Chromium Code Reviews| Index: net/dns/dns_socket_pool.cc |
| diff --git a/net/dns/dns_socket_pool.cc b/net/dns/dns_socket_pool.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5a75f61cc08b0cc8c5678e6d8b8e9ef7b2e7b517 |
| --- /dev/null |
| +++ b/net/dns/dns_socket_pool.cc |
| @@ -0,0 +1,179 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "net/dns/dns_socket_pool.h" |
| + |
| +#include "base/logging.h" |
| +#include "base/rand_util.h" |
| +#include "base/stl_util.h" |
| +#include "net/base/ip_endpoint.h" |
| +#include "net/base/net_errors.h" |
| +#include "net/base/rand_callback.h" |
| +#include "net/socket/client_socket_factory.h" |
| +#include "net/udp/datagram_client_socket.h" |
| + |
| +namespace net { |
| + |
| +namespace { |
| + |
| +// When we initialize the SocketPool, we allocate kInitialPoolSize sockets. |
| +// When we allocate a socket, we ensure we have at least kAllocateMinSize |
| +// sockets to choose from. When we free a socket, we retain it if we have |
| +// less than kRetainMaxSize sockets in the pool. |
| + |
| +// On Windows, we can't request specific (random) ports, since that will |
| +// trigger firewall prompts, so request default ones, but keep a pile of |
| +// them. Everywhere else, request fresh, random ports each time. |
| +#if defined(OS_WIN) |
| +const DatagramSocket::BindType kBindType = DatagramSocket::DEFAULT_BIND; |
| +const unsigned kInitialPoolSize = 256; |
| +const unsigned kAllocateMinSize = 256; |
| +const unsigned kRetainMaxSize = 0; |
| +#else |
| +const DatagramSocket::BindType kBindType = DatagramSocket::RANDOM_BIND; |
| +const unsigned kInitialPoolSize = 0; |
| +const unsigned kAllocateMinSize = 1; |
| +const unsigned kRetainMaxSize = 0; |
| +#endif |
| + |
| +typedef std::vector<DatagramClientSocket*> SocketVector; |
|
szym
2012/09/26 21:03:33
When reading, I'd expect this typedef to be inside
Deprecated (see juliatuttle)
2012/10/01 21:30:07
Done.
|
| + |
| +} // namespace |
| + |
| +DnsSocketPool::DnsSocketPool(ClientSocketFactory* socket_factory) |
| + : socket_factory_(socket_factory), |
| + net_log_(NULL), |
| + nameservers_(NULL), |
| + initialized_(false) { |
| +} |
| + |
| +void DnsSocketPool::InitializeInternal( |
| + const std::vector<IPEndPoint>* nameservers, |
| + NetLog* net_log) { |
| + DCHECK(nameservers); |
| + DCHECK(!initialized_); |
| + |
| + net_log_ = net_log; |
| + nameservers_ = nameservers; |
| + initialized_ = true; |
| +} |
| + |
| +scoped_ptr<DatagramClientSocket> DnsSocketPool::CreateConnectedSocket( |
| + unsigned server_index) { |
| + DCHECK_LT(server_index, nameservers_->size()); |
| + |
| + scoped_ptr<DatagramClientSocket> socket; |
| + |
| + NetLog::Source no_source; |
| + socket.reset(socket_factory_->CreateDatagramClientSocket( |
| + kBindType, base::Bind(&base::RandInt), net_log_, no_source)); |
| + |
| + if (socket.get()) { |
| + int rv = socket->Connect((*nameservers_)[server_index]); |
| + if (rv != OK) { |
| + LOG(WARNING) << "Failed to connect socket: " << rv; |
| + socket.reset(); |
| + } |
| + } else { |
| + LOG(WARNING) << "Failed to create socket."; |
| + } |
| + |
| + return socket.Pass(); |
| +} |
| + |
| +class DefaultDnsSocketPool : public DnsSocketPool { |
| + public: |
| + DefaultDnsSocketPool(ClientSocketFactory* factory) |
| + : DnsSocketPool(factory) { |
| + }; |
| + |
| + ~DefaultDnsSocketPool(); |
| + |
| + virtual void Initialize( |
| + const std::vector<IPEndPoint>* nameservers, |
| + NetLog* net_log) OVERRIDE; |
| + |
| + virtual scoped_ptr<DatagramClientSocket> AllocateSocket( |
| + unsigned server_index) OVERRIDE; |
| + |
| + virtual void FreeSocket( |
| + unsigned server_index, |
| + scoped_ptr<DatagramClientSocket> socket) OVERRIDE; |
| + |
| + private: |
| + void FillPool(unsigned server_index, unsigned size); |
| + |
| + std::vector<SocketVector> pools_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(DefaultDnsSocketPool); |
| +}; |
| + |
| +// static |
| +scoped_ptr<DnsSocketPool> DnsSocketPool::CreateDefault( |
| + ClientSocketFactory* factory) { |
| + return scoped_ptr<DnsSocketPool>(new DefaultDnsSocketPool(factory)); |
| +} |
| + |
| +void DefaultDnsSocketPool::Initialize( |
| + const std::vector<IPEndPoint>* nameservers, |
| + NetLog* net_log) OVERRIDE { |
| + InitializeInternal(nameservers, net_log); |
| + |
| + DCHECK(pools_.empty()); |
| + const unsigned num_servers = nameservers->size(); |
| + pools_.resize(num_servers); |
| + for (unsigned server_index = 0; server_index < num_servers; ++server_index) |
| + FillPool(server_index, kInitialPoolSize); |
| +} |
| + |
| +DefaultDnsSocketPool::~DefaultDnsSocketPool() { |
| + unsigned num_servers = pools_.size(); |
| + for (unsigned server_index = 0; server_index < num_servers; ++server_index) { |
| + SocketVector& pool = pools_[server_index]; |
| + STLDeleteElements(&pool); |
| + } |
| +} |
| + |
| +scoped_ptr<DatagramClientSocket> DefaultDnsSocketPool::AllocateSocket( |
| + unsigned server_index) { |
| + DCHECK_LT(server_index, pools_.size()); |
| + SocketVector& pool = pools_[server_index]; |
| + |
| + FillPool(server_index, kAllocateMinSize); |
| + if (pool.size() < kAllocateMinSize) { |
| + LOG(WARNING) << "Low DNS port entropy: wanted " << kAllocateMinSize |
| + << " sockets to choose from, but only have " << pool.size(); |
| + } |
| + |
| + unsigned socket_index = base::RandInt(0, pool.size() - 1); |
| + DatagramClientSocket* socket = pool[socket_index]; |
| + pool[socket_index] = pool.back(); |
| + pool.pop_back(); |
| + |
| + return scoped_ptr<DatagramClientSocket>(socket); |
| +} |
| + |
| +void DefaultDnsSocketPool::FreeSocket( |
| + unsigned server_index, |
| + scoped_ptr<DatagramClientSocket> socket) { |
| + DCHECK_LT(server_index, pools_.size()); |
| + SocketVector& pool = pools_[server_index]; |
| + |
| + if (pool.size() < kRetainMaxSize) |
| + pool.push_back(socket.release()); |
| +} |
| + |
| +void DefaultDnsSocketPool::FillPool(unsigned server_index, unsigned size) { |
| + SocketVector& pool = pools_[server_index]; |
| + |
| + for (unsigned pool_index = pool.size(); pool_index < size; ++pool_index) { |
| + DatagramClientSocket* socket = |
| + CreateConnectedSocket(server_index).release(); |
| + if (!socket) |
| + break; |
| + pool.push_back(socket); |
| + } |
| +} |
| + |
| +} // namespace net |