Index: net/socket/web_socket_server_socket.h |
diff --git a/net/socket/web_socket_server_socket.h b/net/socket/web_socket_server_socket.h |
deleted file mode 100644 |
index 036e5164d283522f3499d0d3df87ece3cf5c98fb..0000000000000000000000000000000000000000 |
--- a/net/socket/web_socket_server_socket.h |
+++ /dev/null |
@@ -1,64 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef NET_SOCKET_WEB_SOCKET_SERVER_SOCKET_H_ |
-#define NET_SOCKET_WEB_SOCKET_SERVER_SOCKET_H_ |
- |
-#include <string> |
-#include <vector> |
- |
-#include "net/base/net_export.h" |
-#include "net/socket/socket.h" |
- |
-namespace net { |
- |
-// WebSocketServerSocket takes an (already connected) underlying transport |
-// socket and speaks server-side websocket protocol atop of it. |
-// This class implements Socket interface: notice that Read() returns (or calls |
-// back) as soon as some amount of data is available, even if message/frame is |
-// incomplete. |
-class WebSocketServerSocket : public Socket { |
- public: |
- class Delegate { |
- public: |
- // Validates websocket handshake: return false to reject handshake. |
- // |resource| is name of resource requested in GET stanza of handshake; |
- // |origin| is origin as reported in handshake; |
- // |host| is Host field from handshake; |
- // |subprotocol_list| is derived from Sec-WebSocket-Protocol field. |
- // Output parameters are: |
- // |location_out| is location of websocket server; |
- // |subprotocol_out| is selected subprotocol (or empty string if subprotocol |
- // list is empty. |
- virtual bool ValidateWebSocket( |
- const std::string& resource, |
- const std::string& origin, |
- const std::string& host, |
- const std::vector<std::string>& subprotocol_list, |
- std::string* location_out, |
- std::string* subprotocol_out) = 0; |
- |
- virtual ~Delegate() {} |
- }; |
- |
- virtual ~WebSocketServerSocket(); |
- |
- // Performs websocket server handshake on transport socket. Underlying socket |
- // must have already been connected/accepted. |
- // |
- // Returns either ERR_IO_PENDING, in which case the given callback will be |
- // called in the future with the real result, or it completes synchronously, |
- // returning the result immediately. |
- virtual int Accept(const CompletionCallback& callback) = 0; |
-}; |
- |
-// Creates websocket server socket atop of already connected socket. This |
-// created server socket will take ownership of |transport_socket|. |
-NET_EXPORT WebSocketServerSocket* CreateWebSocketServerSocket( |
- Socket* transport_socket, |
- WebSocketServerSocket::Delegate* delegate); |
- |
-} // namespace net |
- |
-#endif // NET_SOCKET_WEB_SOCKET_SERVER_SOCKET_H_ |