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Side by Side Diff: cc/CCScheduler.h

Issue 10907075: Roll cc snapshot up to 127605 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 3 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CCScheduler_h 5 #ifndef CCScheduler_h
6 #define CCScheduler_h 6 #define CCScheduler_h
7 7
8 #include "CCFrameRateController.h" 8 #include "CCFrameRateController.h"
9 #include "CCSchedulerStateMachine.h" 9 #include "CCSchedulerStateMachine.h"
10 10
(...skipping 14 matching lines...) Expand all
25 : didDraw(didDraw) 25 : didDraw(didDraw)
26 , didSwap(didSwap) 26 , didSwap(didSwap)
27 { 27 {
28 } 28 }
29 bool didDraw; 29 bool didDraw;
30 bool didSwap; 30 bool didSwap;
31 }; 31 };
32 32
33 class CCSchedulerClient { 33 class CCSchedulerClient {
34 public: 34 public:
35 virtual bool canDraw() = 0;
36 virtual bool hasMoreResourceUpdates() const = 0; 35 virtual bool hasMoreResourceUpdates() const = 0;
37 36
38 virtual void scheduledActionBeginFrame() = 0; 37 virtual void scheduledActionBeginFrame() = 0;
39 virtual CCScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapIfPossi ble() = 0; 38 virtual CCScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapIfPossi ble() = 0;
40 virtual CCScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapForced( ) = 0; 39 virtual CCScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapForced( ) = 0;
41 virtual void scheduledActionUpdateMoreResources(double monotonicTimeLimit) = 0; 40 virtual void scheduledActionUpdateMoreResources(double monotonicTimeLimit) = 0;
42 virtual void scheduledActionCommit() = 0; 41 virtual void scheduledActionCommit() = 0;
43 virtual void scheduledActionBeginContextRecreation() = 0; 42 virtual void scheduledActionBeginContextRecreation() = 0;
44 virtual void scheduledActionAcquireLayerTexturesForMainThread() = 0; 43 virtual void scheduledActionAcquireLayerTexturesForMainThread() = 0;
45 44
46 protected: 45 protected:
47 virtual ~CCSchedulerClient() { } 46 virtual ~CCSchedulerClient() { }
48 }; 47 };
49 48
50 class CCScheduler : CCFrameRateControllerClient { 49 class CCScheduler : CCFrameRateControllerClient {
51 WTF_MAKE_NONCOPYABLE(CCScheduler); 50 WTF_MAKE_NONCOPYABLE(CCScheduler);
52 public: 51 public:
53 static PassOwnPtr<CCScheduler> create(CCSchedulerClient* client, PassOwnPtr< CCFrameRateController> frameRateController) 52 static PassOwnPtr<CCScheduler> create(CCSchedulerClient* client, PassOwnPtr< CCFrameRateController> frameRateController)
54 { 53 {
55 return adoptPtr(new CCScheduler(client, frameRateController)); 54 return adoptPtr(new CCScheduler(client, frameRateController));
56 } 55 }
57 56
58 virtual ~CCScheduler(); 57 virtual ~CCScheduler();
59 58
60 void setCanBeginFrame(bool); 59 void setCanBeginFrame(bool);
61 60
62 void setVisible(bool); 61 void setVisible(bool);
62 void setCanDraw(bool);
63 63
64 void setNeedsCommit(); 64 void setNeedsCommit();
65 65
66 // Like setNeedsCommit(), but ensures a commit will definitely happen even i f we are not visible. 66 // Like setNeedsCommit(), but ensures a commit will definitely happen even i f we are not visible.
67 void setNeedsForcedCommit(); 67 void setNeedsForcedCommit();
68 68
69 void setNeedsRedraw(); 69 void setNeedsRedraw();
70 70
71 void setMainThreadNeedsLayerTextures(); 71 void setMainThreadNeedsLayerTextures();
72 72
73 // Like setNeedsRedraw(), but ensures the draw will definitely happen even i f we are not visible. 73 // Like setNeedsRedraw(), but ensures the draw will definitely happen even i f we are not visible.
74 void setNeedsForcedRedraw(); 74 void setNeedsForcedRedraw();
75 75
76 void beginFrameComplete(); 76 void beginFrameComplete();
77 void beginFrameAborted(); 77 void beginFrameAborted();
78 78
79 void setMaxFramesPending(int); 79 void setMaxFramesPending(int);
80 void setSwapBuffersCompleteSupported(bool);
80 void didSwapBuffersComplete(); 81 void didSwapBuffersComplete();
81 82
82 void didLoseContext(); 83 void didLoseContext();
83 void didRecreateContext(); 84 void didRecreateContext();
84 85
85 bool commitPending() const { return m_stateMachine.commitPending(); } 86 bool commitPending() const { return m_stateMachine.commitPending(); }
86 bool redrawPending() const { return m_stateMachine.redrawPending(); } 87 bool redrawPending() const { return m_stateMachine.redrawPending(); }
87 88
88 void setTimebaseAndInterval(double timebase, double intervalSeconds); 89 void setTimebaseAndInterval(double timebase, double intervalSeconds);
89 90
90 // CCFrameRateControllerClient implementation 91 // CCFrameRateControllerClient implementation
91 virtual void vsyncTick() OVERRIDE; 92 virtual void vsyncTick() OVERRIDE;
92 93
93 private: 94 private:
94 CCScheduler(CCSchedulerClient*, PassOwnPtr<CCFrameRateController>); 95 CCScheduler(CCSchedulerClient*, PassOwnPtr<CCFrameRateController>);
95 96
96 CCSchedulerStateMachine::Action nextAction();
97 void processScheduledActions(); 97 void processScheduledActions();
98 98
99 CCSchedulerClient* m_client; 99 CCSchedulerClient* m_client;
100 OwnPtr<CCFrameRateController> m_frameRateController; 100 OwnPtr<CCFrameRateController> m_frameRateController;
101 CCSchedulerStateMachine m_stateMachine; 101 CCSchedulerStateMachine m_stateMachine;
102 bool m_updateMoreResourcesPending; 102 bool m_updateMoreResourcesPending;
103 }; 103 };
104 104
105 } 105 }
106 106
107 #endif // CCScheduler_h 107 #endif // CCScheduler_h
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