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Unified Diff: webkit/compositor/TiledLayerChromiumTest.cpp

Issue 10909020: Enable webkit_compositor_unittests (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 8 years, 4 months ago
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Index: webkit/compositor/TiledLayerChromiumTest.cpp
diff --git a/webkit/compositor/TiledLayerChromiumTest.cpp b/webkit/compositor/TiledLayerChromiumTest.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..67a7254160d246fe524d2d86af2e5b43261c4342
--- /dev/null
+++ b/webkit/compositor/TiledLayerChromiumTest.cpp
@@ -0,0 +1,1571 @@
+// Copyright 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "config.h"
+
+#include "TiledLayerChromium.h"
+
+#include "BitmapCanvasLayerTextureUpdater.h"
+#include "CCAnimationTestCommon.h"
+#include "CCLayerTreeTestCommon.h"
+#include "CCOverdrawMetrics.h"
+#include "CCRenderingStats.h"
+#include "CCSingleThreadProxy.h" // For DebugScopedSetImplThread
+#include "CCTextureUpdateController.h"
+#include "CCTiledLayerTestCommon.h"
+#include "FakeCCGraphicsContext.h"
+#include "FakeCCLayerTreeHostClient.h"
+#include "LayerPainterChromium.h"
+#include <gtest/gtest.h>
+#include <public/WebCompositor.h>
+#include <public/WebTransformationMatrix.h>
+
+using namespace WebCore;
+using namespace WebKitTests;
+using namespace WTF;
+using WebKit::WebTransformationMatrix;
+
+#define EXPECT_EQ_RECT(a, b) \
+ EXPECT_EQ(a.x(), b.x()); \
+ EXPECT_EQ(a.y(), b.y()); \
+ EXPECT_EQ(a.width(), b.width()); \
+ EXPECT_EQ(a.height(), b.height());
+
+namespace {
+
+class TestCCOcclusionTracker : public CCOcclusionTracker {
+public:
+ TestCCOcclusionTracker()
+ : CCOcclusionTracker(IntRect(0, 0, 1000, 1000), true)
+ , m_layerClipRectInTarget(IntRect(0, 0, 1000, 1000))
+ {
+ // Pretend we have visited a render surface.
+ m_stack.append(StackObject());
+ }
+
+ void setOcclusion(const Region& occlusion) { m_stack.last().occlusionInScreen = occlusion; }
+
+protected:
+ virtual IntRect layerClipRectInTarget(const LayerChromium* layer) const OVERRIDE { return m_layerClipRectInTarget; }
+
+private:
+ IntRect m_layerClipRectInTarget;
+};
+
+class TiledLayerChromiumTest : public testing::Test {
+public:
+ TiledLayerChromiumTest()
+ : m_context(WebKit::createFakeCCGraphicsContext())
+ , m_textureManager(CCPrioritizedTextureManager::create(60*1024*1024, 1024, CCRenderer::ContentPool))
+ , m_occlusion(0)
+ {
+ DebugScopedSetImplThread implThread;
+ m_resourceProvider = CCResourceProvider::create(m_context.get());
+ }
+
+ virtual ~TiledLayerChromiumTest()
+ {
+ DebugScopedSetImplThread implThread;
+ m_resourceProvider.clear();
+ }
+
+ void updateTextures(int count = 500)
+ {
+ CCTextureUpdateController::updateTextures(m_resourceProvider.get(), &m_copier, &m_uploader, &m_queue, count);
+ }
+
+ bool updateAndPush(FakeTiledLayerChromium* layer1,
+ CCLayerImpl* layerImpl1,
+ FakeTiledLayerChromium* layer2 = 0,
+ CCLayerImpl* layerImpl2 = 0)
+ {
+ // Get textures
+ m_textureManager->clearPriorities();
+ if (layer1)
+ layer1->setTexturePriorities(m_priorityCalculator);
+ if (layer2)
+ layer2->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+
+ // Update content
+ if (layer1)
+ layer1->update(m_queue, m_occlusion, m_stats);
+ if (layer2)
+ layer2->update(m_queue, m_occlusion, m_stats);
+
+ bool needsUpdate = false;
+ if (layer1)
+ needsUpdate |= layer1->needsIdlePaint();
+ if (layer2)
+ needsUpdate |= layer2->needsIdlePaint();
+
+ // Update textures and push.
+ updateTextures();
+ if (layer1)
+ layer1->pushPropertiesTo(layerImpl1);
+ if (layer2)
+ layer2->pushPropertiesTo(layerImpl2);
+
+ return needsUpdate;
+ }
+
+public:
+ OwnPtr<CCGraphicsContext> m_context;
+ OwnPtr<CCResourceProvider> m_resourceProvider;
+ CCTextureUpdateQueue m_queue;
+ CCRenderingStats m_stats;
+ FakeTextureCopier m_copier;
+ FakeTextureUploader m_uploader;
+ CCPriorityCalculator m_priorityCalculator;
+ OwnPtr<CCPrioritizedTextureManager> m_textureManager;
+ TestCCOcclusionTracker* m_occlusion;
+};
+
+TEST_F(TiledLayerChromiumTest, pushDirtyTiles)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+
+ // The tile size is 100x100, so this invalidates and then paints two tiles.
+ layer->setBounds(IntSize(100, 200));
+ layer->setVisibleContentRect(IntRect(0, 0, 100, 200));
+ layer->invalidateContentRect(IntRect(0, 0, 100, 200));
+ updateAndPush(layer.get(), layerImpl.get());
+
+ // We should have both tiles on the impl side.
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
+
+ // Invalidates both tiles, but then only update one of them.
+ layer->setBounds(IntSize(100, 200));
+ layer->setVisibleContentRect(IntRect(0, 0, 100, 100));
+ layer->invalidateContentRect(IntRect(0, 0, 100, 200));
+ updateAndPush(layer.get(), layerImpl.get());
+
+ // We should only have the first tile since the other tile was invalidated but not painted.
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
+ EXPECT_FALSE(layerImpl->hasTileAt(0, 1));
+}
+
+TEST_F(TiledLayerChromiumTest, pushOccludedDirtyTiles)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+ TestCCOcclusionTracker occluded;
+ m_occlusion = &occluded;
+
+ // The tile size is 100x100, so this invalidates and then paints two tiles.
+ layer->setBounds(IntSize(100, 200));
+ layer->setVisibleContentRect(IntRect(0, 0, 100, 200));
+ layer->invalidateContentRect(IntRect(0, 0, 100, 200));
+ updateAndPush(layer.get(), layerImpl.get());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 20000, 1);
+ EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
+
+ // We should have both tiles on the impl side.
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
+
+ // Invalidates part of the top tile...
+ layer->invalidateContentRect(IntRect(0, 0, 50, 50));
+ // ....but the area is occluded.
+ occluded.setOcclusion(IntRect(0, 0, 50, 50));
+ updateAndPush(layer.get(), layerImpl.get());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 20000 + 2500, 1);
+ EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
+
+ // We should still have both tiles, as part of the top tile is still unoccluded.
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
+}
+
+TEST_F(TiledLayerChromiumTest, pushDeletedTiles)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+
+ // The tile size is 100x100, so this invalidates and then paints two tiles.
+ layer->setBounds(IntSize(100, 200));
+ layer->setVisibleContentRect(IntRect(0, 0, 100, 200));
+ layer->invalidateContentRect(IntRect(0, 0, 100, 200));
+ updateAndPush(layer.get(), layerImpl.get());
+
+ // We should have both tiles on the impl side.
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
+
+ m_textureManager->clearPriorities();
+ m_textureManager->clearAllMemory(m_resourceProvider.get());
+ m_textureManager->setMaxMemoryLimitBytes(4*1024*1024);
+
+ // This should drop the tiles on the impl thread.
+ layer->pushPropertiesTo(layerImpl.get());
+
+ // We should now have no textures on the impl thread.
+ EXPECT_FALSE(layerImpl->hasTileAt(0, 0));
+ EXPECT_FALSE(layerImpl->hasTileAt(0, 1));
+
+ // This should recreate and update one of the deleted textures.
+ layer->setVisibleContentRect(IntRect(0, 0, 100, 100));
+ updateAndPush(layer.get(), layerImpl.get());
+
+ // We should have one tiles on the impl side.
