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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Owns the GamepadProvider (the background polling thread) and keeps track of | |
6 // the number of renderers currently using the data (and pausing the provider | |
7 // when not in use). | |
8 | |
9 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H |
10 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H |
11 | 7 |
12 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "base/callback_forward.h" |
| 10 #include "base/memory/scoped_ptr.h" |
13 #include "base/memory/singleton.h" | 11 #include "base/memory/singleton.h" |
14 #include "base/shared_memory.h" | 12 #include "base/shared_memory.h" |
15 #include "content/public/browser/notification_observer.h" | 13 #include "base/threading/thread_checker.h" |
16 #include "content/public/browser/notification_registrar.h" | 14 #include "content/common/content_export.h" |
17 | 15 |
18 namespace content { | 16 namespace content { |
19 | 17 |
20 class GamepadDataFetcher; | 18 class GamepadDataFetcher; |
21 class GamepadProvider; | 19 class GamepadProvider; |
| 20 class GamepadServiceTestConstructor; |
22 class RenderProcessHost; | 21 class RenderProcessHost; |
23 | 22 |
24 class GamepadService : public NotificationObserver { | 23 // Owns the GamepadProvider (the background polling thread) and keeps track of |
| 24 // the number of consumers currently using the data (and pausing the provider |
| 25 // when not in use). |
| 26 class CONTENT_EXPORT GamepadService { |
25 public: | 27 public: |
26 // Returns the GamepadService singleton. | 28 // Returns the GamepadService singleton. |
27 static GamepadService* GetInstance(); | 29 static GamepadService* GetInstance(); |
28 | 30 |
29 // Called on IO thread from a renderer host. Increments the number of users | 31 // Increments the number of users of the provider. The Provider is running |
30 // of the provider. The Provider is running when there's > 0 users, and is | 32 // when there's > 0 users, and is paused when the count drops to 0. |
31 // paused when the count drops to 0. There is no stop, the gamepad service | 33 // |
32 // registers with the RPH to be notified when the associated renderer closes | 34 // Must be called on the I/O thread. |
33 // (or crashes). | 35 void AddConsumer(); |
34 void Start(GamepadDataFetcher* fetcher, | |
35 RenderProcessHost* associated_rph); | |
36 | 36 |
37 base::SharedMemoryHandle GetSharedMemoryHandle(base::ProcessHandle handle); | 37 // Removes a consumer. Should be matched with an AddConsumer call. |
| 38 // |
| 39 // Must be called on the I/O thread. |
| 40 void RemoveConsumer(); |
| 41 |
| 42 // Registers the given closure for calling when the user has interacted with |
| 43 // the device. This callback will only be issued once. Should only be called |
| 44 // while a consumer is active. |
| 45 void RegisterForUserGesture(const base::Closure& closure); |
| 46 |
| 47 // Returns the shared memory handle of the gamepad data duplicated into the |
| 48 // given process. |
| 49 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( |
| 50 base::ProcessHandle handle); |
38 | 51 |
39 // Stop/join with the background thread in GamepadProvider |provider_|. | 52 // Stop/join with the background thread in GamepadProvider |provider_|. |
40 void Terminate(); | 53 void Terminate(); |
41 | 54 |
42 private: | 55 private: |
43 friend struct DefaultSingletonTraits<GamepadService>; | 56 friend struct DefaultSingletonTraits<GamepadService>; |
| 57 friend class GamepadServiceTestConstructor; |
| 58 |
44 GamepadService(); | 59 GamepadService(); |
| 60 |
| 61 // Constructor for testing. This specifies the data fetcher to use for a |
| 62 // provider, bypassing the default platform one. |
| 63 GamepadService(scoped_ptr<GamepadDataFetcher> fetcher); |
| 64 |
45 virtual ~GamepadService(); | 65 virtual ~GamepadService(); |
46 | 66 |
47 // Called when a renderer that Start'd us is closed/crashes. | |
48 void Stop(const NotificationSource& source); | |
49 | |
50 // Run on UI thread to receive/stop notifications of renderer closes. | |
51 void RegisterForTerminationNotification(RenderProcessHost* rph); | |
52 void UnregisterForTerminationNotification(const NotificationSource& source); | |
53 | |
54 // NotificationObserver overrides: | |
55 virtual void Observe(int type, | |
56 const NotificationSource& source, | |
57 const NotificationDetails& details) OVERRIDE; | |
58 | |
59 // A registrar for listening notifications. Used to listen for when an | |
60 // associated renderer has gone away (possibly crashed). We don't trust | |
61 // the renderers to send a stop message because of the possibility of | |
62 // crashing. | |
63 NotificationRegistrar registrar_; | |
64 | |
65 int num_readers_; | 67 int num_readers_; |
66 scoped_ptr<GamepadProvider> provider_; | 68 scoped_ptr<GamepadProvider> provider_; |
67 | 69 |
| 70 base::ThreadChecker thread_checker_; |
| 71 |
68 DISALLOW_COPY_AND_ASSIGN(GamepadService); | 72 DISALLOW_COPY_AND_ASSIGN(GamepadService); |
69 }; | 73 }; |
70 | 74 |
71 } // namespace content | 75 } // namespace content |
72 | 76 |
73 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H | 77 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
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