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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "config.h" |
| 6 |
| 7 #include "TextureCopier.h" |
| 8 |
| 9 #include "FakeWebGraphicsContext3D.h" |
| 10 #include "GraphicsContext3D.h" |
| 11 #include <gmock/gmock.h> |
| 12 #include <gtest/gtest.h> |
| 13 #include <wtf/RefPtr.h> |
| 14 |
| 15 using namespace WebCore; |
| 16 using namespace WebKit; |
| 17 using testing::InSequence; |
| 18 using testing::Test; |
| 19 using testing::_; |
| 20 |
| 21 class MockContext : public FakeWebGraphicsContext3D { |
| 22 public: |
| 23 MOCK_METHOD2(bindFramebuffer, void(WGC3Denum, WebGLId)); |
| 24 MOCK_METHOD3(texParameteri, void(WGC3Denum target, WGC3Denum pname, WGC3Dint
param)); |
| 25 |
| 26 MOCK_METHOD3(drawArrays, void(WGC3Denum mode, WGC3Dint first, WGC3Dsizei cou
nt)); |
| 27 }; |
| 28 |
| 29 TEST(TextureCopierTest, testDrawArraysCopy) |
| 30 { |
| 31 OwnPtr<MockContext> mockContext = adoptPtr(new MockContext); |
| 32 |
| 33 { |
| 34 InSequence sequence; |
| 35 |
| 36 // Here we check just some essential properties of copyTexture() to avoi
d mirroring the full implementation. |
| 37 EXPECT_CALL(*mockContext, bindFramebuffer(GraphicsContext3D::FRAMEBUFFER
, _)); |
| 38 |
| 39 // Make sure linear filtering is disabled during the copy. |
| 40 EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, G
raphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST)); |
| 41 EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, G
raphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::NEAREST)); |
| 42 |
| 43 EXPECT_CALL(*mockContext, drawArrays(_, _, _)); |
| 44 |
| 45 // Linear filtering should be restored. |
| 46 EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, G
raphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); |
| 47 EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, G
raphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR)); |
| 48 |
| 49 // Default framebuffer should be restored |
| 50 EXPECT_CALL(*mockContext, bindFramebuffer(GraphicsContext3D::FRAMEBUFFER
, 0)); |
| 51 } |
| 52 |
| 53 int sourceTextureId = 1; |
| 54 int destTextureId = 2; |
| 55 IntSize size(256, 128); |
| 56 OwnPtr<AcceleratedTextureCopier> copier(AcceleratedTextureCopier::create(moc
kContext.get(), false)); |
| 57 TextureCopier::Parameters copy = { sourceTextureId, destTextureId, size }; |
| 58 copier->copyTexture(copy); |
| 59 } |
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