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Side by Side Diff: cc/CCScheduler.h

Issue 10909020: Enable webkit_compositor_unittests (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 8 years, 3 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CCScheduler_h 5 #ifndef CCScheduler_h
6 #define CCScheduler_h 6 #define CCScheduler_h
7 7
8 #include "CCFrameRateController.h" 8 #include "CCFrameRateController.h"
9 #include "CCSchedulerStateMachine.h" 9 #include "CCSchedulerStateMachine.h"
10 10
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26 , didSwap(didSwap) 26 , didSwap(didSwap)
27 { 27 {
28 } 28 }
29 bool didDraw; 29 bool didDraw;
30 bool didSwap; 30 bool didSwap;
31 }; 31 };
32 32
33 class CCSchedulerClient { 33 class CCSchedulerClient {
34 public: 34 public:
35 virtual bool canDraw() = 0; 35 virtual bool canDraw() = 0;
36 virtual bool hasMoreResourceUpdates() const = 0;
36 37
37 virtual void scheduledActionBeginFrame() = 0; 38 virtual void scheduledActionBeginFrame() = 0;
38 virtual CCScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapIfPossi ble() = 0; 39 virtual CCScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapIfPossi ble() = 0;
39 virtual CCScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapForced( ) = 0; 40 virtual CCScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapForced( ) = 0;
40 virtual void scheduledActionUpdateMoreResources(double monotonicTimeLimit) = 0; 41 virtual void scheduledActionUpdateMoreResources(double monotonicTimeLimit) = 0;
41 virtual void scheduledActionCommit() = 0; 42 virtual void scheduledActionCommit() = 0;
42 virtual void scheduledActionBeginContextRecreation() = 0; 43 virtual void scheduledActionBeginContextRecreation() = 0;
43 virtual void scheduledActionAcquireLayerTexturesForMainThread() = 0; 44 virtual void scheduledActionAcquireLayerTexturesForMainThread() = 0;
44 45
45 protected: 46 protected:
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65 // Like setNeedsCommit(), but ensures a commit will definitely happen even i f we are not visible. 66 // Like setNeedsCommit(), but ensures a commit will definitely happen even i f we are not visible.
66 void setNeedsForcedCommit(); 67 void setNeedsForcedCommit();
67 68
68 void setNeedsRedraw(); 69 void setNeedsRedraw();
69 70
70 void setMainThreadNeedsLayerTextures(); 71 void setMainThreadNeedsLayerTextures();
71 72
72 // Like setNeedsRedraw(), but ensures the draw will definitely happen even i f we are not visible. 73 // Like setNeedsRedraw(), but ensures the draw will definitely happen even i f we are not visible.
73 void setNeedsForcedRedraw(); 74 void setNeedsForcedRedraw();
74 75
75 void beginFrameComplete(bool hasResourceUpdates); 76 void beginFrameComplete();
76 void beginFrameAborted(); 77 void beginFrameAborted();
77 78
78 void setMaxFramesPending(int); 79 void setMaxFramesPending(int);
79 void didSwapBuffersComplete(); 80 void didSwapBuffersComplete();
80 81
81 void didLoseContext(); 82 void didLoseContext();
82 void didRecreateContext(); 83 void didRecreateContext();
83 84
84 bool commitPending() const { return m_stateMachine.commitPending(); } 85 bool commitPending() const { return m_stateMachine.commitPending(); }
85 bool redrawPending() const { return m_stateMachine.redrawPending(); } 86 bool redrawPending() const { return m_stateMachine.redrawPending(); }
86 87
87 void setTimebaseAndInterval(double timebase, double intervalSeconds); 88 void setTimebaseAndInterval(double timebase, double intervalSeconds);
88 89
89 // CCFrameRateControllerClient implementation 90 // CCFrameRateControllerClient implementation
90 virtual void vsyncTick() OVERRIDE; 91 virtual void vsyncTick() OVERRIDE;
91 92
92 void updateResourcesComplete();
93
94 private: 93 private:
95 CCScheduler(CCSchedulerClient*, PassOwnPtr<CCFrameRateController>); 94 CCScheduler(CCSchedulerClient*, PassOwnPtr<CCFrameRateController>);
96 95
97 CCSchedulerStateMachine::Action nextAction(); 96 CCSchedulerStateMachine::Action nextAction();
98 void processScheduledActions(); 97 void processScheduledActions();
99 98
100 CCSchedulerClient* m_client; 99 CCSchedulerClient* m_client;
101 OwnPtr<CCFrameRateController> m_frameRateController; 100 OwnPtr<CCFrameRateController> m_frameRateController;
102 CCSchedulerStateMachine m_stateMachine; 101 CCSchedulerStateMachine m_stateMachine;
103 bool m_hasMoreResourceUpdates;
104 bool m_updateMoreResourcesPending; 102 bool m_updateMoreResourcesPending;
105 }; 103 };
106 104
107 } 105 }
108 106
109 #endif // CCScheduler_h 107 #endif // CCScheduler_h
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