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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/gpu_feature_checker.h" | 5 #include "chrome/browser/gpu_feature_checker.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "content/public/browser/browser_thread.h" | 8 #include "content/public/browser/browser_thread.h" |
| 9 #include "content/public/browser/gpu_data_manager.h" | 9 #include "content/public/browser/gpu_data_manager.h" |
| 10 | 10 |
| 11 namespace { | 11 namespace { |
| 12 | 12 |
| 13 // A false return value is always valid, but a true one is only valid if full | 13 // A false return value is always valid, but a true one is only valid if full |
| 14 // GPU info has been collected in a GPU process. | 14 // GPU info has been collected in a GPU process. |
| 15 bool IsFeatureAllowed(content::GpuDataManager* manager, | 15 bool IsFeatureAllowed(content::GpuDataManager* manager, |
| 16 content::GpuFeatureType feature) { | 16 content::GpuFeatureType feature) { |
| 17 bool feature_allowed = true; | 17 bool feature_allowed = true; |
| 18 if (!manager->GpuAccessAllowed()) { | 18 if (!manager->GpuAccessAllowed()) { |
| 19 feature_allowed = false; | 19 feature_allowed = false; |
| 20 } else { | 20 } else { |
| 21 uint32 blacklist_type = manager->GetGpuFeatureType(); | 21 uint32 blacklist_type = manager->GetBlacklistedFeatures(); |
| 22 if (blacklist_type & feature) | 22 if (blacklist_type & feature) |
| 23 feature_allowed = false; | 23 feature_allowed = false; |
| 24 } | 24 } |
| 25 return feature_allowed; | 25 return feature_allowed; |
| 26 } | 26 } |
| 27 | 27 |
| 28 } // namespace | 28 } // namespace |
| 29 | 29 |
| 30 GPUFeatureChecker::GPUFeatureChecker(content::GpuFeatureType feature, | 30 GPUFeatureChecker::GPUFeatureChecker(content::GpuFeatureType feature, |
| 31 FeatureAvailableCallback callback) | 31 FeatureAvailableCallback callback) |
| 32 : feature_(feature), | 32 : feature_(feature), |
| 33 callback_(callback) { | 33 callback_(callback) { |
| 34 } | 34 } |
| 35 | 35 |
| 36 GPUFeatureChecker::~GPUFeatureChecker() { | 36 GPUFeatureChecker::~GPUFeatureChecker() { |
| 37 } | 37 } |
| 38 | 38 |
| 39 void GPUFeatureChecker::CheckGPUFeatureAvailability() { | 39 void GPUFeatureChecker::CheckGPUFeatureAvailability() { |
| 40 CHECK(content::BrowserThread::CurrentlyOn(content::BrowserThread::UI)); | 40 CHECK(content::BrowserThread::CurrentlyOn(content::BrowserThread::UI)); |
| 41 | 41 |
| 42 bool finalized = true; | 42 bool finalized = true; |
| 43 #if defined(OS_LINUX) | 43 #if defined(OS_LINUX) |
| 44 // On Windows and Mac, so far we can always make the final WebGL blacklisting | 44 // On Windows and Mac, so far we can always make the final WebGL blacklisting |
| 45 // decision based on partial GPU info; on Linux, we need to launch the GPU | 45 // decision based on partial GPU info; on Linux, we need to launch the GPU |
| 46 // process to collect full GPU info and make the final decision. | 46 // process to collect full GPU info and make the final decision. |
| 47 finalized = false; | 47 finalized = false; |
| 48 #endif | 48 #endif |
| 49 | 49 |
| 50 content::GpuDataManager* manager = content::GpuDataManager::GetInstance(); | 50 content::GpuDataManager* manager = content::GpuDataManager::GetInstance(); |
| 51 if (manager->IsCompleteGPUInfoAvailable()) | 51 if (manager->IsCompleteGpuInfoAvailable()) |
| 52 finalized = true; | 52 finalized = true; |
| 53 | 53 |
| 54 bool feature_allowed = IsFeatureAllowed(manager, feature_); | 54 bool feature_allowed = IsFeatureAllowed(manager, feature_); |
| 55 if (!feature_allowed) | 55 if (!feature_allowed) |
| 56 finalized = true; | 56 finalized = true; |
| 57 | 57 |
| 58 if (finalized) { | 58 if (finalized) { |
| 59 callback_.Run(feature_allowed); | 59 callback_.Run(feature_allowed); |
| 60 } else { | 60 } else { |
| 61 // Matched with a Release in OnGpuInfoUpdate. | 61 // Matched with a Release in OnGpuInfoUpdate. |
| 62 AddRef(); | 62 AddRef(); |
| 63 | 63 |
| 64 manager->AddObserver(this); | 64 manager->AddObserver(this); |
| 65 manager->RequestCompleteGpuInfoIfNeeded(); | 65 manager->RequestCompleteGpuInfoIfNeeded(); |
| 66 } | 66 } |
| 67 } | 67 } |
| 68 | 68 |
| 69 void GPUFeatureChecker::OnGpuInfoUpdate() { | 69 void GPUFeatureChecker::OnGpuInfoUpdate() { |
| 70 content::GpuDataManager* manager = content::GpuDataManager::GetInstance(); | 70 content::GpuDataManager* manager = content::GpuDataManager::GetInstance(); |
| 71 manager->RemoveObserver(this); | 71 manager->RemoveObserver(this); |
| 72 bool feature_allowed = IsFeatureAllowed(manager, feature_); | 72 bool feature_allowed = IsFeatureAllowed(manager, feature_); |
| 73 callback_.Run(feature_allowed); | 73 callback_.Run(feature_allowed); |
| 74 | 74 |
| 75 // Matches the AddRef in HasFeature(). | 75 // Matches the AddRef in HasFeature(). |
| 76 Release(); | 76 Release(); |
| 77 } | 77 } |
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