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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <set> | 6 #include <set> |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/message_loop.h" | 11 #include "base/message_loop.h" |
12 #include "base/message_loop_proxy.h" | |
12 #include "base/threading/thread.h" | 13 #include "base/threading/thread.h" |
13 #include "base/threading/thread_restrictions.h" | 14 #include "base/threading/thread_restrictions.h" |
14 #include "content/browser/gamepad/data_fetcher.h" | 15 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
15 #include "content/browser/gamepad/gamepad_provider.h" | 16 #include "content/browser/gamepad/gamepad_provider.h" |
16 #include "content/browser/gamepad/platform_data_fetcher.h" | 17 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" |
17 #include "content/common/gamepad_hardware_buffer.h" | 18 #include "content/common/gamepad_hardware_buffer.h" |
18 #include "content/common/gamepad_messages.h" | 19 #include "content/common/gamepad_messages.h" |
20 #include "content/common/gamepad_user_gesture.h" | |
19 #include "content/public/browser/browser_thread.h" | 21 #include "content/public/browser/browser_thread.h" |
20 | 22 |
21 namespace content { | 23 namespace content { |
22 | 24 |
23 GamepadProvider::GamepadProvider() | 25 GamepadProvider::GamepadProvider() |
24 : is_paused_(true), | 26 : is_paused_(true), |
25 have_scheduled_do_poll_(false), | 27 have_scheduled_do_poll_(false), |
26 devices_changed_(true) { | 28 devices_changed_(true) { |
27 size_t data_size = sizeof(GamepadHardwareBuffer); | 29 Initialize(scoped_ptr<GamepadDataFetcher>()); |
28 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | |
29 if (monitor) | |
30 monitor->AddDevicesChangedObserver(this); | |
31 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size); | |
32 CHECK(res); | |
33 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | |
34 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); | |
35 | |
36 polling_thread_.reset(new base::Thread("Gamepad polling thread")); | |
37 polling_thread_->StartWithOptions( | |
38 base::Thread::Options(MessageLoop::TYPE_IO, 0)); | |
39 } | 30 } |
40 | 31 |
41 void GamepadProvider::SetDataFetcher(GamepadDataFetcher* fetcher) { | 32 GamepadProvider::GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher) |
42 MessageLoop* polling_loop = polling_thread_->message_loop(); | 33 : is_paused_(true), |
43 polling_loop->PostTask( | 34 have_scheduled_do_poll_(false), |
44 FROM_HERE, | 35 devices_changed_(true) { |
45 base::Bind(&GamepadProvider::DoInitializePollingThread, | 36 Initialize(fetcher.Pass()); |
46 Unretained(this), | |
47 fetcher)); | |
48 } | 37 } |
49 | 38 |
50 GamepadProvider::~GamepadProvider() { | 39 GamepadProvider::~GamepadProvider() { |
51 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | 40 base::SystemMonitor* monitor = base::SystemMonitor::Get(); |
52 if (monitor) | 41 if (monitor) |
53 monitor->RemoveDevicesChangedObserver(this); | 42 monitor->RemoveDevicesChangedObserver(this); |
54 | 43 |
55 polling_thread_.reset(); | 44 polling_thread_.reset(); |
56 data_fetcher_.reset(); | 45 data_fetcher_.reset(); |
57 } | 46 } |
58 | 47 |
59 base::SharedMemoryHandle GamepadProvider::GetRendererSharedMemoryHandle( | 48 base::SharedMemoryHandle GamepadProvider::GetSharedMemoryHandleForProcess( |
60 base::ProcessHandle process) { | 49 base::ProcessHandle process) { |
61 base::SharedMemoryHandle renderer_handle; | 50 base::SharedMemoryHandle renderer_handle; |
62 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); | 51 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); |
63 return renderer_handle; | 52 return renderer_handle; |
64 } | 53 } |
65 | 54 |
66 void GamepadProvider::Pause() { | 55 void GamepadProvider::Pause() { |
67 { | 56 { |
68 base::AutoLock lock(is_paused_lock_); | 57 base::AutoLock lock(is_paused_lock_); |
69 is_paused_ = true; | 58 is_paused_ = true; |
(...skipping 14 matching lines...) Expand all Loading... | |
84 | 73 |
85 MessageLoop* polling_loop = polling_thread_->message_loop(); | 74 MessageLoop* polling_loop = polling_thread_->message_loop(); |
86 polling_loop->PostTask( | 75 polling_loop->PostTask( |
87 FROM_HERE, | 76 FROM_HERE, |
88 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false)); | 77 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false)); |
89 polling_loop->PostTask( | 78 polling_loop->PostTask( |
90 FROM_HERE, | 79 FROM_HERE, |
91 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this))); | 80 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this))); |
92 } | 81 } |
93 | 82 |
83 void GamepadProvider::RegisterForUserGesture(const base::Closure& closure) { | |
raymes
2012/09/05 23:37:13
This must be called from the IO thread, right? Sho
raymes
2012/09/06 04:07:53
Nevermind I see this is protected and can be calle
| |
84 base::AutoLock lock(user_gesture_lock_); | |
85 ClosureAndThread closure_and_thread; | |
86 closure_and_thread.closure = closure; | |
87 closure_and_thread.message_loop = | |
88 MessageLoop::current()->message_loop_proxy(); | |
89 user_gesture_observers_.push_back(closure_and_thread); | |
90 } | |
91 | |
94 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) { | 92 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) { |
95 base::AutoLock lock(devices_changed_lock_); | 93 base::AutoLock lock(devices_changed_lock_); |
