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Side by Side Diff: content/browser/gamepad/gamepad_provider.cc

Issue 10912062: Implement the gamepad API in the IPC proxy (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <cmath> 5 #include <cmath>
6 #include <set> 6 #include <set>
7 #include <vector> 7 #include <vector>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "base/message_loop.h" 11 #include "base/message_loop.h"
12 #include "base/message_loop_proxy.h"
12 #include "base/threading/thread.h" 13 #include "base/threading/thread.h"
13 #include "base/threading/thread_restrictions.h" 14 #include "base/threading/thread_restrictions.h"
14 #include "content/browser/gamepad/data_fetcher.h" 15 #include "content/browser/gamepad/gamepad_data_fetcher.h"
15 #include "content/browser/gamepad/gamepad_provider.h" 16 #include "content/browser/gamepad/gamepad_provider.h"
16 #include "content/browser/gamepad/platform_data_fetcher.h" 17 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h"
17 #include "content/common/gamepad_hardware_buffer.h" 18 #include "content/common/gamepad_hardware_buffer.h"
18 #include "content/common/gamepad_messages.h" 19 #include "content/common/gamepad_messages.h"
20 #include "content/common/gamepad_user_gesture.h"
19 #include "content/public/browser/browser_thread.h" 21 #include "content/public/browser/browser_thread.h"
20 22
21 namespace content { 23 namespace content {
22 24
25 GamepadProvider::ClosureAndThread::ClosureAndThread(
26 const base::Closure& c,
27 const scoped_refptr<base::MessageLoopProxy>& m)
28 : closure(c),
29 message_loop(m) {
30 }
31
32 GamepadProvider::ClosureAndThread::~ClosureAndThread() {
33 }
34
23 GamepadProvider::GamepadProvider() 35 GamepadProvider::GamepadProvider()
24 : is_paused_(true), 36 : is_paused_(true),
25 have_scheduled_do_poll_(false), 37 have_scheduled_do_poll_(false),
26 devices_changed_(true) { 38 devices_changed_(true) {
27 size_t data_size = sizeof(GamepadHardwareBuffer); 39 Initialize(scoped_ptr<GamepadDataFetcher>());
28 base::SystemMonitor* monitor = base::SystemMonitor::Get();
29 if (monitor)
30 monitor->AddDevicesChangedObserver(this);
31 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size);
32 CHECK(res);
33 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
34 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer));
35
36 polling_thread_.reset(new base::Thread("Gamepad polling thread"));
37 polling_thread_->StartWithOptions(
38 base::Thread::Options(MessageLoop::TYPE_IO, 0));
39 } 40 }
40 41
41 void GamepadProvider::SetDataFetcher(GamepadDataFetcher* fetcher) { 42 GamepadProvider::GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher)
42 MessageLoop* polling_loop = polling_thread_->message_loop(); 43 : is_paused_(true),
43 polling_loop->PostTask( 44 have_scheduled_do_poll_(false),
44 FROM_HERE, 45 devices_changed_(true) {
45 base::Bind(&GamepadProvider::DoInitializePollingThread, 46 Initialize(fetcher.Pass());
46 Unretained(this),
47 fetcher));
48 } 47 }
49 48
50 GamepadProvider::~GamepadProvider() { 49 GamepadProvider::~GamepadProvider() {
51 base::SystemMonitor* monitor = base::SystemMonitor::Get(); 50 base::SystemMonitor* monitor = base::SystemMonitor::Get();
52 if (monitor) 51 if (monitor)
53 monitor->RemoveDevicesChangedObserver(this); 52 monitor->RemoveDevicesChangedObserver(this);
54 53
55 polling_thread_.reset(); 54 polling_thread_.reset();
56 data_fetcher_.reset(); 55 data_fetcher_.reset();
57 } 56 }
58 57
59 base::SharedMemoryHandle GamepadProvider::GetRendererSharedMemoryHandle( 58 base::SharedMemoryHandle GamepadProvider::GetSharedMemoryHandleForProcess(
60 base::ProcessHandle process) { 59 base::ProcessHandle process) {
61 base::SharedMemoryHandle renderer_handle; 60 base::SharedMemoryHandle renderer_handle;
62 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); 61 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle);
63 return renderer_handle; 62 return renderer_handle;
64 } 63 }
65 64
66 void GamepadProvider::Pause() { 65 void GamepadProvider::Pause() {
67 { 66 {
68 base::AutoLock lock(is_paused_lock_); 67 base::AutoLock lock(is_paused_lock_);
69 is_paused_ = true; 68 is_paused_ = true;
(...skipping 14 matching lines...) Expand all
84 83
85 MessageLoop* polling_loop = polling_thread_->message_loop(); 84 MessageLoop* polling_loop = polling_thread_->message_loop();
86 polling_loop->PostTask( 85 polling_loop->PostTask(
87 FROM_HERE, 86 FROM_HERE,
88 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false)); 87 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false));
89 polling_loop->PostTask( 88 polling_loop->PostTask(
90 FROM_HERE, 89 FROM_HERE,
91 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this))); 90 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this)));
92 } 91 }
93 92
93 void GamepadProvider::RegisterForUserGesture(const base::Closure& closure) {
94 base::AutoLock lock(user_gesture_lock_);
95 user_gesture_observers_.push_back(
96 ClosureAndThread(closure, MessageLoop::current()->message_loop_proxy()));
97 }
98
94 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) { 99 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) {
95 base::AutoLock lock(devices_changed_lock_); 100 base::AutoLock lock(devices_changed_lock_);
96 devices_changed_ = true; 101 devices_changed_ = true;
97 } 102 }
98 103
99 void GamepadProvider::DoInitializePollingThread(GamepadDataFetcher* fetcher) { 104 void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) {
105 size_t data_size = sizeof(GamepadHardwareBuffer);
106 base::SystemMonitor* monitor = base::SystemMonitor::Get();
107 if (monitor)
108 monitor->AddDevicesChangedObserver(this);
109 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size);
110 CHECK(res);
111 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
112 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer));
113
114 polling_thread_.reset(new base::Thread("Gamepad polling thread"));
115 polling_thread_->StartWithOptions(
116 base::Thread::Options(MessageLoop::TYPE_IO, 0));
117
118 polling_thread_->message_loop()->PostTask(
119 FROM_HERE,
120 base::Bind(&GamepadProvider::DoInitializePollingThread,
121 base::Unretained(this),
122 base::Passed(&fetcher)));
123 }
124
125 void GamepadProvider::DoInitializePollingThread(
126 scoped_ptr<GamepadDataFetcher> fetcher) {
100 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 127 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
