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Side by Side Diff: content/browser/gamepad/gamepad_provider.cc

Issue 10912062: Implement the gamepad API in the IPC proxy (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <cmath> 5 #include <cmath>
6 #include <set> 6 #include <set>
7 #include <vector> 7 #include <vector>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "base/message_loop.h" 11 #include "base/message_loop.h"
12 #include "base/message_loop_proxy.h"
12 #include "base/threading/thread.h" 13 #include "base/threading/thread.h"
13 #include "base/threading/thread_restrictions.h" 14 #include "base/threading/thread_restrictions.h"
14 #include "content/browser/gamepad/data_fetcher.h" 15 #include "content/browser/gamepad/gamepad_data_fetcher.h"
15 #include "content/browser/gamepad/gamepad_provider.h" 16 #include "content/browser/gamepad/gamepad_provider.h"
16 #include "content/browser/gamepad/platform_data_fetcher.h" 17 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h"
17 #include "content/common/gamepad_hardware_buffer.h" 18 #include "content/common/gamepad_hardware_buffer.h"
18 #include "content/common/gamepad_messages.h" 19 #include "content/common/gamepad_messages.h"
20 #include "content/common/gamepad_user_gesture.h"
19 #include "content/public/browser/browser_thread.h" 21 #include "content/public/browser/browser_thread.h"
20 22
21 namespace content { 23 namespace content {
22 24
23 GamepadProvider::GamepadProvider() 25 GamepadProvider::GamepadProvider()
24 : is_paused_(true), 26 : is_paused_(true),
25 have_scheduled_do_poll_(false), 27 have_scheduled_do_poll_(false),
26 devices_changed_(true) { 28 devices_changed_(true) {
27 size_t data_size = sizeof(GamepadHardwareBuffer); 29 Initialize(scoped_ptr<GamepadDataFetcher>());
28 base::SystemMonitor* monitor = base::SystemMonitor::Get();
29 if (monitor)
30 monitor->AddDevicesChangedObserver(this);
31 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size);
32 CHECK(res);
33 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
34 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer));
35
36 polling_thread_.reset(new base::Thread("Gamepad polling thread"));
37 polling_thread_->StartWithOptions(
38 base::Thread::Options(MessageLoop::TYPE_IO, 0));
39 } 30 }
40 31
41 void GamepadProvider::SetDataFetcher(GamepadDataFetcher* fetcher) { 32 GamepadProvider::GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher)
42 MessageLoop* polling_loop = polling_thread_->message_loop(); 33 : is_paused_(true),
43 polling_loop->PostTask( 34 have_scheduled_do_poll_(false),
44 FROM_HERE, 35 devices_changed_(true) {
45 base::Bind(&GamepadProvider::DoInitializePollingThread, 36 Initialize(fetcher.Pass());
46 Unretained(this),
47 fetcher));
48 } 37 }
49 38
50 GamepadProvider::~GamepadProvider() { 39 GamepadProvider::~GamepadProvider() {
51 base::SystemMonitor* monitor = base::SystemMonitor::Get(); 40 base::SystemMonitor* monitor = base::SystemMonitor::Get();
52 if (monitor) 41 if (monitor)
53 monitor->RemoveDevicesChangedObserver(this); 42 monitor->RemoveDevicesChangedObserver(this);
54 43
55 polling_thread_.reset(); 44 polling_thread_.reset();
56 data_fetcher_.reset(); 45 data_fetcher_.reset();
57 } 46 }
58 47
59 base::SharedMemoryHandle GamepadProvider::GetRendererSharedMemoryHandle( 48 base::SharedMemoryHandle GamepadProvider::GetSharedMemoryHandleForProcess(
60 base::ProcessHandle process) { 49 base::ProcessHandle process) {
61 base::SharedMemoryHandle renderer_handle; 50 base::SharedMemoryHandle renderer_handle;
62 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); 51 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle);
63 return renderer_handle; 52 return renderer_handle;
64 } 53 }
65 54
66 void GamepadProvider::Pause() { 55 void GamepadProvider::Pause() {
67 { 56 {
68 base::AutoLock lock(is_paused_lock_); 57 base::AutoLock lock(is_paused_lock_);
69 is_paused_ = true; 58 is_paused_ = true;
(...skipping 14 matching lines...) Expand all
84 73
85 MessageLoop* polling_loop = polling_thread_->message_loop(); 74 MessageLoop* polling_loop = polling_thread_->message_loop();
86 polling_loop->PostTask( 75 polling_loop->PostTask(
87 FROM_HERE, 76 FROM_HERE,
88 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false)); 77 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false));
89 polling_loop->PostTask( 78 polling_loop->PostTask(
90 FROM_HERE, 79 FROM_HERE,
91 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this))); 80 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this)));
92 } 81 }
93 82
83 void GamepadProvider::RegisterForUserGesture(const base::Closure& closure) {
raymes 2012/09/05 23:37:13 This must be called from the IO thread, right? Sho
raymes 2012/09/06 04:07:53 Nevermind I see this is protected and can be calle
84 base::AutoLock lock(user_gesture_lock_);
85 ClosureAndThread closure_and_thread;
86 closure_and_thread.closure = closure;
87 closure_and_thread.message_loop =
88 MessageLoop::current()->message_loop_proxy();
89 user_gesture_observers_.push_back(closure_and_thread);
90 }
91
94 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) { 92 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) {
95 base::AutoLock lock(devices_changed_lock_); 93 base::AutoLock lock(devices_changed_lock_);
96 devices_changed_ = true; 94 devices_changed_ = true;
97 } 95 }
98 96
99 void GamepadProvider::DoInitializePollingThread(GamepadDataFetcher* fetcher) { 97 void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) {
98 size_t data_size = sizeof(GamepadHardwareBuffer);
99 base::SystemMonitor* monitor = base::SystemMonitor::Get();
100 if (monitor)
101 monitor->AddDevicesChangedObserver(this);
102 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size);
103 CHECK(res);
104 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
105 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer));
106
107 polling_thread_.reset(new base::Thread("Gamepad polling thread"));
108 polling_thread_->StartWithOptions(
109 base::Thread::Options(MessageLoop::TYPE_IO, 0));
110
111 polling_thread_->message_loop()->PostTask(
112 FROM_HERE,
113 base::Bind(&GamepadProvider::DoInitializePollingThread,
114 base::Unretained(this),
115 base::Passed(&fetcher)));
116 }
117
118 void GamepadProvider::DoInitializePollingThread(
119 scoped_ptr<GamepadDataFetcher> fetcher) {
100 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 120 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