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
+ EXPECT_FALSE(layerImpl->hasTileAt(0, 1));
+}
+
+TEST_F(TiledLayerChromiumTest, pushIdlePaintTiles)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+
+ // The tile size is 100x100. Setup 5x5 tiles with one visible tile in the center.
+ // This paints 1 visible of the 25 invalid tiles.
+ layer->setBounds(IntSize(500, 500));
+ layer->setVisibleContentRect(IntRect(200, 200, 100, 100));
+ layer->invalidateContentRect(IntRect(0, 0, 500, 500));
+ bool needsUpdate = updateAndPush(layer.get(), layerImpl.get());
+ // We should need idle-painting for surrounding tiles.
+ EXPECT_TRUE(needsUpdate);
+
+ // We should have one tile on the impl side.
+ EXPECT_TRUE(layerImpl->hasTileAt(2, 2));
+
+ // For the next four updates, we should detect we still need idle painting.
+ for (int i = 0; i < 4; i++) {
+ needsUpdate = updateAndPush(layer.get(), layerImpl.get());
+ EXPECT_TRUE(needsUpdate);
+ }
+
+ // We should have one tile surrounding the visible tile on all sides, but no other tiles.
+ IntRect idlePaintTiles(1, 1, 3, 3);
+ for (int i = 0; i < 5; i++) {
+ for (int j = 0; j < 5; j++)
+ EXPECT_EQ(layerImpl->hasTileAt(i, j), idlePaintTiles.contains(i, j));
+ }
+
+ // We should always finish painting eventually.
+ for (int i = 0; i < 20; i++)
+ needsUpdate = updateAndPush(layer.get(), layerImpl.get());
+ EXPECT_FALSE(needsUpdate);
+}
+
+TEST_F(TiledLayerChromiumTest, pushTilesAfterIdlePaintFailed)
+{
+ // Start with 2mb of memory, but the test is going to try to use just more than 1mb, so we reduce to 1mb later.
+ m_textureManager->setMaxMemoryLimitBytes(2 * 1024 * 1024);
+ DebugScopedSetImplThread implThread;
+ RefPtr<FakeTiledLayerChromium> layer1 = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl1(adoptPtr(new FakeCCTiledLayerImpl(1)));
+ RefPtr<FakeTiledLayerChromium> layer2 = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl2(adoptPtr(new FakeCCTiledLayerImpl(2)));
+
+ // For this test we have two layers. layer1 exhausts most texture memory, leaving room for 2 more tiles from
+ // layer2, but not all three tiles. First we paint layer1, and one tile from layer2. Then when we idle paint
+ // layer2, we will fail on the third tile of layer2, and this should not leave the second tile in a bad state.
+
+ // This uses 960000 bytes, leaving 88576 bytes of memory left, which is enough for 2 tiles only in the other layer.
+ IntRect layer1Rect(0, 0, 100, 2400);
+
+ // This requires 4*30000 bytes of memory.
+ IntRect layer2Rect(0, 0, 100, 300);
+
+ // Paint a single tile in layer2 so that it will idle paint.
+ layer1->setBounds(layer1Rect.size());
+ layer1->setVisibleContentRect(layer1Rect);
+ layer2->setBounds(layer2Rect.size());
+ layer2->setVisibleContentRect(IntRect(0, 0, 100, 100));
+ bool needsUpdate = updateAndPush(layer1.get(), layerImpl1.get(),
+ layer2.get(), layerImpl2.get());
+ // We should need idle-painting for both remaining tiles in layer2.
+ EXPECT_TRUE(needsUpdate);
+
+ // Reduce our memory limits to 1mb.
+ m_textureManager->setMaxMemoryLimitBytes(1024 * 1024);
+
+ // Now idle paint layer2. We are going to run out of memory though!
+ // Oh well, commit the frame and push.
+ for (int i = 0; i < 4; i++) {
+ needsUpdate = updateAndPush(layer1.get(), layerImpl1.get(),
+ layer2.get(), layerImpl2.get());
+ }
+
+ // Sanity check, we should have textures for the big layer.
+ EXPECT_TRUE(layerImpl1->hasTextureIdForTileAt(0, 0));
+ EXPECT_TRUE(layerImpl1->hasTextureIdForTileAt(0, 23));
+
+ // We should only have the first two tiles from layer2 since
+ // it failed to idle update the last tile.
+ EXPECT_TRUE(layerImpl2->hasTileAt(0, 0));
+ EXPECT_TRUE(layerImpl2->hasTextureIdForTileAt(0, 0));
+ EXPECT_TRUE(layerImpl2->hasTileAt(0, 1));
+ EXPECT_TRUE(layerImpl2->hasTextureIdForTileAt(0, 1));
+
+ EXPECT_FALSE(needsUpdate);
+ EXPECT_FALSE(layerImpl2->hasTileAt(0, 2));
+}
+
+TEST_F(TiledLayerChromiumTest, pushIdlePaintedOccludedTiles)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+ TestCCOcclusionTracker occluded;
+ m_occlusion = &occluded;
+
+ // The tile size is 100x100, so this invalidates one occluded tile, culls it during paint, but prepaints it.
+ occluded.setOcclusion(IntRect(0, 0, 100, 100));
+
+ layer->setBounds(IntSize(100, 100));
+ layer->setVisibleContentRect(IntRect(0, 0, 100, 100));
+ updateAndPush(layer.get(), layerImpl.get());
+
+ // We should have the prepainted tile on the impl side, but culled it during paint.
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
+ EXPECT_EQ(1, occluded.overdrawMetrics().tilesCulledForUpload());
+}
+
+TEST_F(TiledLayerChromiumTest, pushTilesMarkedDirtyDuringPaint)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+
+ // The tile size is 100x100, so this invalidates and then paints two tiles.
+ // However, during the paint, we invalidate one of the tiles. This should
+ // not prevent the tile from being pushed.
+ layer->fakeLayerTextureUpdater()->setRectToInvalidate(IntRect(0, 50, 100, 50), layer.get());
+ layer->setBounds(IntSize(100, 200));
+ layer->setVisibleContentRect(IntRect(0, 0, 100, 200));
+ updateAndPush(layer.get(), layerImpl.get());
+
+ // We should have both tiles on the impl side.
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
+}
+
+TEST_F(TiledLayerChromiumTest, pushTilesLayerMarkedDirtyDuringPaintOnNextLayer)
+{
+ RefPtr<FakeTiledLayerChromium> layer1 = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ RefPtr<FakeTiledLayerChromium> layer2 = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layer1Impl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+ OwnPtr<FakeCCTiledLayerImpl> layer2Impl(adoptPtr(new FakeCCTiledLayerImpl(2)));
+
+ // Invalidate a tile on layer1, during update of layer 2.
+ layer2->fakeLayerTextureUpdater()->setRectToInvalidate(IntRect(0, 50, 100, 50), layer1.get());
+ layer1->setBounds(IntSize(100, 200));
+ layer1->setVisibleContentRect(IntRect(0, 0, 100, 200));
+ layer2->setBounds(IntSize(100, 200));
+ layer2->setVisibleContentRect(IntRect(0, 0, 100, 200));
+ updateAndPush(layer1.get(), layer1Impl.get(),
+ layer2.get(), layer2Impl.get());
+
+ // We should have both tiles on the impl side for all layers.
+ EXPECT_TRUE(layer1Impl->hasTileAt(0, 0));
+ EXPECT_TRUE(layer1Impl->hasTileAt(0, 1));
+ EXPECT_TRUE(layer2Impl->hasTileAt(0, 0));
+ EXPECT_TRUE(layer2Impl->hasTileAt(0, 1));
+}
+
+TEST_F(TiledLayerChromiumTest, pushTilesLayerMarkedDirtyDuringPaintOnPreviousLayer)
+{
+ RefPtr<FakeTiledLayerChromium> layer1 = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ RefPtr<FakeTiledLayerChromium> layer2 = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layer1Impl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+ OwnPtr<FakeCCTiledLayerImpl> layer2Impl(adoptPtr(new FakeCCTiledLayerImpl(2)));
+
+ layer1->fakeLayerTextureUpdater()->setRectToInvalidate(IntRect(0, 50, 100, 50), layer2.get());
+ layer1->setBounds(IntSize(100, 200));
+ layer1->setVisibleContentRect(IntRect(0, 0, 100, 200));
+ layer2->setBounds(IntSize(100, 200));
+ layer2->setVisibleContentRect(IntRect(0, 0, 100, 200));
+ updateAndPush(layer1.get(), layer1Impl.get(),
+ layer2.get(), layer2Impl.get());
+
+ // We should have both tiles on the impl side for all layers.
