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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/toplevel_window_event_handler.h" | 5 #include "ash/wm/toplevel_window_event_handler.h" |
| 6 | 6 |
| 7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
| 8 #include "ash/wm/default_window_resizer.h" | 8 #include "ash/wm/default_window_resizer.h" |
| 9 #include "ash/wm/property_util.h" | 9 #include "ash/wm/property_util.h" |
| 10 #include "ash/wm/resize_shadow_controller.h" | 10 #include "ash/wm/resize_shadow_controller.h" |
| 11 #include "ash/wm/window_resizer.h" | 11 #include "ash/wm/window_resizer.h" |
| 12 #include "ash/wm/window_util.h" | 12 #include "ash/wm/window_util.h" |
| 13 #include "ash/wm/workspace/snap_sizer.h" | 13 #include "ash/wm/workspace/snap_sizer.h" |
| 14 #include "base/message_loop.h" | 14 #include "base/message_loop.h" |
| 15 #include "base/run_loop.h" | 15 #include "base/run_loop.h" |
| 16 #include "ui/aura/client/aura_constants.h" | 16 #include "ui/aura/client/aura_constants.h" |
| 17 #include "ui/aura/client/cursor_client.h" | 17 #include "ui/aura/client/cursor_client.h" |
| 18 #include "ui/aura/env.h" | 18 #include "ui/aura/env.h" |
| 19 #include "ui/aura/root_window.h" | 19 #include "ui/aura/root_window.h" |
| 20 #include "ui/aura/window.h" | 20 #include "ui/aura/window.h" |
| 21 #include "ui/aura/window_delegate.h" | 21 #include "ui/aura/window_delegate.h" |
| 22 #include "ui/aura/window_observer.h" | 22 #include "ui/aura/window_observer.h" |
| 23 #include "ui/base/cursor/cursor.h" | 23 #include "ui/base/cursor/cursor.h" |
| 24 #include "ui/base/events/event.h" | 24 #include "ui/base/events/event.h" |
| 25 #include "ui/base/events/event_functions.h" | |
| 25 #include "ui/base/gestures/gesture_recognizer.h" | 26 #include "ui/base/gestures/gesture_recognizer.h" |
| 26 #include "ui/base/hit_test.h" | 27 #include "ui/base/hit_test.h" |
| 27 #include "ui/base/ui_base_types.h" | 28 #include "ui/base/ui_base_types.h" |
| 28 #include "ui/compositor/layer.h" | 29 #include "ui/compositor/layer.h" |
| 29 #include "ui/compositor/scoped_layer_animation_settings.h" | 30 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 30 #include "ui/gfx/screen.h" | 31 #include "ui/gfx/screen.h" |
| 31 | 32 |
| 32 namespace { | 33 namespace { |
| 33 const double kMinHorizVelocityForWindowSwipe = 1100; | 34 const double kMinHorizVelocityForWindowSwipe = 1100; |
| 34 const double kMinVertVelocityForWindowMinimize = 1000; | 35 const double kMinVertVelocityForWindowMinimize = 1000; |
| (...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 93 } | 94 } |
| 94 | 95 |
| 95 | 96 |
| 96 // ToplevelWindowEventHandler -------------------------------------------------- | 97 // ToplevelWindowEventHandler -------------------------------------------------- |
| 97 | 98 |
| 98 ToplevelWindowEventHandler::ToplevelWindowEventHandler(aura::Window* owner) | 99 ToplevelWindowEventHandler::ToplevelWindowEventHandler(aura::Window* owner) |
