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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/renderer/gpu/compositor_output_surface_software_gl_adapter.h" | |
| 6 | |
| 7 #include "base/logging.h" | |
| 8 #include "third_party/skia/include/core/SkBitmap.h" | |
| 9 #include "third_party/skia/include/core/SkPixelRef.h" | |
| 10 #include "third_party/skia/include/core/SkDevice.h" | |
| 11 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" | |
| 12 #include "third_party/WebKit/Source/Platform/chromium/public/WebSize.h" | |
| 13 | |
| 14 #include <GLES2/gl2.h> | |
| 15 | |
| 16 using WebKit::WebImage; | |
| 17 using WebKit::WebGraphicsContext3D; | |
| 18 using WebKit::WebSize; | |
| 19 | |
| 20 //------------------------------------------------------------------------------ | |
| 21 | |
| 22 CompositorOutputSurfaceSoftwareGLAdapter:: | |
| 23 CompositorOutputSurfaceSoftwareGLAdapter(WebGraphicsContext3D* context3D) | |
| 24 : initialized_(false), | |
| 25 program_(0), | |
| 26 vertex_shader_(0), | |
| 27 fragment_shader_(0), | |
| 28 vertex_buffer_(0), | |
| 29 framebuffer_texture_id_(0), | |
| 30 context3d_(context3D) { | |
| 31 } | |
| 32 | |
| 33 CompositorOutputSurfaceSoftwareGLAdapter:: | |
| 34 ~CompositorOutputSurfaceSoftwareGLAdapter() { | |
| 35 Destroy(); | |
| 36 } | |
| 37 | |
| 38 WebImage* CompositorOutputSurfaceSoftwareGLAdapter::lock() { | |
| 39 image_ = device_->accessBitmap(true); | |
| 40 return &image_; | |
| 41 } | |
| 42 | |
| 43 void CompositorOutputSurfaceSoftwareGLAdapter::unlockAndOutputFrame() { | |
| 44 Draw(device_->accessBitmap(false).pixelRef()->pixels()); | |
| 45 image_.reset(); | |
| 46 } | |
| 47 | |
| 48 void CompositorOutputSurfaceSoftwareGLAdapter::viewportChanged( | |
| 49 const WebSize& size) { | |
| 50 if (!initialized_) | |
| 51 Initialize(); | |
| 52 | |
| 53 if (framebufferTextureSize_ != gfx::Size(size)) | |
| 54 Resize(size); | |
| 55 } | |
| 56 | |
| 57 void CompositorOutputSurfaceSoftwareGLAdapter::Initialize() { | |
| 58 static const char g_vertex_shader[] = | |
| 59 "attribute vec4 a_Position;" | |
| 60 "attribute vec2 a_texCoord;" | |
| 61 "varying vec2 v_texCoord;" | |
| 62 "void main() {" | |
| 63 " gl_Position = a_Position;" | |
| 64 " v_texCoord = a_texCoord;" | |
| 65 "}"; | |
| 66 | |
| 67 // Minimal texture mapping pixel shader, swizzling appropriately. | |
| 68 static const char g_fragment_shader[] = | |
| 69 "precision mediump float;" | |
| 70 "varying vec2 v_texCoord;" | |
| 71 "uniform sampler2D s_texture;" | |
| 72 "void main() {" | |
| 73 " gl_FragColor = texture2D(s_texture, v_texCoord).bgra;" | |
| 74 "}"; | |
| 75 | |
| 76 const GLfloat attribs[] = { | |
| 77 -1.0f, -1.0f, | |
| 78 1.0f, -1.0f, | |
| 79 -1.0f, 1.0f, | |
| 80 1.0f, 1.0f, | |
| 81 0.0f, 0.0f, | |
| 82 1.0f, 0.0f, | |
| 83 0.0f, 1.0f, | |
| 84 1.0f, 1.0f }; | |
|
piman
2012/08/28 23:26:59
nit: }; on next line.