+ EXPECT_TRUE(layer1Impl->hasTileAt(0, 0));
+ EXPECT_TRUE(layer1Impl->hasTileAt(0, 1));
+ EXPECT_TRUE(layer2Impl->hasTileAt(0, 0));
+ EXPECT_TRUE(layer2Impl->hasTileAt(0, 1));
+}
+
+TEST_F(TiledLayerChromiumTest, paintSmallAnimatedLayersImmediately)
+{
+ // Create a CCLayerTreeHost that has the right viewportsize,
+ // so the layer is considered small enough.
+ WebKit::WebCompositor::initialize(0);
+ FakeCCLayerTreeHostClient fakeCCLayerTreeHostClient;
+ OwnPtr<CCLayerTreeHost> ccLayerTreeHost = CCLayerTreeHost::create(&fakeCCLayerTreeHostClient, CCLayerTreeSettings());
+
+ bool runOutOfMemory[2] = {false, true};
+ for (int i = 0; i < 2; i++) {
+ // Create a layer with 4x4 tiles.
+ int layerWidth = 4 * FakeTiledLayerChromium::tileSize().width();
+ int layerHeight = 4 * FakeTiledLayerChromium::tileSize().height();
+ int memoryForLayer = layerWidth * layerHeight * 4;
+ IntSize viewportSize = IntSize(layerWidth, layerHeight);
+ ccLayerTreeHost->setViewportSize(viewportSize, viewportSize);
+
+ // Use 8x4 tiles to run out of memory.
+ if (runOutOfMemory[i])
+ layerWidth *= 2;
+
+ m_textureManager->setMaxMemoryLimitBytes(memoryForLayer);
+ DebugScopedSetImplThread implThread;
+
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+
+ // Full size layer with half being visible.
+ IntSize contentBounds(layerWidth, layerHeight);
+ IntRect contentRect(IntPoint::zero(), contentBounds);
+ IntRect visibleRect(IntPoint::zero(), IntSize(layerWidth / 2, layerHeight));
+
+ // Pretend the layer is animating.
+ layer->setDrawTransformIsAnimating(true);
+ layer->setBounds(contentBounds);
+ layer->setVisibleContentRect(visibleRect);
+ layer->invalidateContentRect(contentRect);
+ layer->setLayerTreeHost(ccLayerTreeHost.get());
+
+ // The layer should paint it's entire contents on the first paint
+ // if it is close to the viewport size and has the available memory.
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, 0, m_stats);
+ updateTextures();
+ layer->pushPropertiesTo(layerImpl.get());
+
+ // We should have all the tiles for the small animated layer.
+ // We should still have the visible tiles when we didn't
+ // have enough memory for all the tiles.
+ if (!runOutOfMemory[i]) {
+ for (int i = 0; i < 4; ++i) {
+ for (int j = 0; j < 4; ++j)
+ EXPECT_TRUE(layerImpl->hasTileAt(i, j));
+ }
+ } else {
+ for (int i = 0; i < 8; ++i) {
+ for (int j = 0; j < 4; ++j)
+ EXPECT_EQ(layerImpl->hasTileAt(i, j), i < 4);
+ }
+ }
+ }
+ ccLayerTreeHost.clear();
+ WebKit::WebCompositor::shutdown();
+}
+
+TEST_F(TiledLayerChromiumTest, idlePaintOutOfMemory)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+
+ // We have enough memory for only the visible rect, so we will run out of memory in first idle paint.
+ int memoryLimit = 4 * 100 * 100; // 1 tiles, 4 bytes per pixel.
+ m_textureManager->setMaxMemoryLimitBytes(memoryLimit);
+
+ // The tile size is 100x100, so this invalidates and then paints two tiles.
+ bool needsUpdate = false;
+ layer->setBounds(IntSize(300, 300));
+ layer->setVisibleContentRect(IntRect(100, 100, 100, 100));
+ for (int i = 0; i < 2; i++)
+ needsUpdate = updateAndPush(layer.get(), layerImpl.get());
+
+ // Idle-painting should see no more priority tiles for painting.
+ EXPECT_FALSE(needsUpdate);
+
+ // We should have one tile on the impl side.
+ EXPECT_TRUE(layerImpl->hasTileAt(1, 1));
+}
+
+TEST_F(TiledLayerChromiumTest, idlePaintZeroSizedLayer)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+
+ bool animating[2] = {false, true};
+ for (int i = 0; i < 2; i++) {
+ // Pretend the layer is animating.
+ layer->setDrawTransformIsAnimating(animating[i]);
+
+ // The layer's bounds are empty.
+ // Empty layers don't paint or idle-paint.
+ layer->setBounds(IntSize());
+ layer->setVisibleContentRect(IntRect());
+ bool needsUpdate = updateAndPush(layer.get(), layerImpl.get());
+
+ // Empty layers don't have tiles.
+ EXPECT_EQ(0u, layer->numPaintedTiles());
+
+ // Empty layers don't need prepaint.
+ EXPECT_FALSE(needsUpdate);
+
+ // Empty layers don't have tiles.
+ EXPECT_FALSE(layerImpl->hasTileAt(0, 0));
+ }
+}
+
+TEST_F(TiledLayerChromiumTest, idlePaintNonVisibleLayers)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+
+ // Alternate between not visible and visible.
+ IntRect v(0, 0, 100, 100);
+ IntRect nv(0, 0, 0, 0);
+ IntRect visibleRect[10] = {nv, nv, v, v, nv, nv, v, v, nv, nv};
+ bool invalidate[10] = {true, true, true, true, true, true, true, true, false, false };
+
+ // We should not have any tiles except for when the layer was visible
+ // or after the layer was visible and we didn't invalidate.
+ bool haveTile[10] = { false, false, true, true, false, false, true, true, true, true };
+
+ for (int i = 0; i < 10; i++) {
+ layer->setBounds(IntSize(100, 100));
+ layer->setVisibleContentRect(visibleRect[i]);
+
+ if (invalidate[i])
+ layer->invalidateContentRect(IntRect(0, 0, 100, 100));
+ bool needsUpdate = updateAndPush(layer.get(), layerImpl.get());
+
+ // We should never signal idle paint, as we painted the entire layer
+ // or the layer was not visible.
+ EXPECT_FALSE(needsUpdate);
+ EXPECT_EQ(layerImpl->hasTileAt(0, 0), haveTile[i]);
+ }
+}
+
+TEST_F(TiledLayerChromiumTest, invalidateFromPrepare)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+
+ // The tile size is 100x100, so this invalidates and then paints two tiles.
+ layer->setBounds(IntSize(100, 200));
+ layer->setVisibleContentRect(IntRect(0, 0, 100, 200));
+ updateAndPush(layer.get(), layerImpl.get());
+
+ // We should have both tiles on the impl side.
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
+
+ layer->fakeLayerTextureUpdater()->clearPrepareCount();
+ // Invoke update again. As the layer is valid update shouldn't be invoked on
+ // the LayerTextureUpdater.
+ updateAndPush(layer.get(), layerImpl.get());
+ EXPECT_EQ(0, layer->fakeLayerTextureUpdater()->prepareCount());
+
+ // setRectToInvalidate triggers invalidateContentRect() being invoked from update.
+ layer->fakeLayerTextureUpdater()->setRectToInvalidate(IntRect(25, 25, 50, 50), layer.get());
+ layer->fakeLayerTextureUpdater()->clearPrepareCount();
+ layer->invalidateContentRect(IntRect(0, 0, 50, 50));
+ updateAndPush(layer.get(), layerImpl.get());
+ EXPECT_EQ(1, layer->fakeLayerTextureUpdater()->prepareCount());
+ layer->fakeLayerTextureUpdater()->clearPrepareCount();
+
+ // The layer should still be invalid as update invoked invalidate.
+ updateAndPush(layer.get(), layerImpl.get()); // visible
+ EXPECT_EQ(1, layer->fakeLayerTextureUpdater()->prepareCount());
+}
+
+TEST_F(TiledLayerChromiumTest, verifyUpdateRectWhenContentBoundsAreScaled)
+{
+ // The updateRect (that indicates what was actually painted) should be in
+ // layer space, not the content space.
