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Side by Side Diff: content/browser/gamepad/platform_data_fetcher_linux.cc

Issue 10912062: Implement the gamepad API in the IPC proxy (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/gamepad/platform_data_fetcher_linux.h"
6
7 #include <fcntl.h>
8 #include <libudev.h>
9 #include <linux/joystick.h>
10 #include <string.h>
11 #include <sys/stat.h>
12 #include <sys/types.h>
13 #include <unistd.h>
14
15 #include "base/debug/trace_event.h"
16 #include "base/eintr_wrapper.h"
17 #include "base/message_loop.h"
18 #include "base/string_number_conversions.h"
19 #include "base/string_util.h"
20 #include "base/stringprintf.h"
21 #include "base/utf_string_conversions.h"
22 #include "content/browser/udev_linux.h"
23
24 namespace {
25
26 const char kInputSubsystem[] = "input";
27 const char kUsbSubsystem[] = "usb";
28 const char kUsbDeviceType[] = "usb_device";
29 const float kMaxLinuxAxisValue = 32767.0;
30
31 void CloseFileDescriptorIfValid(int fd) {
32 if (fd >= 0)
33 close(fd);
34 }
35
36 bool IsGamepad(udev_device* dev, int* index, std::string* path) {
37 if (!udev_device_get_property_value(dev, "ID_INPUT_JOYSTICK"))
38 return false;
39
40 const char* node_path = udev_device_get_devnode(dev);
41 if (!node_path)
42 return false;
43
44 static const char kJoystickRoot[] = "/dev/input/js";
45 bool is_gamepad = StartsWithASCII(node_path, kJoystickRoot, true);
46 if (!is_gamepad)
47 return false;
48
49 int tmp_idx = -1;
50 const int base_len = sizeof(kJoystickRoot) - 1;
51 base::StringPiece str(&node_path[base_len], strlen(node_path) - base_len);
52 if (!base::StringToInt(str, &tmp_idx))
53 return false;
54 if (tmp_idx < 0 ||
55 tmp_idx >= static_cast<int>(WebKit::WebGamepads::itemsLengthCap)) {
56 return false;
57 }
58 *index = tmp_idx;
59 *path = node_path;
60 return true;
61 }
62
63 } // namespace
64
65 namespace content {
66
67 using WebKit::WebGamepad;
68 using WebKit::WebGamepads;
69
70 GamepadPlatformDataFetcherLinux::GamepadPlatformDataFetcherLinux() {
71 for (size_t i = 0; i < arraysize(device_fds_); ++i)
72 device_fds_[i] = -1;
73 memset(mappers_, 0, sizeof(mappers_));
74
75 std::vector<UdevLinux::UdevMonitorFilter> filters;
76 filters.push_back(
77 content::UdevLinux::UdevMonitorFilter(kInputSubsystem, NULL));
78 udev_.reset(
79 new UdevLinux(filters,
80 base::Bind(&GamepadPlatformDataFetcherLinux::RefreshDevice,
81 base::Unretained(this))));
82
83 EnumerateDevices();
84 }
85
86 GamepadPlatformDataFetcherLinux::~GamepadPlatformDataFetcherLinux() {
87 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i)
88 CloseFileDescriptorIfValid(device_fds_[i]);
89 }
90
91 void GamepadPlatformDataFetcherLinux::GetGamepadData(WebGamepads* pads, bool) {
92 TRACE_EVENT0("GAMEPAD", "GetGamepadData");
93
94 data_.length = WebGamepads::itemsLengthCap;
95
96 // Update our internal state.
97 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
98 if (device_fds_[i] >= 0) {
99 ReadDeviceData(i);
100 }
101 }
102
103 // Copy to the current state to the output buffer, using the mapping
104 // function, if there is one available.
105 pads->length = data_.length;
106 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
107 if (mappers_[i])
108 mappers_[i](data_.items[i], &pads->items[i]);
109 else
110 pads->items[i] = data_.items[i];
111 }
112 }
113
114 // Used during enumeration, and monitor notifications.
115 void GamepadPlatformDataFetcherLinux::RefreshDevice(udev_device* dev) {
116 int index;
117 std::string node_path;
118 if (IsGamepad(dev, &index, &node_path)) {
119 int& device_fd = device_fds_[index];
120 WebGamepad& pad = data_.items[index];
121 GamepadStandardMappingFunction& mapper = mappers_[index];
122
123 CloseFileDescriptorIfValid(device_fd);
124
125 // The device pointed to by dev contains information about the logical
126 // joystick device. In order to get the information about the physical
127 // hardware, get the parent device that is also in the "input" subsystem.
128 // This function should just walk up the tree one level.
129 dev = udev_device_get_parent_with_subsystem_devtype(
130 dev,
131 kInputSubsystem,
132 NULL);
133 if (!dev) {
134 // Unable to get device information, don't use this device.
135 device_fd = -1;
136 pad.connected = false;
137 return;
138 }
139
140 device_fd = HANDLE_EINTR(open(node_path.c_str(), O_RDONLY | O_NONBLOCK));
141 if (device_fd < 0) {
142 // Unable to open device, don't use.
