Index: cc/CCRenderSurfaceFilters.cpp |
diff --git a/cc/CCRenderSurfaceFilters.cpp b/cc/CCRenderSurfaceFilters.cpp |
index 3ea246e129bbc9c34757ea406c4d14374f4bd81e..8222ad246be313c0b3d93b50e14ab01a6e9661ca 100644 |
--- a/cc/CCRenderSurfaceFilters.cpp |
+++ b/cc/CCRenderSurfaceFilters.cpp |
@@ -13,7 +13,7 @@ |
#include "SkCanvas.h" |
#include "SkColorMatrixFilter.h" |
#include "SkGpuDevice.h" |
-#include "SkGrTexturePixelRef.h" |
+#include "SkGrPixelRef.h" |
#include "SkMagnifierImageFilter.h" |
#include <public/WebFilterOperation.h> |
#include <public/WebFilterOperations.h> |
@@ -244,12 +244,12 @@ public: |
GrPlatformTextureDesc platformTextureDescription; |
platformTextureDescription.fWidth = size.width(); |
platformTextureDescription.fHeight = size.height(); |
- platformTextureDescription.fConfig = kSkia8888_PM_GrPixelConfig; |
+ platformTextureDescription.fConfig = kSkia8888_GrPixelConfig; |
platformTextureDescription.fTextureHandle = textureId; |
SkAutoTUnref<GrTexture> texture(grContext->createPlatformTexture(platformTextureDescription)); |
// Place the platform texture inside an SkBitmap. |
m_source.setConfig(SkBitmap::kARGB_8888_Config, size.width(), size.height()); |
- m_source.setPixelRef(new SkGrTexturePixelRef(texture.get()))->unref(); |
+ m_source.setPixelRef(new SkGrPixelRef(texture.get()))->unref(); |
} |
~FilterBufferState() { } |
@@ -262,7 +262,7 @@ public: |
desc.fSampleCnt = 0; |
desc.fWidth = m_source.width(); |
desc.fHeight = m_source.height(); |
- desc.fConfig = kSkia8888_PM_GrPixelConfig; |
+ desc.fConfig = kSkia8888_GrPixelConfig; |
for (int i = 0; i < scratchCount; ++i) { |
GrAutoScratchTexture scratchTexture(m_grContext, desc, GrContext::kExact_ScratchTexMatch); |
m_scratchTextures[i].reset(scratchTexture.detach()); |
@@ -287,7 +287,7 @@ public: |
m_canvas.reset(0); |
m_device.reset(0); |
- m_source.setPixelRef(new SkGrTexturePixelRef(m_scratchTextures[m_currentTexture].get()))->unref(); |
+ m_source.setPixelRef(new SkGrPixelRef(m_scratchTextures[m_currentTexture].get()))->unref(); |
m_currentTexture = 1 - m_currentTexture; |
} |