps); | |
86 if (res == ERROR_DEVICE_NOT_CONNECTED) { | |
87 pad.connected = false; | |
88 } else { | |
89 pad.connected = true; | |
90 base::swprintf(pad.id, | |
91 WebGamepad::idLengthCap, | |
92 L"Xbox 360 Controller (XInput STANDARD %ls)", | |
93 GamepadSubTypeName(caps.SubType)); | |
94 } | |
95 } | |
96 } | |
97 | |
98 // We've updated the connection state if necessary, now update the actual | |
99 // data for the devices that are connected. | |
100 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | |
101 WebGamepad& pad = pads->items[i]; | |
102 | |
103 // We rely on device_changed and GetCapabilities to tell us that | |
104 // something's been connected, but we will mark as disconnected if | |
105 // GetState returns that we've lost the pad. | |
106 if (!pad.connected) | |
107 continue; | |
108 | |
109 XINPUT_STATE state; | |
110 memset(&state, 0, sizeof(XINPUT_STATE)); | |
111 TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i); | |
112 DWORD dwResult = xinput_get_state_(i, &state); | |
113 TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i); | |
114 | |
115 if (dwResult == ERROR_SUCCESS) { | |
116 pad.timestamp = state.dwPacketNumber; | |
117 pad.buttonsLength = 0; | |
118 #define ADD(b) pad.buttons[pad.buttonsLength++] = \ | |
119 ((state.Gamepad.wButtons & (b)) ? 1.0 : 0.0); | |
120 ADD(XINPUT_GAMEPAD_A); | |
121 ADD(XINPUT_GAMEPAD_B); | |
122 ADD(XINPUT_GAMEPAD_X); | |
123 ADD(XINPUT_GAMEPAD_Y); | |
124 ADD(XINPUT_GAMEPAD_LEFT_SHOULDER); | |
125 ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER); | |
126 pad.buttons[pad.buttonsLength++] = state.Gamepad.bLeftTrigger / 255.0; | |
127 pad.buttons[pad.buttonsLength++] = state.Gamepad.bRightTrigger / 255.0; | |
128 ADD(XINPUT_GAMEPAD_BACK); | |
129 ADD(XINPUT_GAMEPAD_START); | |
130 ADD(XINPUT_GAMEPAD_LEFT_THUMB); | |
131 ADD(XINPUT_GAMEPAD_RIGHT_THUMB); | |
132 ADD(XINPUT_GAMEPAD_DPAD_UP); | |
133 ADD(XINPUT_GAMEPAD_DPAD_DOWN); | |
134 ADD(XINPUT_GAMEPAD_DPAD_LEFT); | |
135 ADD(XINPUT_GAMEPAD_DPAD_RIGHT); | |
136 #undef ADD | |
137 pad.axesLength = 0; | |
138 // XInput are +up/+right, -down/-left, we want -up/-left. | |
139 pad.axes[pad.axesLength++] = NormalizeAxis(state.Gamepad.sThumbLX); | |
140 pad.axes[pad.axesLength++] = -NormalizeAxis(state.Gamepad.sThumbLY); | |
141 pad.axes[pad.axesLength++] = NormalizeAxis(state.Gamepad.sThumbRX); | |
142 pad.axes[pad.axesLength++] = -NormalizeAxis(state.Gamepad.sThumbRY); | |
143 } else { | |
144 pad.connected = false; | |
145 } | |
146 } | |
147 } | |
148 | |
149 bool GamepadPlatformDataFetcherWin::GetXinputDllFunctions() { | |
150 xinput_get_capabilities_ = NULL; | |
151 xinput_get_state_ = NULL; | |
152 xinput_enable_ = static_cast<XInputEnableFunc>( | |
153 xinput_dll_.GetFunctionPointer("XInputEnable")); | |
154 if (!xinput_enable_) | |
155 return false; | |
156 xinput_get_capabilities_ = static_cast<XInputGetCapabilitiesFunc>( | |
157 xinput_dll_.GetFunctionPointer("XInputGetCapabilities")); | |
158 if (!xinput_get_capabilities_) | |
159 return false; | |
160 xinput_get_state_ = static_cast<XInputGetStateFunc>( | |
161 xinput_dll_.GetFunctionPointer("XInputGetState")); | |
162 if (!xinput_get_state_) | |
163 return false; | |
164 xinput_enable_(true); | |
165 return true; | |
166 } | |
167 | |
168 } // namespace content | |
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