| 99 : in_move_loop_(false), | 100 : in_move_loop_(false), |
| 100 move_cancelled_(false) { | 101 move_cancelled_(false) { |
| 101 aura::client::SetWindowMoveClient(owner, this); | 102 aura::client::SetWindowMoveClient(owner, this); |
| 102 Shell::GetInstance()->display_controller()->AddObserver(this); | 103 Shell::GetInstance()->display_controller()->AddObserver(this); |
| 104 owner->AddPreTargetHandler(this); | |
| 105 owner->AddPostTargetHandler(this); | |
| 103 } | 106 } |
| 104 | 107 |
| 105 ToplevelWindowEventHandler::~ToplevelWindowEventHandler() { | 108 ToplevelWindowEventHandler::~ToplevelWindowEventHandler() { |
| 106 Shell::GetInstance()->display_controller()->RemoveObserver(this); | 109 Shell::GetInstance()->display_controller()->RemoveObserver(this); |
| 107 } | 110 } |
| 108 | 111 |
| 109 ui::EventResult ToplevelWindowEventHandler::OnKeyEvent(ui::KeyEvent* event) { | 112 ui::EventResult ToplevelWindowEventHandler::OnKeyEvent(ui::KeyEvent* event) { |
| 110 if (window_resizer_.get() && event->type() == ui::ET_KEY_PRESSED && | 113 if (window_resizer_.get() && event->type() == ui::ET_KEY_PRESSED && |
| 111 event->key_code() == ui::VKEY_ESCAPE) { | 114 event->key_code() == ui::VKEY_ESCAPE) { |
| 112 CompleteDrag(DRAG_REVERT, event->flags()); | 115 CompleteDrag(DRAG_REVERT, event->flags()); |
| 113 } | 116 } |
| 114 return ui::ER_UNHANDLED; | 117 return ui::ER_UNHANDLED; |
| 115 } | 118 } |
| 116 | 119 |
| 117 ui::EventResult ToplevelWindowEventHandler::OnMouseEvent( | 120 ui::EventResult ToplevelWindowEventHandler::OnMouseEvent( |
| 118 ui::MouseEvent* event) { | 121 ui::MouseEvent* event) { |
| 119 if ((event->flags() & | 122 if ((event->flags() & |
| 120 (ui::EF_MIDDLE_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON)) != 0) | 123 (ui::EF_MIDDLE_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON)) != 0) |
| 121 return ui::ER_UNHANDLED; | 124 return ui::ER_UNHANDLED; |
| 122 | 125 |
| 123 aura::Window* target = static_cast<aura::Window*>(event->target()); | 126 aura::Window* target = static_cast<aura::Window*>(event->target()); |
| 124 switch (event->type()) { | 127 switch (event->type()) { |
| 125 case ui::ET_MOUSE_PRESSED: { | 128 case ui::ET_MOUSE_PRESSED: |
| 126 // We also update the current window component here because for the | 129 return HandleMousePressed(target, event); |
| 127 // mouse-drag-release-press case, where the mouse is released and | |
| 128 // pressed without mouse move event. | |
| 129 int component = | |
| 130 target->delegate()->GetNonClientComponent(event->location()); | |
| 131 if ((event->flags() & | |
| 132 (ui::EF_IS_DOUBLE_CLICK | ui::EF_IS_TRIPLE_CLICK)) == 0 && | |
| 133 WindowResizer::GetBoundsChangeForWindowComponent(component)) { | |
| 134 gfx::Point location_in_parent( | |
| 135 ConvertPointToParent(target, event->location())); | |
| 136 CreateScopedWindowResizer(target, location_in_parent, component); | |
| 137 } else { | |
| 138 window_resizer_.reset(); | |
| 139 } | |