+ RefPtr<FakeTiledLayerWithScaledBounds> layer = adoptRef(new FakeTiledLayerWithScaledBounds(m_textureManager.get()));
+ DebugScopedSetImplThread implThread;
+
+ IntRect layerBounds(0, 0, 300, 200);
+ IntRect contentBounds(0, 0, 200, 250);
+
+ layer->setBounds(layerBounds.size());
+ layer->setContentBounds(contentBounds.size());
+ layer->setVisibleContentRect(contentBounds);
+
+ // On first update, the updateRect includes all tiles, even beyond the boundaries of the layer.
+ // However, it should still be in layer space, not content space.
+ layer->invalidateContentRect(contentBounds);
+
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, 0, m_stats);
+ EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 300, 300 * 0.8), layer->updateRect());
+ updateTextures();
+
+ // After the tiles are updated once, another invalidate only needs to update the bounds of the layer.
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->invalidateContentRect(contentBounds);
+ layer->update(m_queue, 0, m_stats);
+ EXPECT_FLOAT_RECT_EQ(FloatRect(layerBounds), layer->updateRect());
+ updateTextures();
+
+ // Partial re-paint should also be represented by the updateRect in layer space, not content space.
+ IntRect partialDamage(30, 100, 10, 10);
+ layer->invalidateContentRect(partialDamage);
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, 0, m_stats);
+ EXPECT_FLOAT_RECT_EQ(FloatRect(45, 80, 15, 8), layer->updateRect());
+}
+
+TEST_F(TiledLayerChromiumTest, verifyInvalidationWhenContentsScaleChanges)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+
+ // Create a layer with one tile.
+ layer->setBounds(IntSize(100, 100));
+ layer->setVisibleContentRect(IntRect(0, 0, 100, 100));
+
+ // Invalidate the entire layer.
+ layer->setNeedsDisplay();
+ EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 100, 100), layer->lastNeedsDisplayRect());
+
+ // Push the tiles to the impl side and check that there is exactly one.
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, 0, m_stats);
+ updateTextures();
+ layer->pushPropertiesTo(layerImpl.get());
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
+ EXPECT_FALSE(layerImpl->hasTileAt(0, 1));
+ EXPECT_FALSE(layerImpl->hasTileAt(1, 0));
+ EXPECT_FALSE(layerImpl->hasTileAt(1, 1));
+
+ // Change the contents scale and verify that the content rectangle requiring painting
+ // is not scaled.
+ layer->setContentsScale(2);
+ layer->setVisibleContentRect(IntRect(0, 0, 200, 200));
+ EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 100, 100), layer->lastNeedsDisplayRect());
+
+ // The impl side should get 2x2 tiles now.
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, 0, m_stats);
+ updateTextures();
+ layer->pushPropertiesTo(layerImpl.get());
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
+ EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
+ EXPECT_TRUE(layerImpl->hasTileAt(1, 0));
+ EXPECT_TRUE(layerImpl->hasTileAt(1, 1));
+
+ // Invalidate the entire layer again, but do not paint. All tiles should be gone now from the
+ // impl side.
+ layer->setNeedsDisplay();
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+
+ layer->pushPropertiesTo(layerImpl.get());
+ EXPECT_FALSE(layerImpl->hasTileAt(0, 0));
+ EXPECT_FALSE(layerImpl->hasTileAt(0, 1));
+ EXPECT_FALSE(layerImpl->hasTileAt(1, 0));
+ EXPECT_FALSE(layerImpl->hasTileAt(1, 1));
+}
+
+TEST_F(TiledLayerChromiumTest, skipsDrawGetsReset)
+{
+ // Initialize without threading support.
+ WebKit::WebCompositor::initialize(0);
+ FakeCCLayerTreeHostClient fakeCCLayerTreeHostClient;
+ OwnPtr<CCLayerTreeHost> ccLayerTreeHost = CCLayerTreeHost::create(&fakeCCLayerTreeHostClient, CCLayerTreeSettings());
+ ASSERT_TRUE(ccLayerTreeHost->initializeRendererIfNeeded());
+
+ // Create two 300 x 300 tiled layers.
+ IntSize contentBounds(300, 300);
+ IntRect contentRect(IntPoint::zero(), contentBounds);
+
+ // We have enough memory for only one of the two layers.
+ int memoryLimit = 4 * 300 * 300; // 4 bytes per pixel.
+
+ RefPtr<FakeTiledLayerChromium> rootLayer = adoptRef(new FakeTiledLayerChromium(ccLayerTreeHost->contentsTextureManager()));
+ RefPtr<FakeTiledLayerChromium> childLayer = adoptRef(new FakeTiledLayerChromium(ccLayerTreeHost->contentsTextureManager()));
+ rootLayer->addChild(childLayer);
+
+ rootLayer->setBounds(contentBounds);
+ rootLayer->setVisibleContentRect(contentRect);
+ rootLayer->setPosition(FloatPoint(0, 0));
+ childLayer->setBounds(contentBounds);
+ childLayer->setVisibleContentRect(contentRect);
+ childLayer->setPosition(FloatPoint(0, 0));
+ rootLayer->invalidateContentRect(contentRect);
+ childLayer->invalidateContentRect(contentRect);
+
+ ccLayerTreeHost->setRootLayer(rootLayer);
+ ccLayerTreeHost->setViewportSize(IntSize(300, 300), IntSize(300, 300));
+
+ ccLayerTreeHost->updateLayers(m_queue, memoryLimit);
+
+ // We'll skip the root layer.
+ EXPECT_TRUE(rootLayer->skipsDraw());
+ EXPECT_FALSE(childLayer->skipsDraw());
+
+ ccLayerTreeHost->commitComplete();
+
+ // Remove the child layer.
+ rootLayer->removeAllChildren();
+
+ ccLayerTreeHost->updateLayers(m_queue, memoryLimit);
+ EXPECT_FALSE(rootLayer->skipsDraw());
+
+ ccLayerTreeHost->contentsTextureManager()->clearAllMemory(m_resourceProvider.get());
+ ccLayerTreeHost->setRootLayer(0);
+ ccLayerTreeHost.clear();
+ WebKit::WebCompositor::shutdown();
+}
+
+TEST_F(TiledLayerChromiumTest, resizeToSmaller)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+
+ layer->setBounds(IntSize(700, 700));
+ layer->setVisibleContentRect(IntRect(0, 0, 700, 700));
+ layer->invalidateContentRect(IntRect(0, 0, 700, 700));
+
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, 0, m_stats);
+
+ layer->setBounds(IntSize(200, 200));
+ layer->invalidateContentRect(IntRect(0, 0, 200, 200));
+}
+
+TEST_F(TiledLayerChromiumTest, hugeLayerUpdateCrash)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+
+ int size = 1 << 30;
+ layer->setBounds(IntSize(size, size));
+ layer->setVisibleContentRect(IntRect(0, 0, 700, 700));
+ layer->invalidateContentRect(IntRect(0, 0, size, size));
+
+ // Ensure no crash for bounds where size * size would overflow an int.
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, 0, m_stats);
+}
+
+TEST_F(TiledLayerChromiumTest, partialUpdates)
+{
+ // Initialize without threading support.
+ WebKit::WebCompositor::initialize(0);
+
+ CCLayerTreeSettings settings;
+ settings.maxPartialTextureUpdates = 4;
+
+ FakeCCLayerTreeHostClient fakeCCLayerTreeHostClient;
+ OwnPtr<CCLayerTreeHost> ccLayerTreeHost = CCLayerTreeHost::create(&fakeCCLayerTreeHostClient, settings);
+ ASSERT_TRUE(ccLayerTreeHost->initializeRendererIfNeeded());
+
+ // Create one 300 x 200 tiled layer with 3 x 2 tiles.
+ IntSize contentBounds(300, 200);
+ IntRect contentRect(IntPoint::zero(), contentBounds);
+
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(ccLayerTreeHost->contentsTextureManager()));
+ layer->setBounds(contentBounds);
+ layer->setPosition(FloatPoint(0, 0));
+ layer->setVisibleContentRect(contentRect);
+ layer->invalidateContentRect(contentRect);
+
+ ccLayerTreeHost->setRootLayer(layer);
+ ccLayerTreeHost->setViewportSize(IntSize(300, 200), IntSize(300, 200));
+
+ // Full update of all 6 tiles.