143 pad.connected = false;
144 return;
145 }
146
147 const char* vendor_id = udev_device_get_sysattr_value(dev, "id/vendor");
148 const char* product_id = udev_device_get_sysattr_value(dev, "id/product");
149 mapper = GetGamepadStandardMappingFunction(vendor_id, product_id);
150
151 // Driver returns utf-8 strings here, so combine in utf-8 first and
152 // convert to WebUChar later once we've picked an id string.
153 const char* name = udev_device_get_sysattr_value(dev, "name");
154 std::string name_string = base::StringPrintf("%s", name);
155
156 // In many cases the information the input subsystem contains isn't
157 // as good as the information that the device bus has, walk up further
158 // to the subsystem/device type "usb"/"usb_device" and if this device
159 // has the same vendor/product id, prefer the description from that.
160 struct udev_device *usb_dev = udev_device_get_parent_with_subsystem_devtype(
161 dev,
162 kUsbSubsystem,
163 kUsbDeviceType);
164 if (usb_dev) {
165 const char* usb_vendor_id =
166 udev_device_get_sysattr_value(usb_dev, "idVendor");
167 const char* usb_product_id =
168 udev_device_get_sysattr_value(usb_dev, "idProduct");
169
170 if (strcmp(vendor_id, usb_vendor_id) == 0 &&
171 strcmp(product_id, usb_product_id) == 0) {
172 const char* manufacturer =
173 udev_device_get_sysattr_value(usb_dev, "manufacturer");
174 const char* product = udev_device_get_sysattr_value(usb_dev, "product");
175
176 // Replace the previous name string with one containing the better
177 // information, again driver returns utf-8 strings here so combine
178 // in utf-8 for conversion to WebUChar below.
179 name_string = base::StringPrintf("%s %s", manufacturer, product);
180 }
181 }
182
183 // Append the vendor and product information then convert the utf-8
184 // id string to WebUChar.
185 std::string id = name_string + base::StringPrintf(
186 " (%sVendor: %s Product: %s)",
187 mapper ? "STANDARD GAMEPAD " : "",
188 vendor_id,
189 product_id);
190 TruncateUTF8ToByteSize(id, WebGamepad::idLengthCap - 1, &id);
191 string16 tmp16 = UTF8ToUTF16(id);
192 memset(pad.id, 0, sizeof(pad.id));
193 tmp16.copy(pad.id, arraysize(pad.id) - 1);
194
195 pad.connected = true;
196 }
197 }
198
199 void GamepadPlatformDataFetcherLinux::EnumerateDevices() {
200 udev_enumerate* enumerate = udev_enumerate_new(udev_->udev_handle());
201 if (!enumerate)
202 return;
203 int ret = udev_enumerate_add_match_subsystem(enumerate, kInputSubsystem);
204 if (ret != 0)
205 return;
206 ret = udev_enumerate_scan_devices(enumerate);
207 if (ret != 0)
208 return;
209
210 udev_list_entry* devices = udev_enumerate_get_list_entry(enumerate);
211 for (udev_list_entry* dev_list_entry = devices;
212 dev_list_entry != NULL;
213 dev_list_entry = udev_list_entry_get_next(dev_list_entry)) {
214 // Get the filename of the /sys entry for the device and create a
215 // udev_device object (dev) representing it
216 const char* path = udev_list_entry_get_name(dev_list_entry);
217 udev_device* dev = udev_device_new_from_syspath(udev_->udev_handle(), path);
218 if (!dev)
219 continue;
220 RefreshDevice(dev);
221 udev_device_unref(dev);
222 }
223 // Free the enumerator object
224 udev_enumerate_unref(enumerate);
225 }
226
227 void GamepadPlatformDataFetcherLinux::ReadDeviceData(size_t index) {
228 // Linker does not like CHECK_LT(index, WebGamepads::itemsLengthCap). =/
229 if (index >= WebGamepads::itemsLengthCap) {
230 CHECK(false);
231 return;
232 }
233
234 const int& fd = device_fds_[index];
235 WebGamepad& pad = data_.items[index];
236 DCHECK_GE(fd, 0);
237
238 js_event event;
239 while (HANDLE_EINTR(read(fd, &event, sizeof(struct js_event)) > 0)) {
240 size_t item = event.number;
241 if (event.type & JS_EVENT_AXIS) {
242 if (item >= WebGamepad::axesLengthCap)
243 continue;
244 pad.axes[item] = event.value / kMaxLinuxAxisValue;
245 if (item >= pad.axesLength)
246 pad.axesLength = item + 1;
247 } else if (event.type & JS_EVENT_BUTTON) {
248 if (item >= WebGamepad::buttonsLengthCap)
249 continue;
250 pad.buttons[item] = event.value ? 1.0 : 0.0;
251 if (item >= pad.buttonsLength)
252 pad.buttonsLength = item + 1;
253 }
254 pad.timestamp = event.time;
255 }
256 }
257
258 } // namespace content
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