128 DCHECK(!data_fetcher_.get()); // Should only initialize once.
101 129
102 if (data_fetcher_ != NULL) { 130 if (!fetcher.get())
103 // Already initialized. 131 fetcher.reset(new GamepadPlatformDataFetcher);
104 return; 132 data_fetcher_ = fetcher.Pass();
105 }
106
107 if (fetcher == NULL)
108 fetcher = new GamepadPlatformDataFetcher;
109
110 // Pass ownership of fetcher to provider_.
111 data_fetcher_.reset(fetcher);
112 } 133 }
113 134
114 void GamepadProvider::SendPauseHint(bool paused) { 135 void GamepadProvider::SendPauseHint(bool paused) {
115 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 136 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
116 if (data_fetcher_.get()) 137 if (data_fetcher_.get())
117 data_fetcher_->PauseHint(paused); 138 data_fetcher_->PauseHint(paused);
118 } 139 }
119 140
120 void GamepadProvider::DoPoll() { 141 void GamepadProvider::DoPoll() {
121 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 142 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
(...skipping 13 matching lines...) Expand all
135 changed = devices_changed_; 156 changed = devices_changed_;
136 devices_changed_ = false; 157 devices_changed_ = false;
137 } 158 }
138 159
139 // Acquire the SeqLock. There is only ever one writer to this data. 160 // Acquire the SeqLock. There is only ever one writer to this data.
140 // See gamepad_hardware_buffer.h. 161 // See gamepad_hardware_buffer.h.
141 hwbuf->sequence.WriteBegin(); 162 hwbuf->sequence.WriteBegin();
142 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed); 163 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed);
143 hwbuf->sequence.WriteEnd(); 164 hwbuf->sequence.WriteEnd();
144 165
166 CheckForUserGesture();
167
145 // Schedule our next interval of polling. 168 // Schedule our next interval of polling.
146 ScheduleDoPoll(); 169 ScheduleDoPoll();
147 } 170 }
148 171
149 void GamepadProvider::ScheduleDoPoll() { 172 void GamepadProvider::ScheduleDoPoll() {
150 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 173 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
151 if (have_scheduled_do_poll_) 174 if (have_scheduled_do_poll_)
152 return; 175 return;
153 176
154 { 177 {
155 base::AutoLock lock(is_paused_lock_); 178 base::AutoLock lock(is_paused_lock_);
156 if (is_paused_) 179 if (is_paused_)
157 return; 180 return;
158 } 181 }
159 182
160 MessageLoop::current()->PostDelayedTask( 183 MessageLoop::current()->PostDelayedTask(
161 FROM_HERE, 184 FROM_HERE,
162 base::Bind(&GamepadProvider::DoPoll, Unretained(this)), 185 base::Bind(&GamepadProvider::DoPoll, Unretained(this)),
163 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs)); 186 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs));
164 have_scheduled_do_poll_ = true; 187 have_scheduled_do_poll_ = true;
165 } 188 }
166 189
167 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { 190 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() {
168 void* mem = gamepad_shared_memory_.memory(); 191 void* mem = gamepad_shared_memory_.memory();
169 CHECK(mem); 192 CHECK(mem);
170 return static_cast<GamepadHardwareBuffer*>(mem); 193 return static_cast<GamepadHardwareBuffer*>(mem);
171 } 194 }
172 195
196 void GamepadProvider::CheckForUserGesture() {
197 base::AutoLock lock(user_gesture_lock_);
198 if (user_gesture_observers_.empty())
199 return; // Don't need to check if nobody is listening.
200
201 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) {
202 for (size_t i = 0; i < user_gesture_observers_.size(); i++) {
203 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE,
204 user_gesture_observers_[i].closure);
205 }
206 user_gesture_observers_.clear();
207 }
208 }
209
173 } // namespace content 210 } // namespace content
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