+ ccLayerTreeHost->updateLayers(m_queue, std::numeric_limits<size_t>::max());
+ {
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+ updateTextures(4);
+ EXPECT_EQ(4, layer->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_TRUE(m_queue.hasMoreUpdates());
+ layer->fakeLayerTextureUpdater()->clearUpdateCount();
+ updateTextures(4);
+ EXPECT_EQ(2, layer->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_FALSE(m_queue.hasMoreUpdates());
+ layer->fakeLayerTextureUpdater()->clearUpdateCount();
+ layer->pushPropertiesTo(layerImpl.get());
+ }
+ ccLayerTreeHost->commitComplete();
+
+ // Full update of 3 tiles and partial update of 3 tiles.
+ layer->invalidateContentRect(IntRect(0, 0, 300, 150));
+ ccLayerTreeHost->updateLayers(m_queue, std::numeric_limits<size_t>::max());
+ {
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+ updateTextures(4);
+ EXPECT_EQ(3, layer->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_TRUE(m_queue.hasMoreUpdates());
+ layer->fakeLayerTextureUpdater()->clearUpdateCount();
+ updateTextures(4);
+ EXPECT_EQ(3, layer->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_FALSE(m_queue.hasMoreUpdates());
+ layer->fakeLayerTextureUpdater()->clearUpdateCount();
+ layer->pushPropertiesTo(layerImpl.get());
+ }
+ ccLayerTreeHost->commitComplete();
+
+ // Partial update of 6 tiles.
+ layer->invalidateContentRect(IntRect(50, 50, 200, 100));
+ {
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+ ccLayerTreeHost->updateLayers(m_queue, std::numeric_limits<size_t>::max());
+ updateTextures(4);
+ EXPECT_EQ(2, layer->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_TRUE(m_queue.hasMoreUpdates());
+ layer->fakeLayerTextureUpdater()->clearUpdateCount();
+ updateTextures(4);
+ EXPECT_EQ(4, layer->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_FALSE(m_queue.hasMoreUpdates());
+ layer->fakeLayerTextureUpdater()->clearUpdateCount();
+ layer->pushPropertiesTo(layerImpl.get());
+ }
+ ccLayerTreeHost->commitComplete();
+
+ // Checkerboard all tiles.
+ layer->invalidateContentRect(IntRect(0, 0, 300, 200));
+ {
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+ layer->pushPropertiesTo(layerImpl.get());
+ }
+ ccLayerTreeHost->commitComplete();
+
+ // Partial update of 6 checkerboard tiles.
+ layer->invalidateContentRect(IntRect(50, 50, 200, 100));
+ {
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+ ccLayerTreeHost->updateLayers(m_queue, std::numeric_limits<size_t>::max());
+ updateTextures(4);
+ EXPECT_EQ(4, layer->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_TRUE(m_queue.hasMoreUpdates());
+ layer->fakeLayerTextureUpdater()->clearUpdateCount();
+ updateTextures(4);
+ EXPECT_EQ(2, layer->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_FALSE(m_queue.hasMoreUpdates());
+ layer->fakeLayerTextureUpdater()->clearUpdateCount();
+ layer->pushPropertiesTo(layerImpl.get());
+ }
+ ccLayerTreeHost->commitComplete();
+
+ // Partial update of 4 tiles.
+ layer->invalidateContentRect(IntRect(50, 50, 100, 100));
+ {
+ DebugScopedSetImplThread implThread;
+ OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(1)));
+ ccLayerTreeHost->updateLayers(m_queue, std::numeric_limits<size_t>::max());
+ updateTextures(4);
+ EXPECT_EQ(4, layer->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_FALSE(m_queue.hasMoreUpdates());
+ layer->fakeLayerTextureUpdater()->clearUpdateCount();
+ layer->pushPropertiesTo(layerImpl.get());
+ }
+ ccLayerTreeHost->commitComplete();
+
+ {
+ DebugScopedSetImplThread implThread;
+ ccLayerTreeHost->contentsTextureManager()->clearAllMemory(m_resourceProvider.get());
+ }
+ ccLayerTreeHost->setRootLayer(0);
+ ccLayerTreeHost.clear();
+ WebKit::WebCompositor::shutdown();
+}
+
+TEST_F(TiledLayerChromiumTest, tilesPaintedWithoutOcclusion)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+
+ // The tile size is 100x100, so this invalidates and then paints two tiles.
+ layer->setBounds(IntSize(100, 200));
+ layer->setDrawableContentRect(IntRect(0, 0, 100, 200));
+ layer->setVisibleContentRect(IntRect(0, 0, 100, 200));
+ layer->invalidateContentRect(IntRect(0, 0, 100, 200));
+
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, 0, m_stats);
+ EXPECT_EQ(2, layer->fakeLayerTextureUpdater()->prepareRectCount());
+}
+
+TEST_F(TiledLayerChromiumTest, tilesPaintedWithOcclusion)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ TestCCOcclusionTracker occluded;
+
+ // The tile size is 100x100.
+
+ layer->setBounds(IntSize(600, 600));
+
+ occluded.setOcclusion(IntRect(200, 200, 300, 100));
+ layer->setDrawableContentRect(IntRect(IntPoint(), layer->contentBounds()));
+ layer->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds()));
+ layer->invalidateContentRect(IntRect(0, 0, 600, 600));
+
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, &occluded, m_stats);
+ EXPECT_EQ(36-3, layer->fakeLayerTextureUpdater()->prepareRectCount());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 330000, 1);
+ EXPECT_EQ(3, occluded.overdrawMetrics().tilesCulledForUpload());
+
+ layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+
+ occluded.setOcclusion(IntRect(250, 200, 300, 100));
+ layer->invalidateContentRect(IntRect(0, 0, 600, 600));
+ layer->update(m_queue, &occluded, m_stats);
+ EXPECT_EQ(36-2, layer->fakeLayerTextureUpdater()->prepareRectCount());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 330000 + 340000, 1);
+ EXPECT_EQ(3 + 2, occluded.overdrawMetrics().tilesCulledForUpload());
+
+ layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+
+ occluded.setOcclusion(IntRect(250, 250, 300, 100));
+ layer->invalidateContentRect(IntRect(0, 0, 600, 600));
+ layer->update(m_queue, &occluded, m_stats);
+ EXPECT_EQ(36, layer->fakeLayerTextureUpdater()->prepareRectCount());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 330000 + 340000 + 360000, 1);
+ EXPECT_EQ(3 + 2, occluded.overdrawMetrics().tilesCulledForUpload());
+}
+
+TEST_F(TiledLayerChromiumTest, tilesPaintedWithOcclusionAndVisiblityConstraints)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ TestCCOcclusionTracker occluded;
+
+ // The tile size is 100x100.
+
+ layer->setBounds(IntSize(600, 600));
+
+ // The partially occluded tiles (by the 150 occlusion height) are visible beyond the occlusion, so not culled.
+ occluded.setOcclusion(IntRect(200, 200, 300, 150));
+ layer->setDrawableContentRect(IntRect(0, 0, 600, 360));
+ layer->setVisibleContentRect(IntRect(0, 0, 600, 360));
+ layer->invalidateContentRect(IntRect(0, 0, 600, 600));
+
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, &occluded, m_stats);
+ EXPECT_EQ(24-3, layer->fakeLayerTextureUpdater()->prepareRectCount());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 210000, 1);
+ EXPECT_EQ(3, occluded.overdrawMetrics().tilesCulledForUpload());
+
+ layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
+
+ // Now the visible region stops at the edge of the occlusion so the partly visible tiles become fully occluded.
+ occluded.setOcclusion(IntRect(200, 200, 300, 150));
+ layer->setDrawableContentRect(IntRect(0, 0, 600, 350));
+ layer->setVisibleContentRect(IntRect(0, 0, 600, 350));
+ layer->invalidateContentRect(IntRect(0, 0, 600, 600));
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, &occluded, m_stats);
+ EXPECT_EQ(24-6, layer->fakeLayerTextureUpdater()->prepareRectCount());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 210000 + 180000, 1);
+ EXPECT_EQ(3 + 6, occluded.overdrawMetrics().tilesCulledForUpload());
+
+ layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
+
+ // Now the visible region is even smaller than the occlusion, it should have the same result.