121 DCHECK(!data_fetcher_.get()); // Should only initialize once.
101 122
102 if (data_fetcher_ != NULL) { 123 if (!fetcher.get())
103 // Already initialized. 124 fetcher.reset(new GamepadPlatformDataFetcher);
104 return; 125 data_fetcher_ = fetcher.Pass();
105 }
106
107 if (fetcher == NULL)
108 fetcher = new GamepadPlatformDataFetcher;
109
110 // Pass ownership of fetcher to provider_.
111 data_fetcher_.reset(fetcher);
112 } 126 }
113 127
114 void GamepadProvider::SendPauseHint(bool paused) { 128 void GamepadProvider::SendPauseHint(bool paused) {
115 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 129 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
116 if (data_fetcher_.get()) 130 if (data_fetcher_.get())
117 data_fetcher_->PauseHint(paused); 131 data_fetcher_->PauseHint(paused);
118 } 132 }
119 133
120 void GamepadProvider::DoPoll() { 134 void GamepadProvider::DoPoll() {
121 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 135 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
(...skipping 13 matching lines...) Expand all
135 changed = devices_changed_; 149 changed = devices_changed_;
136 devices_changed_ = false; 150 devices_changed_ = false;
137 } 151 }
138 152
139 // Acquire the SeqLock. There is only ever one writer to this data. 153 // Acquire the SeqLock. There is only ever one writer to this data.
140 // See gamepad_hardware_buffer.h. 154 // See gamepad_hardware_buffer.h.
141 hwbuf->sequence.WriteBegin(); 155 hwbuf->sequence.WriteBegin();
142 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed); 156 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed);
143 hwbuf->sequence.WriteEnd(); 157 hwbuf->sequence.WriteEnd();
144 158
159 CheckForUserGesture();
160
145 // Schedule our next interval of polling. 161 // Schedule our next interval of polling.
146 ScheduleDoPoll(); 162 ScheduleDoPoll();
147 } 163 }
148 164
149 void GamepadProvider::ScheduleDoPoll() { 165 void GamepadProvider::ScheduleDoPoll() {
150 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 166 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
151 if (have_scheduled_do_poll_) 167 if (have_scheduled_do_poll_)
152 return; 168 return;
153 169
154 { 170 {
155 base::AutoLock lock(is_paused_lock_); 171 base::AutoLock lock(is_paused_lock_);
156 if (is_paused_) 172 if (is_paused_)
157 return; 173 return;
158 } 174 }
159 175
160 MessageLoop::current()->PostDelayedTask( 176 MessageLoop::current()->PostDelayedTask(
161 FROM_HERE, 177 FROM_HERE,
162 base::Bind(&GamepadProvider::DoPoll, Unretained(this)), 178 base::Bind(&GamepadProvider::DoPoll, Unretained(this)),
163 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs)); 179 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs));
164 have_scheduled_do_poll_ = true; 180 have_scheduled_do_poll_ = true;
165 } 181 }
166 182
167 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { 183 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() {
168 void* mem = gamepad_shared_memory_.memory(); 184 void* mem = gamepad_shared_memory_.memory();
169 CHECK(mem); 185 CHECK(mem);
170 return static_cast<GamepadHardwareBuffer*>(mem); 186 return static_cast<GamepadHardwareBuffer*>(mem);
171 } 187 }
172 188
189 void GamepadProvider::CheckForUserGesture() {
190 base::AutoLock lock(user_gesture_lock_);
191 if (user_gesture_observers_.empty())
192 return; // Don't need to check if nobody is listening.
193
194 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) {
195 for (size_t i = 0; i < user_gesture_observers_.size(); i++) {
196 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE,
197 user_gesture_observers_[i].closure);
198 }
199 user_gesture_observers_.clear();
200 }
201 }
202
173 } // namespace content 203 } // namespace content
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