| 140 return WindowResizer::GetBoundsChangeForWindowComponent(component) != 0 ? | |
| 141 ui::ER_CONSUMED : ui::ER_UNHANDLED; | |
| 142 } | |
| 143 case ui::ET_MOUSE_DRAGGED: | 130 case ui::ET_MOUSE_DRAGGED: |
| 144 return HandleDrag(target, event) ? ui::ER_CONSUMED : ui::ER_UNHANDLED; | 131 return HandleDrag(target, event) ? ui::ER_CONSUMED : ui::ER_UNHANDLED; |
| 145 case ui::ET_MOUSE_CAPTURE_CHANGED: | 132 case ui::ET_MOUSE_CAPTURE_CHANGED: |
| 146 case ui::ET_MOUSE_RELEASED: | 133 case ui::ET_MOUSE_RELEASED: |
| 147 CompleteDrag(event->type() == ui::ET_MOUSE_RELEASED ? | 134 return HandleMouseReleased(target, event); |
| 148 DRAG_COMPLETE : DRAG_REVERT, | |
| 149 event->flags()); | |
| 150 if (in_move_loop_) { | |
| 151 quit_closure_.Run(); | |
| 152 in_move_loop_ = false; | |
| 153 } | |
| 154 // Completing the drag may result in hiding the window. If this happens | |
| 155 // return true so no other handlers/observers see the event. Otherwise | |
| 156 // they see the event on a hidden window. | |
| 157 if (event->type() == ui::ET_MOUSE_CAPTURE_CHANGED && | |
| 158 !target->IsVisible()) { | |
| 159 return ui::ER_CONSUMED; | |
| 160 } | |
| 161 break; | |
| 162 case ui::ET_MOUSE_MOVED: | 135 case ui::ET_MOUSE_MOVED: |
| 163 return HandleMouseMoved(target, event) ? | 136 return HandleMouseMoved(target, event); |
| 164 ui::ER_CONSUMED : ui::ER_UNHANDLED; | |
| 165 case ui::ET_MOUSE_EXITED: | 137 case ui::ET_MOUSE_EXITED: |
| 166 return HandleMouseExited(target, event) ? | 138 return HandleMouseExited(target, event); |
| 167 ui::ER_CONSUMED : ui::ER_UNHANDLED; | |
| 168 default: | 139 default: |
| 169 break; | 140 break; |
| 170 } | 141 } |
| 171 return ui::ER_UNHANDLED; | 142 return ui::ER_UNHANDLED; |
| 172 } | 143 } |
| 173 | 144 |
| 174 ui::EventResult ToplevelWindowEventHandler::OnScrollEvent( | 145 ui::EventResult ToplevelWindowEventHandler::OnScrollEvent( |
| 175 ui::ScrollEvent* event) { | 146 ui::ScrollEvent* event) { |
| 176 return ui::ER_UNHANDLED; | 147 return ui::ER_UNHANDLED; |
| 177 } | 148 } |
| (...skipping 164 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 342 int event_flags) { | 313 int event_flags) { |
| 343 scoped_ptr<ScopedWindowResizer> resizer(window_resizer_.release()); | 314 scoped_ptr<ScopedWindowResizer> resizer(window_resizer_.release()); |
| 344 if (resizer.get()) { | 315 if (resizer.get()) { |
| 345 if (status == DRAG_COMPLETE) | 316 if (status == DRAG_COMPLETE) |
| 346 resizer->resizer()->CompleteDrag(event_flags); | 317 resizer->resizer()->CompleteDrag(event_flags); |
| 347 else | 318 else |
| 348 resizer->resizer()->RevertDrag(); | 319 resizer->resizer()->RevertDrag(); |
| 349 } | 320 } |
| 350 } | 321 } |
| 351 | 322 |
| 352 bool ToplevelWindowEventHandler::HandleDrag(aura::Window* target, | 323 ui::EventResult ToplevelWindowEventHandler::HandleMousePressed( |
| 353 ui::LocatedEvent* event) { | 324 aura::Window* target, |
| 325 ui::MouseEvent* event) { | |
| 326 | |
|
sky
2012/09/12 21:25:39
nit: remove newline.