+ occluded.setOcclusion(IntRect(200, 200, 300, 150));
+ layer->setDrawableContentRect(IntRect(0, 0, 600, 340));
+ layer->setVisibleContentRect(IntRect(0, 0, 600, 340));
+ layer->invalidateContentRect(IntRect(0, 0, 600, 600));
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, &occluded, m_stats);
+ EXPECT_EQ(24-6, layer->fakeLayerTextureUpdater()->prepareRectCount());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 210000 + 180000 + 180000, 1);
+ EXPECT_EQ(3 + 6 + 6, occluded.overdrawMetrics().tilesCulledForUpload());
+
+}
+
+TEST_F(TiledLayerChromiumTest, tilesNotPaintedWithoutInvalidation)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ TestCCOcclusionTracker occluded;
+
+ // The tile size is 100x100.
+
+ layer->setBounds(IntSize(600, 600));
+
+ occluded.setOcclusion(IntRect(200, 200, 300, 100));
+ layer->setDrawableContentRect(IntRect(0, 0, 600, 600));
+ layer->setVisibleContentRect(IntRect(0, 0, 600, 600));
+ layer->invalidateContentRect(IntRect(0, 0, 600, 600));
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, &occluded, m_stats);
+ EXPECT_EQ(36-3, layer->fakeLayerTextureUpdater()->prepareRectCount());
+ {
+ DebugScopedSetImplThread implThread;
+ updateTextures();
+ }
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 330000, 1);
+ EXPECT_EQ(3, occluded.overdrawMetrics().tilesCulledForUpload());
+
+ layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+
+ // Repaint without marking it dirty. The 3 culled tiles will be pre-painted now.
+ layer->update(m_queue, &occluded, m_stats);
+ EXPECT_EQ(3, layer->fakeLayerTextureUpdater()->prepareRectCount());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 330000, 1);
+ EXPECT_EQ(6, occluded.overdrawMetrics().tilesCulledForUpload());
+}
+
+TEST_F(TiledLayerChromiumTest, tilesPaintedWithOcclusionAndTransforms)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ TestCCOcclusionTracker occluded;
+
+ // The tile size is 100x100.
+
+ // This makes sure the painting works when the occluded region (in screen space)
+ // is transformed differently than the layer.
+ layer->setBounds(IntSize(600, 600));
+ WebTransformationMatrix screenTransform;
+ screenTransform.scale(0.5);
+ layer->setScreenSpaceTransform(screenTransform);
+ layer->setDrawTransform(screenTransform);
+
+ occluded.setOcclusion(IntRect(100, 100, 150, 50));
+ layer->setDrawableContentRect(IntRect(IntPoint(), layer->contentBounds()));
+ layer->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds()));
+ layer->invalidateContentRect(IntRect(0, 0, 600, 600));
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, &occluded, m_stats);
+ EXPECT_EQ(36-3, layer->fakeLayerTextureUpdater()->prepareRectCount());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 330000, 1);
+ EXPECT_EQ(3, occluded.overdrawMetrics().tilesCulledForUpload());
+}
+
+TEST_F(TiledLayerChromiumTest, tilesPaintedWithOcclusionAndScaling)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ TestCCOcclusionTracker occluded;
+
+ // The tile size is 100x100.
+
+ // This makes sure the painting works when the content space is scaled to
+ // a different layer space. In this case tiles are scaled to be 200x200
+ // pixels, which means none should be occluded.
+ layer->setContentsScale(0.5);
+ layer->setBounds(IntSize(600, 600));
+ WebTransformationMatrix drawTransform;
+ drawTransform.scale(1 / layer->contentsScale());
+ layer->setDrawTransform(drawTransform);
+ layer->setScreenSpaceTransform(drawTransform);
+
+ occluded.setOcclusion(IntRect(200, 200, 300, 100));
+ layer->setDrawableContentRect(IntRect(IntPoint(), layer->contentBounds()));
+ layer->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds()));
+ layer->invalidateContentRect(IntRect(0, 0, 600, 600));
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, &occluded, m_stats);
+ // The content is half the size of the layer (so the number of tiles is fewer).
+ // In this case, the content is 300x300, and since the tile size is 100, the
+ // number of tiles 3x3.
+ EXPECT_EQ(9, layer->fakeLayerTextureUpdater()->prepareRectCount());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 90000, 1);
+ EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
+
+ layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
+
+ // This makes sure the painting works when the content space is scaled to
+ // a different layer space. In this case the occluded region catches the
+ // blown up tiles.
+ occluded.setOcclusion(IntRect(200, 200, 300, 200));
+ layer->setDrawableContentRect(IntRect(IntPoint(), layer->contentBounds()));
+ layer->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds()));
+ layer->invalidateContentRect(IntRect(0, 0, 600, 600));
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, &occluded, m_stats);
+ EXPECT_EQ(9-1, layer->fakeLayerTextureUpdater()->prepareRectCount());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 90000 + 80000, 1);
+ EXPECT_EQ(1, occluded.overdrawMetrics().tilesCulledForUpload());
+
+ layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
+
+ // This makes sure content scaling and transforms work together.
+ WebTransformationMatrix screenTransform;
+ screenTransform.scale(0.5);
+ layer->setScreenSpaceTransform(screenTransform);
+ layer->setDrawTransform(screenTransform);
+
+ occluded.setOcclusion(IntRect(100, 100, 150, 100));
+ layer->setDrawableContentRect(IntRect(IntPoint(), layer->contentBounds()));
+ layer->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds()));
+ layer->invalidateContentRect(IntRect(0, 0, 600, 600));
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+ layer->update(m_queue, &occluded, m_stats);
+ EXPECT_EQ(9-1, layer->fakeLayerTextureUpdater()->prepareRectCount());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 90000 + 80000 + 80000, 1);
+ EXPECT_EQ(1 + 1, occluded.overdrawMetrics().tilesCulledForUpload());
+}
+
+TEST_F(TiledLayerChromiumTest, visibleContentOpaqueRegion)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ TestCCOcclusionTracker occluded;
+ DebugScopedSetImplThread implThread;
+
+ // The tile size is 100x100, so this invalidates and then paints two tiles in various ways.
+
+ IntRect opaquePaintRect;
+ Region opaqueContents;
+
+ IntRect contentBounds = IntRect(0, 0, 100, 200);
+ IntRect visibleBounds = IntRect(0, 0, 100, 150);
+
+ layer->setBounds(contentBounds.size());
+ layer->setDrawableContentRect(visibleBounds);
+ layer->setVisibleContentRect(visibleBounds);
+ layer->setDrawOpacity(1);
+
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+
+ // If the layer doesn't paint opaque content, then the visibleContentOpaqueRegion should be empty.
+ layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
+ layer->invalidateContentRect(contentBounds);
+ layer->update(m_queue, &occluded, m_stats);
+ opaqueContents = layer->visibleContentOpaqueRegion();
+ EXPECT_TRUE(opaqueContents.isEmpty());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 20000, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 20000, 1);
+ EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
+
+ // visibleContentOpaqueRegion should match the visible part of what is painted opaque.
+ opaquePaintRect = IntRect(10, 10, 90, 190);
+ layer->fakeLayerTextureUpdater()->setOpaquePaintRect(opaquePaintRect);
+ layer->invalidateContentRect(contentBounds);
+ layer->update(m_queue, &occluded, m_stats);
+ updateTextures();
+ opaqueContents = layer->visibleContentOpaqueRegion();
+ EXPECT_EQ_RECT(intersection(opaquePaintRect, visibleBounds), opaqueContents.bounds());
+ EXPECT_EQ(1u, opaqueContents.rects().size());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 20000 * 2, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 17100, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 20000 + 20000 - 17100, 1);
+ EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
+
+ // If we paint again without invalidating, the same stuff should be opaque.
+ layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
+ layer->update(m_queue, &occluded, m_stats);
+ updateTextures();
+ opaqueContents = layer->visibleContentOpaqueRegion();
+ EXPECT_EQ_RECT(intersection(opaquePaintRect, visibleBounds), opaqueContents.bounds());
+ EXPECT_EQ(1u, opaqueContents.rects().size());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 20000 * 2, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 17100, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 20000 + 20000 - 17100, 1);
+ EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
+
+ // If we repaint a non-opaque part of the tile, then it shouldn't lose its opaque-ness. And other tiles should
+ // not be affected.
+ layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
+ layer->invalidateContentRect(IntRect(0, 0, 1, 1));
+ layer->update(m_queue, &occluded, m_stats);
+ updateTextures();
+ opaqueContents = layer->visibleContentOpaqueRegion();
+ EXPECT_EQ_RECT(intersection(opaquePaintRect, visibleBounds), opaqueContents.bounds());
+ EXPECT_EQ(1u, opaqueContents.rects().size());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 20000 * 2 + 1, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 17100, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 20000 + 20000 - 17100 + 1, 1);
+ EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
+
+ // If we repaint an opaque part of the tile, then it should lose its opaque-ness. But other tiles should still
+ // not be affected.
+ layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
+ layer->invalidateContentRect(IntRect(10, 10, 1, 1));
+ layer->update(m_queue, &occluded, m_stats);
+ updateTextures();
+ opaqueContents = layer->visibleContentOpaqueRegion();
+ EXPECT_EQ_RECT(intersection(IntRect(10, 100, 90, 100), visibleBounds), opaqueContents.bounds());
+ EXPECT_EQ(1u, opaqueContents.rects().size());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 20000 * 2 + 1 + 1, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 17100, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 20000 + 20000 - 17100 + 1 + 1, 1);
+ EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
+}
+
+TEST_F(TiledLayerChromiumTest, pixelsPaintedMetrics)
+{
+ RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
+ TestCCOcclusionTracker occluded;
+ DebugScopedSetImplThread implThread;
+
+ // The tile size is 100x100, so this invalidates and then paints two tiles in various ways.
+
+ IntRect opaquePaintRect;
+ Region opaqueContents;
+
+ IntRect contentBounds = IntRect(0, 0, 100, 300);
+ IntRect visibleBounds = IntRect(0, 0, 100, 300);
+
+ layer->setBounds(contentBounds.size());
+ layer->setDrawableContentRect(visibleBounds);
+ layer->setVisibleContentRect(visibleBounds);
+ layer->setDrawOpacity(1);
+
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+
+ // Invalidates and paints the whole layer.
+ layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
+ layer->invalidateContentRect(contentBounds);
+ layer->update(m_queue, &occluded, m_stats);
+ updateTextures();
+ opaqueContents = layer->visibleContentOpaqueRegion();
+ EXPECT_TRUE(opaqueContents.isEmpty());
+
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 30000, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 30000, 1);
+ EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
+
+ // Invalidates an area on the top and bottom tile, which will cause us to paint the tile in the middle,
+ // even though it is not dirty and will not be uploaded.
+ layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
+ layer->invalidateContentRect(IntRect(0, 0, 1, 1));
+ layer->invalidateContentRect(IntRect(50, 200, 10, 10));
+ layer->update(m_queue, &occluded, m_stats);
+ updateTextures();
+ opaqueContents = layer->visibleContentOpaqueRegion();
+ EXPECT_TRUE(opaqueContents.isEmpty());
+
+ // The middle tile was painted even though not invalidated.
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 30000 + 60 * 210, 1);
+ // The pixels uploaded will not include the non-invalidated tile in the middle.
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
+ EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 30000 + 1 + 100, 1);
+ EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
+}
+
+TEST_F(TiledLayerChromiumTest, dontAllocateContentsWhenTargetSurfaceCantBeAllocated)
+{
+ // Initialize without threading support.
+ WebKit::WebCompositor::initialize(0);
+
+ // Tile size is 100x100.
+ IntRect rootRect(0, 0, 300, 200);
+ IntRect childRect(0, 0, 300, 100);
+ IntRect child2Rect(0, 100, 300, 100);
+
+ CCLayerTreeSettings settings;
+ FakeCCLayerTreeHostClient fakeCCLayerTreeHostClient;
+ OwnPtr<CCLayerTreeHost> ccLayerTreeHost = CCLayerTreeHost::create(&fakeCCLayerTreeHostClient, settings);
+ ASSERT_TRUE(ccLayerTreeHost->initializeRendererIfNeeded());
+
+ RefPtr<FakeTiledLayerChromium> root = adoptRef(new FakeTiledLayerChromium(ccLayerTreeHost->contentsTextureManager()));
+ RefPtr<LayerChromium> surface = LayerChromium::create();
+ RefPtr<FakeTiledLayerChromium> child = adoptRef(new FakeTiledLayerChromium(ccLayerTreeHost->contentsTextureManager()));
+ RefPtr<FakeTiledLayerChromium> child2 = adoptRef(new FakeTiledLayerChromium(ccLayerTreeHost->contentsTextureManager()));
+
+ root->setBounds(rootRect.size());
+ root->setAnchorPoint(FloatPoint());
+ root->setDrawableContentRect(rootRect);
+ root->setVisibleContentRect(rootRect);
+ root->addChild(surface);
+
+ surface->setForceRenderSurface(true);
+ surface->setAnchorPoint(FloatPoint());
+ surface->setOpacity(0.5);
+ surface->addChild(child);
+ surface->addChild(child2);
+
+ child->setBounds(childRect.size());
+ child->setAnchorPoint(FloatPoint());
+ child->setPosition(childRect.location());
+ child->setVisibleContentRect(childRect);
+ child->setDrawableContentRect(rootRect);
+
+ child2->setBounds(child2Rect.size());
+ child2->setAnchorPoint(FloatPoint());
+ child2->setPosition(child2Rect.location());
+ child2->setVisibleContentRect(child2Rect);
+ child2->setDrawableContentRect(rootRect);
+
+ ccLayerTreeHost->setRootLayer(root);
+ ccLayerTreeHost->setViewportSize(rootRect.size(), rootRect.size());
+
+ // With a huge memory limit, all layers should update and push their textures.
+ root->invalidateContentRect(rootRect);
+ child->invalidateContentRect(childRect);
+ child2->invalidateContentRect(child2Rect);
+ ccLayerTreeHost->updateLayers(m_queue, std::numeric_limits<size_t>::max());
+ {
+ DebugScopedSetImplThread implThread;
+ updateTextures(1000);
+ EXPECT_EQ(6, root->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_EQ(3, child->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_EQ(3, child2->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_FALSE(m_queue.hasMoreUpdates());
+
+ root->fakeLayerTextureUpdater()->clearUpdateCount();
+ child->fakeLayerTextureUpdater()->clearUpdateCount();
+ child2->fakeLayerTextureUpdater()->clearUpdateCount();
+
+ OwnPtr<FakeCCTiledLayerImpl> rootImpl(adoptPtr(new FakeCCTiledLayerImpl(root->id())));
+ OwnPtr<FakeCCTiledLayerImpl> childImpl(adoptPtr(new FakeCCTiledLayerImpl(child->id())));
+ OwnPtr<FakeCCTiledLayerImpl> child2Impl(adoptPtr(new FakeCCTiledLayerImpl(child2->id())));
+ root->pushPropertiesTo(rootImpl.get());
+ child->pushPropertiesTo(childImpl.get());
+ child2->pushPropertiesTo(child2Impl.get());
+
+ for (unsigned i = 0; i < 3; ++i) {
+ for (unsigned j = 0; j < 2; ++j)
+ EXPECT_TRUE(rootImpl->hasTextureIdForTileAt(i, j));
+ EXPECT_TRUE(childImpl->hasTextureIdForTileAt(i, 0));
+ EXPECT_TRUE(child2Impl->hasTextureIdForTileAt(i, 0));
+ }
+ }
+ ccLayerTreeHost->commitComplete();
+
+ // With a memory limit that includes only the root layer (3x2 tiles) and half the surface that
+ // the child layers draw into, the child layers will not be allocated. If the surface isn't
+ // accounted for, then one of the children would fit within the memory limit.