| |
| 85 | |
| 86 context3d_->makeContextCurrent(); | |
| 87 | |
| 88 vertex_shader_ = context3d_->createShader(GL_VERTEX_SHADER); | |
| 89 context3d_->shaderSource(vertex_shader_, g_vertex_shader); | |
| 90 context3d_->compileShader(vertex_shader_); | |
| 91 | |
| 92 fragment_shader_ = context3d_->createShader(GL_FRAGMENT_SHADER); | |
| 93 context3d_->shaderSource(fragment_shader_, g_fragment_shader); | |
| 94 context3d_->compileShader(fragment_shader_); | |
| 95 | |
| 96 program_ = context3d_->createProgram(); | |
| 97 context3d_->attachShader(program_, vertex_shader_); | |
| 98 context3d_->attachShader(program_, fragment_shader_); | |
| 99 context3d_->linkProgram(program_); | |
| 100 | |
| 101 context3d_->useProgram(program_); | |
| 102 | |
| 103 int texture_uniform = context3d_->getUniformLocation(program_, "s_texture"); | |
| 104 context3d_->uniform1i(texture_uniform, 0); | |
| 105 vertex_buffer_ = context3d_->createBuffer(); | |
| 106 context3d_->bindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | |
| 107 context3d_->bufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), attribs, | |
| 108 GL_STATIC_DRAW); | |
| 109 context3d_->enableVertexAttribArray(0); | |
| 110 context3d_->vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); | |
| 111 context3d_->bindAttribLocation(program_, 0, "a_Position"); | |
|
piman
2012/08/28 23:26:59
The bindAttribLocation calls need to happen before
aelias_OOO_until_Jul13
2012/08/28 23:53:11
Done.
| |
| 112 context3d_->enableVertexAttribArray(1); | |
| 113 context3d_->vertexAttribPointer( | |
| 114 1, 2, GL_FLOAT, GL_FALSE, 0, 8 * sizeof(GLfloat)); | |
| 115 context3d_->bindAttribLocation(program_, 1, "a_texCoord"); | |
|
piman
2012/08/28 23:26:59
This one too.
| |
| 116 | |
| 117 context3d_->disable(GL_SCISSOR_TEST); | |
| 118 | |
| 119 initialized_ = true; | |
| 120 } | |
| 121 | |
| 122 void CompositorOutputSurfaceSoftwareGLAdapter::Destroy() { | |
| 123 if (!initialized_) | |
| 124 return; | |
| 125 | |
| 126 context3d_->makeContextCurrent(); | |
| 127 context3d_->deleteShader(vertex_shader_); | |
| 128 context3d_->deleteShader(fragment_shader_); | |
| 129 context3d_->deleteProgram(program_); | |
| 130 context3d_->deleteBuffer(vertex_buffer_); | |
| 131 if (framebuffer_texture_id_) | |
| 132 context3d_->deleteTexture(framebuffer_texture_id_); | |
| 133 } | |
| 134 | |
| 135 void CompositorOutputSurfaceSoftwareGLAdapter::Resize( | |
| 136 const gfx::Size& viewportSize) { | |
|
piman
2012/08/28 23:26:59
nit: viewport_size
| |
| 137 framebufferTextureSize_ = viewportSize; | |
| 138 device_.reset(new SkDevice(SkBitmap::kARGB_8888_Config, | |
| 139 viewportSize.width(), viewportSize.height(), true)); | |
| 140 | |
| 141 context3d_->makeContextCurrent(); | |
| 142 context3d_->ensureFramebufferCHROMIUM(); | |
| 143 framebuffer_texture_id_ = context3d_->createTexture(); | |
| 144 context3d_->bindTexture(GL_TEXTURE_2D, framebuffer_texture_id_); | |
| 145 context3d_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| 146 context3d_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| 147 context3d_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 148 context3d_->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 149 | |
| 150 context3d_->viewport(0, 0, viewportSize.width(), viewportSize.height()); | |
| 151 context3d_->reshape(viewportSize.width(), viewportSize.height()); | |
| 152 } | |
| 153 | |
| 154 void CompositorOutputSurfaceSoftwareGLAdapter::Draw(void* pixels) { | |
| 155 if (!initialized_) | |
| 156 NOTREACHED(); | |
| 157 if (!framebuffer_texture_id_) | |
| 158 NOTREACHED(); | |
| 159 | |
| 160 context3d_->makeContextCurrent(); | |
| 161 context3d_->ensureFramebufferCHROMIUM(); | |
| 162 context3d_->clearColor(0, 0, 1, 1); | |
|
piman
2012/08/28 23:26:59
you can move this one in Initialize() too.
aelias_OOO_until_Jul13
2012/08/28 23:53:11
Done.
| |
| 163 context3d_->clear(GL_COLOR_BUFFER_BIT); | |
| 164 | |
| 165 context3d_->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, | |
| 166 framebufferTextureSize_.width(), framebufferTextureSize_.height(), | |
| 167 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | |
| 168 | |
| 169 context3d_->drawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
| 170 | |
| 171 context3d_->prepareTexture(); | |
| 172 } | |
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