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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <cmath> | 5 #include <cmath> |
| 6 #include <stdarg.h> | 6 #include <stdarg.h> |
| 7 #include <stdio.h> | 7 #include <stdio.h> |
| 8 | 8 |
| 9 #include "ppapi/c/dev/ppb_console_dev.h" | 9 #include "ppapi/c/dev/ppb_console_dev.h" |
| 10 #include "ppapi/c/ppb_gamepad.h" | 10 #include "ppapi/c/ppb_gamepad.h" |
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| 78 if (!image.is_null()) { | 78 if (!image.is_null()) { |
| 79 device_context_.ReplaceContents(&image); | 79 device_context_.ReplaceContents(&image); |
| 80 device_context_.Flush( | 80 device_context_.Flush( |
| 81 callback_factory_.NewCallback(&MyInstance::OnFlush)); | 81 callback_factory_.NewCallback(&MyInstance::OnFlush)); |
| 82 } else { | 82 } else { |
| 83 printf("NullImage\n"); | 83 printf("NullImage\n"); |
| 84 } | 84 } |
| 85 } | 85 } |
| 86 | 86 |
| 87 pp::ImageData PaintImage(const pp::Size& size) { | 87 pp::ImageData PaintImage(const pp::Size& size) { |
| 88 pp::ImageData image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, size, false); | 88 pp::ImageData image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, size, true); |
| 89 if (image.is_null()) | 89 if (image.is_null()) |
| 90 return image; | 90 return image; |
| 91 | 91 |
| 92 PP_GamepadsSampleData gamepad_data; | 92 PP_GamepadsSampleData gamepad_data; |
| 93 gamepad_->Sample(pp_instance(), &gamepad_data); | 93 gamepad_->Sample(pp_instance(), &gamepad_data); |
| 94 | 94 |
| 95 if (gamepad_data.length > 1 && gamepad_data.items[0].connected) { | 95 if (gamepad_data.length > 1 && gamepad_data.items[0].connected) { |
| 96 int width2 = size.width() / 2; | 96 int width2 = size.width() / 2; |
| 97 int height2 = size.height() / 2; | 97 int height2 = size.height() / 2; |
| 98 // Draw 2 axes | 98 // Draw 2 axes |
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| 141 | 141 |
| 142 namespace pp { | 142 namespace pp { |
| 143 | 143 |
| 144 // Factory function for your specialization of the Module object. | 144 // Factory function for your specialization of the Module object. |
| 145 Module* CreateModule() { | 145 Module* CreateModule() { |
| 146 return new MyModule(); | 146 return new MyModule(); |
| 147 } | 147 } |
| 148 | 148 |
| 149 } // namespace pp | 149 } // namespace pp |
| 150 | 150 |
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