+ root->invalidateContentRect(rootRect);
+ child->invalidateContentRect(childRect);
+ child2->invalidateContentRect(child2Rect);
+ ccLayerTreeHost->updateLayers(m_queue, (3 * 2 + 3 * 1) * (100 * 100) * 4);
+ {
+ DebugScopedSetImplThread implThread;
+ updateTextures(1000);
+ EXPECT_EQ(6, root->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_EQ(0, child->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_EQ(0, child2->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_FALSE(m_queue.hasMoreUpdates());
+
+ root->fakeLayerTextureUpdater()->clearUpdateCount();
+ child->fakeLayerTextureUpdater()->clearUpdateCount();
+ child2->fakeLayerTextureUpdater()->clearUpdateCount();
+
+ OwnPtr<FakeCCTiledLayerImpl> rootImpl(adoptPtr(new FakeCCTiledLayerImpl(root->id())));
+ OwnPtr<FakeCCTiledLayerImpl> childImpl(adoptPtr(new FakeCCTiledLayerImpl(child->id())));
+ OwnPtr<FakeCCTiledLayerImpl> child2Impl(adoptPtr(new FakeCCTiledLayerImpl(child2->id())));
+ root->pushPropertiesTo(rootImpl.get());
+ child->pushPropertiesTo(childImpl.get());
+ child2->pushPropertiesTo(child2Impl.get());
+
+ for (unsigned i = 0; i < 3; ++i) {
+ for (unsigned j = 0; j < 2; ++j)
+ EXPECT_TRUE(rootImpl->hasTextureIdForTileAt(i, j));
+ EXPECT_FALSE(childImpl->hasTextureIdForTileAt(i, 0));
+ EXPECT_FALSE(child2Impl->hasTextureIdForTileAt(i, 0));
+ }
+ }
+ ccLayerTreeHost->commitComplete();
+
+ // With a memory limit that includes only half the root layer, no contents will be
+ // allocated. If render surface memory wasn't accounted for, there is enough space
+ // for one of the children layers, but they draw into a surface that can't be
+ // allocated.
+ root->invalidateContentRect(rootRect);
+ child->invalidateContentRect(childRect);
+ child2->invalidateContentRect(child2Rect);
+ ccLayerTreeHost->updateLayers(m_queue, (3 * 1) * (100 * 100) * 4);
+ {
+ DebugScopedSetImplThread implThread;
+ updateTextures(1000);
+ EXPECT_EQ(0, root->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_EQ(0, child->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_EQ(0, child2->fakeLayerTextureUpdater()->updateCount());
+ EXPECT_FALSE(m_queue.hasMoreUpdates());
+
+ root->fakeLayerTextureUpdater()->clearUpdateCount();
+ child->fakeLayerTextureUpdater()->clearUpdateCount();
+ child2->fakeLayerTextureUpdater()->clearUpdateCount();
+
+ OwnPtr<FakeCCTiledLayerImpl> rootImpl(adoptPtr(new FakeCCTiledLayerImpl(root->id())));
+ OwnPtr<FakeCCTiledLayerImpl> childImpl(adoptPtr(new FakeCCTiledLayerImpl(child->id())));
+ OwnPtr<FakeCCTiledLayerImpl> child2Impl(adoptPtr(new FakeCCTiledLayerImpl(child2->id())));
+ root->pushPropertiesTo(rootImpl.get());
+ child->pushPropertiesTo(childImpl.get());
+ child2->pushPropertiesTo(child2Impl.get());
+
+ for (unsigned i = 0; i < 3; ++i) {
+ for (unsigned j = 0; j < 2; ++j)
+ EXPECT_FALSE(rootImpl->hasTextureIdForTileAt(i, j));
+ EXPECT_FALSE(childImpl->hasTextureIdForTileAt(i, 0));
+ EXPECT_FALSE(child2Impl->hasTextureIdForTileAt(i, 0));
+ }
+ }
+ ccLayerTreeHost->commitComplete();
+
+ {
+ DebugScopedSetImplThread implThread;
+ ccLayerTreeHost->contentsTextureManager()->clearAllMemory(m_resourceProvider.get());
+ }
+ ccLayerTreeHost->setRootLayer(0);
+ ccLayerTreeHost.clear();
+ WebKit::WebCompositor::shutdown();
+}
+
+class TrackingLayerPainter : public LayerPainterChromium {
+public:
+ static PassOwnPtr<TrackingLayerPainter> create() { return adoptPtr(new TrackingLayerPainter()); }
+
+ virtual void paint(SkCanvas*, const IntRect& contentRect, FloatRect&) OVERRIDE
+ {
+ m_paintedRect = contentRect;
+ }
+
+ const IntRect& paintedRect() const { return m_paintedRect; }
+ void resetPaintedRect() { m_paintedRect = IntRect(); }
+
+private:
+ TrackingLayerPainter() { }
+
+ IntRect m_paintedRect;
+};
+
+class UpdateTrackingTiledLayerChromium : public FakeTiledLayerChromium {
+public:
+ explicit UpdateTrackingTiledLayerChromium(WebCore::CCPrioritizedTextureManager* manager)
+ : FakeTiledLayerChromium(manager)
+ {
+ OwnPtr<TrackingLayerPainter> trackingLayerPainter(TrackingLayerPainter::create());
+ m_trackingLayerPainter = trackingLayerPainter.get();
+ m_layerTextureUpdater = BitmapCanvasLayerTextureUpdater::create(trackingLayerPainter.release());
+ }
+ virtual ~UpdateTrackingTiledLayerChromium() { }
+
+ TrackingLayerPainter* trackingLayerPainter() const { return m_trackingLayerPainter; }
+
+protected:
+ virtual WebCore::LayerTextureUpdater* textureUpdater() const OVERRIDE { return m_layerTextureUpdater.get(); }
+
+private:
+ TrackingLayerPainter* m_trackingLayerPainter;
+ RefPtr<BitmapCanvasLayerTextureUpdater> m_layerTextureUpdater;
+};
+
+TEST_F(TiledLayerChromiumTest, nonIntegerContentsScaleIsNotDistortedDuringPaint)
+{
+ RefPtr<UpdateTrackingTiledLayerChromium> layer = adoptRef(new UpdateTrackingTiledLayerChromium(m_textureManager.get()));
+
+ IntRect layerRect(0, 0, 30, 31);
+ layer->setPosition(layerRect.location());
+ layer->setBounds(layerRect.size());
+ layer->setContentsScale(1.5);
+
+ IntRect contentRect(0, 0, 45, 47);
+ EXPECT_EQ(contentRect.size(), layer->contentBounds());
+ layer->setVisibleContentRect(contentRect);
+ layer->setDrawableContentRect(contentRect);
+
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+
+ // Update the whole tile.
+ layer->update(m_queue, 0, m_stats);
+ layer->trackingLayerPainter()->resetPaintedRect();
+
+ EXPECT_INT_RECT_EQ(IntRect(), layer->trackingLayerPainter()->paintedRect());
+
+ {
+ DebugScopedSetImplThread implThread;
+ updateTextures();
+ }
+
+ // Invalidate the entire layer in content space. When painting, the rect given to webkit should match the layer's bounds.
+ layer->invalidateContentRect(contentRect);
+ layer->update(m_queue, 0, m_stats);
+
+ EXPECT_INT_RECT_EQ(layerRect, layer->trackingLayerPainter()->paintedRect());
+}
+
+TEST_F(TiledLayerChromiumTest, nonIntegerContentsScaleIsNotDistortedDuringInvalidation)
+{
+ RefPtr<UpdateTrackingTiledLayerChromium> layer = adoptRef(new UpdateTrackingTiledLayerChromium(m_textureManager.get()));
+
+ IntRect layerRect(0, 0, 30, 31);
+ layer->setPosition(layerRect.location());
+ layer->setBounds(layerRect.size());
+ layer->setContentsScale(1.3f);
+
+ IntRect contentRect(IntPoint(), layer->contentBounds());
+ layer->setVisibleContentRect(contentRect);
+ layer->setDrawableContentRect(contentRect);
+
+ layer->setTexturePriorities(m_priorityCalculator);
+ m_textureManager->prioritizeTextures();
+
+ // Update the whole tile.
+ layer->update(m_queue, 0, m_stats);
+ layer->trackingLayerPainter()->resetPaintedRect();
+
+ EXPECT_INT_RECT_EQ(IntRect(), layer->trackingLayerPainter()->paintedRect());
+
+ {
+ DebugScopedSetImplThread implThread;
+ updateTextures();
+ }
+
+ // Invalidate the entire layer in layer space. When painting, the rect given to webkit should match the layer's bounds.
+ layer->setNeedsDisplayRect(layerRect);
+ layer->update(m_queue, 0, m_stats);
+
+ EXPECT_INT_RECT_EQ(layerRect, layer->trackingLayerPainter()->paintedRect());
+}
+
+} // namespace
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