96 devices_changed_ = true; | 94 devices_changed_ = true; |
97 } | 95 } |
98 | 96 |
99 void GamepadProvider::DoInitializePollingThread(GamepadDataFetcher* fetcher) { | 97 void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) { |
98 size_t data_size = sizeof(GamepadHardwareBuffer); | |
99 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | |
100 if (monitor) | |
101 monitor->AddDevicesChangedObserver(this); | |
102 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size); | |
103 CHECK(res); | |
104 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | |
105 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); | |
106 | |
107 polling_thread_.reset(new base::Thread("Gamepad polling thread")); | |
108 polling_thread_->StartWithOptions( | |
109 base::Thread::Options(MessageLoop::TYPE_IO, 0)); | |
110 | |
111 polling_thread_->message_loop()->PostTask( | |
112 FROM_HERE, | |
113 base::Bind(&GamepadProvider::DoInitializePollingThread, | |
114 base::Unretained(this), | |
115 base::Passed(&fetcher))); | |
116 } | |
117 | |
118 void GamepadProvider::DoInitializePollingThread( | |
119 scoped_ptr<GamepadDataFetcher> fetcher) { | |
100 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 120 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
121 DCHECK(!data_fetcher_.get()); // Should only initialize once. | |
101 | 122 |
102 if (data_fetcher_ != NULL) { | 123 if (!fetcher.get()) |
103 // Already initialized. | 124 fetcher.reset(new GamepadPlatformDataFetcher); |
104 return; | 125 data_fetcher_ = fetcher.Pass(); |
105 } | |
106 | |
107 if (fetcher == NULL) | |
108 fetcher = new GamepadPlatformDataFetcher; | |
109 | |
110 // Pass ownership of fetcher to provider_. | |
111 data_fetcher_.reset(fetcher); | |
112 } | 126 } |
113 | 127 |
114 void GamepadProvider::SendPauseHint(bool paused) { | 128 void GamepadProvider::SendPauseHint(bool paused) { |
115 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 129 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
116 if (data_fetcher_.get()) | 130 if (data_fetcher_.get()) |
117 data_fetcher_->PauseHint(paused); | 131 data_fetcher_->PauseHint(paused); |
118 } | 132 } |
119 | 133 |
120 void GamepadProvider::DoPoll() { | 134 void GamepadProvider::DoPoll() { |
121 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 135 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
(...skipping 13 matching lines...) Expand all Loading... | |
135 changed = devices_changed_; | 149 changed = devices_changed_; |
136 devices_changed_ = false; | 150 devices_changed_ = false; |
137 } | 151 } |
138 | 152 |
139 // Acquire the SeqLock. There is only ever one writer to this data. | 153 // Acquire the SeqLock. There is only ever one writer to this data. |
140 // See gamepad_hardware_buffer.h. | 154 // See gamepad_hardware_buffer.h. |
141 hwbuf->sequence.WriteBegin(); | 155 hwbuf->sequence.WriteBegin(); |
142 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed); | 156 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed); |
143 hwbuf->sequence.WriteEnd(); | 157 hwbuf->sequence.WriteEnd(); |
144 | 158 |
159 CheckForUserGesture(); | |
160 | |
145 // Schedule our next interval of polling. | 161 // Schedule our next interval of polling. |
146 ScheduleDoPoll(); | 162 ScheduleDoPoll(); |
147 } | 163 } |
148 | 164 |
149 void GamepadProvider::ScheduleDoPoll() { | 165 void GamepadProvider::ScheduleDoPoll() { |
150 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 166 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
151 if (have_scheduled_do_poll_) | 167 if (have_scheduled_do_poll_) |
152 return; | 168 return; |
153 | 169 |
154 { | 170 { |
155 base::AutoLock lock(is_paused_lock_); | 171 base::AutoLock lock(is_paused_lock_); |
156 if (is_paused_) | 172 if (is_paused_) |
157 return; | 173 return; |
158 } | 174 } |
159 | 175 |
160 MessageLoop::current()->PostDelayedTask( | 176 MessageLoop::current()->PostDelayedTask( |
161 FROM_HERE, | 177 FROM_HERE, |
162 base::Bind(&GamepadProvider::DoPoll, Unretained(this)), | 178 base::Bind(&GamepadProvider::DoPoll, Unretained(this)), |
163 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs)); | 179 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs)); |
164 have_scheduled_do_poll_ = true; | 180 have_scheduled_do_poll_ = true; |
165 } | 181 } |
166 | 182 |
167 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { | 183 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { |
168 void* mem = gamepad_shared_memory_.memory(); | 184 void* mem = gamepad_shared_memory_.memory(); |
169 CHECK(mem); | 185 CHECK(mem); |
170 return static_cast<GamepadHardwareBuffer*>(mem); | 186 return static_cast<GamepadHardwareBuffer*>(mem); |
171 } | 187 } |
172 | 188 |
189 void GamepadProvider::CheckForUserGesture() { | |
190 base::AutoLock lock(user_gesture_lock_); | |
191 if (user_gesture_observers_.empty()) | |
192 return; // Don't need to check if nobody is listening. | |
193 | |
194 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) { | |
195 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { | |
196 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, | |
197 user_gesture_observers_[i].closure); | |
198 } | |
199 user_gesture_observers_.clear(); | |
200 } | |
201 } | |
202 | |
173 } // namespace content | 203 } // namespace content |
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