Index: content/renderer/gpu/compositor_output_canvas_3d_to_2d_adapter.h |
diff --git a/content/renderer/gpu/compositor_output_canvas_3d_to_2d_adapter.h b/content/renderer/gpu/compositor_output_canvas_3d_to_2d_adapter.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..33c9406f9be239eeb63d75ce67b4bd6a8678d259 |
--- /dev/null |
+++ b/content/renderer/gpu/compositor_output_canvas_3d_to_2d_adapter.h |
@@ -0,0 +1,52 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_RENDERER_GPU_COMPOSITOR_OUTPUT_CANVAS_3D_TO_2D_ADAPTER_H_ |
+#define CONTENT_RENDERER_GPU_COMPOSITOR_OUTPUT_CANVAS_3D_TO_2D_ADAPTER_H_ |
+ |
+#include "base/basictypes.h" |
+#include "base/compiler_specific.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/threading/non_thread_safe.h" |
+#include "third_party/skia/include/core/SkCanvas.h" |
+#include "third_party/WebKit/Source/Platform/chromium/public/WebImage.h" |
+#include "third_party/WebKit/Source/Platform/chromium/public/WebCompositorOutputCanvas2D.h" |
+#include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3D.h" |
+#include "ui/gfx/size.h" |
+ |
+// This class can be created only on the main thread, but then becomes pinned |
+// to a fixed thread when bindToClient is called. |
+class CompositorOutputCanvas3DTo2DAdapter |
+ : NON_EXPORTED_BASE(public WebKit::WebCompositorOutputCanvas2D) |
+ , NON_EXPORTED_BASE(public base::NonThreadSafe) { |
+public: |
+ CompositorOutputCanvas3DTo2DAdapter(WebKit::WebGraphicsContext3D* context3d); |
+ virtual ~CompositorOutputCanvas3DTo2DAdapter(); |
+ |
+ virtual WebKit::WebImage* lock() OVERRIDE; |
+ virtual void unlockAndOutputFrame() OVERRIDE; |
+ |
+ virtual void viewportChanged(const WebKit::WebSize& size) OVERRIDE; |
+ |
+private: |
+ void initGLAdapter(); |
piman
2012/08/28 03:31:58
nit: style. In Chrome, functions are CamelCase, fi
aelias_OOO_until_Jul13
2012/08/28 23:10:58
Done.
|
+ void textureGLAdapter(const gfx::Size& viewportSize); |
piman
2012/08/28 03:31:58
I don't know what this function does from the name
aelias_OOO_until_Jul13
2012/08/28 23:10:58
Done.
|
+ void frameDrawGLAdapter(void* pixels); |
piman
2012/08/28 03:31:58
Draw() ?
aelias_OOO_until_Jul13
2012/08/28 23:10:58
Done.
|
+ |
+ bool initialized_; |
+ int program_; |
+ int vertex_shader_; |
+ int fragment_shader_; |
+ int texture_uniform_; |
+ unsigned int vertex_buffer_; |
+ unsigned framebufferTextureId_; |
+ gfx::Size framebufferTextureSize_; |
+ |
+ scoped_ptr<WebKit::WebGraphicsContext3D> context3d_; |
+ scoped_ptr<SkDevice> device_; |
+ WebKit::WebImage image_; |
+}; |
+ |
+#endif // CONTENT_RENDERER_GPU_COMPOSITOR_OUTPUT_CANVAS_3D_TO_2D_ADAPTER_H_ |