| |
| 327 // Move/size operations are initiated post-target handling to give the target | |
| 328 // an opportunity to cancel this default behavior by returning ER_HANDLED. | |
| 329 if (ui::EventCanceledDefaultHandling(*event)) | |
| 330 return ui::ER_UNHANDLED; | |
| 331 | |
| 332 // We also update the current window component here because for the | |
| 333 // mouse-drag-release-press case, where the mouse is released and | |
| 334 // pressed without mouse move event. | |
| 335 int component = | |
| 336 target->delegate()->GetNonClientComponent(event->location()); | |
| 337 if ((event->flags() & | |
| 338 (ui::EF_IS_DOUBLE_CLICK | ui::EF_IS_TRIPLE_CLICK)) == 0 && | |
| 339 WindowResizer::GetBoundsChangeForWindowComponent(component)) { | |
| 340 gfx::Point location_in_parent( | |
| 341 ConvertPointToParent(target, event->location())); | |
| 342 CreateScopedWindowResizer(target, location_in_parent, component); | |
| 343 } else { | |
| 344 window_resizer_.reset(); | |
| 345 } | |
| 346 return WindowResizer::GetBoundsChangeForWindowComponent(component) != 0 ? | |
| 347 ui::ER_CONSUMED : ui::ER_UNHANDLED; | |
| 348 } | |
| 349 | |
| 350 ui::EventResult ToplevelWindowEventHandler::HandleMouseReleased( | |
| 351 aura::Window* target, | |
| 352 ui::MouseEvent* event) { | |
| 353 if (event->phase() != ui::EP_PRETARGET) | |
| 354 return ui::ER_UNHANDLED; | |
| 355 | |
| 356 CompleteDrag(event->type() == ui::ET_MOUSE_RELEASED ? | |
| 357 DRAG_COMPLETE : DRAG_REVERT, | |
| 358 event->flags()); | |
| 359 if (in_move_loop_) { | |
| 360 quit_closure_.Run(); | |
| 361 in_move_loop_ = false; | |
| 362 } | |
| 363 // Completing the drag may result in hiding the window. If this happens | |
| 364 // return true so no other handlers/observers see the event. Otherwise | |
| 365 // they see the event on a hidden window. | |
| 366 if (event->type() == ui::ET_MOUSE_CAPTURE_CHANGED && | |
| 367 !target->IsVisible()) { | |
| 368 return ui::ER_CONSUMED; | |
| 369 } | |
| 370 return ui::ER_UNHANDLED; | |
| 371 } | |
| 372 | |
| 373 ui::EventResult ToplevelWindowEventHandler::HandleDrag( | |
| 374 aura::Window* target, | |
| 375 ui::LocatedEvent* event) { | |
| 354 // This function only be triggered to move window | 376 // This function only be triggered to move window |
| 355 // by mouse drag or touch move event. | 377 // by mouse drag or touch move event. |
| 356 DCHECK(event->type() == ui::ET_MOUSE_DRAGGED || | 378 DCHECK(event->type() == ui::ET_MOUSE_DRAGGED || |
| 357 event->type() == ui::ET_TOUCH_MOVED || | 379 event->type() == ui::ET_TOUCH_MOVED || |
| 358 event->type() == ui::ET_GESTURE_SCROLL_UPDATE); | 380 event->type() == ui::ET_GESTURE_SCROLL_UPDATE); |
| 359 | 381 |
| 382 // Drag actions are performed pre-target handling to prevent spurious mouse | |
| 383 // moves from the move/size operation from being sent to the target. | |
| 384 if (event->phase() != ui::EP_PRETARGET) | |
| 385 return ui::ER_UNHANDLED; | |
| 386 | |
| 360 if (!window_resizer_.get()) | 387 if (!window_resizer_.get()) |
| 361 return false; | 388 return ui::ER_UNHANDLED; |
| 362 window_resizer_->resizer()->Drag( | 389 window_resizer_->resizer()->Drag( |
| 363 ConvertPointToParent(target, event->location()), event->flags()); | 390 ConvertPointToParent(target, event->location()), event->flags()); |
| 364 return true; | 391 return ui::ER_CONSUMED; |
| 365 } | 392 } |
| 366 | 393 |
| 367 bool ToplevelWindowEventHandler::HandleMouseMoved(aura::Window* target, | 394 ui::EventResult ToplevelWindowEventHandler::HandleMouseMoved( |
| 368 ui::LocatedEvent* event) { | 395 aura::Window* target, |
| 396 ui::LocatedEvent* event) { | |
| 397 // Shadow effects are applied after target handling. Note that we don't | |
| 398 // respect ER_HANDLED here right now since we have not had a reason to allow | |
| 399 // the target to cancel shadow rendering. | |
| 400 if (event->phase() != ui::EP_POSTTARGET) | |
| 401 return ui::ER_UNHANDLED; | |
| 402 | |
| 369 // TODO(jamescook): Move the resize cursor update code into here from | 403 // TODO(jamescook): Move the resize cursor update code into here from |
| 370 // CompoundEventFilter? | 404 // CompoundEventFilter? |
| 371 internal::ResizeShadowController* controller = | 405 internal::ResizeShadowController* controller = |
| 372 Shell::GetInstance()->resize_shadow_controller(); | 406 Shell::GetInstance()->resize_shadow_controller(); |
| 373 if (controller) { | 407 if (controller) { |
| 374 if (event->flags() & ui::EF_IS_NON_CLIENT) { | 408 if (event->flags() & ui::EF_IS_NON_CLIENT) { |
| 375 int component = | 409 int component = |
| 376 target->delegate()->GetNonClientComponent(event->location()); | 410 target->delegate()->GetNonClientComponent(event->location()); |
| 377 controller->ShowShadow(target, component); | 411 controller->ShowShadow(target, component); |
| 378 } else { | 412 } else { |
| 379 controller->HideShadow(target); | 413 controller->HideShadow(target); |
| 380 } | 414 } |
| 381 } | 415 } |
| 382 return false; | 416 return ui::ER_UNHANDLED; |
| 383 } | 417 } |
| 384 | 418 |
| 385 bool ToplevelWindowEventHandler::HandleMouseExited(aura::Window* target, | 419 ui::EventResult ToplevelWindowEventHandler::HandleMouseExited( |
| 386 ui::LocatedEvent* event) { | 420 aura::Window* target, |
| 421 ui::LocatedEvent* event) { | |
| 422 // Shadow effects are applied after target handling. Note that we don't | |
| 423 // respect ER_HANDLED here right now since we have not had a reason to allow | |
| 424 // the target to cancel shadow rendering. | |
| 425 if (event->phase() != ui::EP_POSTTARGET) | |
| 426 return ui::ER_UNHANDLED; | |
| 427 | |
| 387 internal::ResizeShadowController* controller = | 428 internal::ResizeShadowController* controller = |
| 388 Shell::GetInstance()->resize_shadow_controller(); | 429 Shell::GetInstance()->resize_shadow_controller(); |
| 389 if (controller) | 430 if (controller) |
| 390 controller->HideShadow(target); | 431 controller->HideShadow(target); |
| 391 return false; | 432 return ui::ER_UNHANDLED; |
| 392 } | 433 } |
| 393 | 434 |
| 394 void ToplevelWindowEventHandler::ResizerWindowDestroyed() { | 435 void ToplevelWindowEventHandler::ResizerWindowDestroyed() { |
| 395 // We explicitly don't invoke RevertDrag() since that may do things to window. | 436 // We explicitly don't invoke RevertDrag() since that may do things to window. |
| 396 // Instead we destroy the resizer. | 437 // Instead we destroy the resizer. |
| 397 window_resizer_.reset(); | 438 window_resizer_.reset(); |
| 398 | 439 |
| 399 // End the move loop. This does nothing if we're not in a move loop. | 440 // End the move loop. This does nothing if we're not in a move loop. |
| 400 EndMoveLoop(); | 441 EndMoveLoop(); |
| 401 } | 442 } |
| 402 | 443 |
| 403 } // namespace ash | 444 } // namespace ash |
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